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Leveling System.

Leveling System.

  • Awarded Points as you level combat to use on skills.

    Votes: 14 46.7%
  • Skills raise gradually as your combat level raises.

    Votes: 5 16.7%
  • Like RuneScape, were you train a skill to level it, and that levels your combat.

    Votes: 11 36.7%

  • Total voters
    30
  • Poll closed .

The Granite Maul

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Should there be seperate stats like, Attack, Strength, Defence, that you train, and leveling them levels your combat. Or perhaps, each time you level in combat you get "Points" to spend on Attack etc. to level them. Or perhaps leveling combat makes them go up gradually as you go.
 
Points are most likely the way to go. it will set us apart from runescape and such.
 
yes it should have skill points like for example if you want to be a rouge you have to rank up or level up to gain skills points to acquire better skills for your class.
 
Yeah i like the points idea, much like Maplestory. But if it were like that it would be really sweet if you can make stat/point changes.
 
Heh, thanks for the support guys =) you all seem to like the idea I made up best. =D The other 2 are ones I have expercienced from other games.
 
yeah the point system will work like peanut butter and jelly on bread it can't be abused like rs combat system so flawed
 
it's like this you have a normal exp bar and every time you fill it you earn 1 skill point every skill point earned is a combat level
 
It's not an RPG without experience. So I agree with the idea that each time you level you get a certain amount to spend on each area. That's a very Diablo style, and would allow for customization. Depending on chosen class, just make certain skill levels max at different intervals than others.
 
Yea, I think it would take the "No-Life" feel out of it, because in RuneScape you train for hours and are awarded 1 strength level, this way when you get a combat level, you are awarded several other levels, thus making the reward feel greater.
 
I have never played Diablo, so aparently it's not the best game ever, infact, I think a whole 2 people in my school play it.

Just because you didn't play it doesn't mean it's not the best game out. I wouldn't mind a leveling system based on diablo 2 though.
 
somewhat with skill points, and lilke the game Silkroad, where you get skill branches, and each skill tree's have diffrent types of moves/skills on it. like u need this attack : 5 skill points =P
 
Not sure if srs or just newfag...
Points, as twinking and buffing can be incorporated easier.
In this system when you level up you get a certain amount of points which you can put into a variety of skills (skills raise higher depending on your race/profession.) And as you get to a higher level you gain more points per level.
With this you can add A LOT more skills than "attack, stregnth, gay, gay, gay".


Just take a look at Anarchy Online.
 
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