LeftBehind
Active Member
Hi! This is my new magic shop where I will be doing EVERYTHING having to do with the topic of magic, even if its in conjunction with other skills!
*Alching
If you want to alch for profit, these are the best items purchase which I will alch:
-Black D'Hide Bodies are the best item to alch in the game. It sells at the Grand Exchange for 7,895gp while high alching this item gets you 8,088 gold! Almost over 1k in profit!
Most people prefer this method. Each high alch is 65xp. The downside to this is this does not give HP xp which fails while PVPing.
*Teleports
-Varrock Tele - 35xp
-Lumbridge Tele - 41xp
-Falador Tele - 47xp
-Tele to House - 30xp
-Camelot Tele - 55.5xp
-Ardougne Tele - 61xp
-Watchtower tele - 68 xp
-Trollheim Tele -68xp
-Tele to Ape Atoll - 74 xp
(I will not include Teleother spells because no one would wants to be teled around for hours on in.)
I have come to a conclusion that the Camelot Teleport if the most money effecient way to train magic this method. Taking only 1 Law Rune and 5 Air Runes is very affordable.
*Combat Spells/Curse [The Low Leveled/High]
-The most extreme xp for this method is you guessed it! The amazing ice burst! Having dones in multi-combat areas can give incredible amounts of xp per hours. (About 100-300k) But is a killer on money. (Costs exactly 1,014 per cast.)
-Another great way and a bit will expensive is Fire Bolt (Exactly 161gp per cast.) Many players like to use this within conjunction with Chaos Gauntlets which raises this spell's max hit to 15!
-Curse, this spell is perfect for pures who want no Hp xp. It's like a lower version of alching but without cash. This method is used with armor because for every failed cash the player and instantly cast another. Curse costs exactly 88gp per cost and 40 with Earth staff. When doing this method, it is helpful to position a monster so that it is just on the edge of your screen, so that there is minimal distance between it and your spellbook.
-Stun, used the same way as Cursed is used. Exactly 744gp per cast and gives 90xp per cast.
*Lunar Training
-A good source of making from the lunar spell book is Humidify. Keep filling the bucket and emptying it. With a water staff, the spell only requires 1 astral and 1 fire rune, yet gives 65 magic experience. Alternatively, using a steam battlestaff or mystic staff allows you to only use 1 astral rune. Doing this is convenient near Baba Yaga's rune shop. Additionally, you can cast humidify on empty vials and sell the full vials.An even better method to train magic efficently would be to cast humidify while having an empty fishbowl in your inventory, filling it with the spell, then emptying and repeating. The advantage of using a fishbowl is that it has a left click empty option. Use the F4 and F6 keys to get to your inventory and spellbook faster.
-Plank Make, it's an extremely useful spell. The Plank Make spell will convert one log that can normally be converted at the sawmill into a plank of the same type. It still costs coins but less than the sawmill operator will charge, which is 70% of what it usually charges for all planks. This savings in money is negated by the cost of the spell, which is 587 coins based on GE prices for the Nature and Astral runes (assuming player uses a staff for the Earth runes), and is usually only used for magic experience as it is much faster than using High Alchemy.
*Mage just for Cash
-Charge Air Orb is cast on the Obelisk of Air in Edgeville Dungeon, turning an unpowered orb into an air orb. Very good money, in conjunction with the crafting skill.
Using an air orb on a battlestaff makes an air battlestaff. An uncharged air orb is exactly 195, while charging it will change its value to a whopping 1,029gp, HUGE PROFIT.
*Mage Training done to the EXTREME
-Casting enchant level 6 jewellery in the mage training arena while wielding a lava staff is quick experience, and can help make a profit through infinity robes. Keep in mind enchanting within the mage training arena only provides 75% of the normal experience.
I can also do quests that provide magic xp. Heres a list of them below. You must provide all items needed to complete the quest and all prequests needed. I still will not charge. You also must meet the skill requirements.
Magic
* 325 - Witch's Potion
* 875 - Imp Catcher
* 1,000 - A Fairy Tale Part I
* 1,000 - Spirits of the Elid
* 1,500 - The Giant Dwarf
* 2,150 - The Grand Tree
* 2,500 - Recipe for Disaster
* 3,000 - Legacy of Seergaze
* 4,662.5 - Horror from the Deep
* 5,000 - King's Ransom
* 5,000 - Lunar Diplomacy
* 5,000 - The Path of Glouphrie
* 7,000 - Enakhra's Lament
* 12,000 - The Eyes of Glouphrie
* 15,000 - Dream Mentor
* 15,000 - Swan Song
* 15,250 - Watchtower
* 20,000 - Desert Treasure
Total: 116,262 Experience.
Post your msn, there we can dicuss what you want done and when you want done,
LeftBehind aka Yeezy.
*Alching
If you want to alch for profit, these are the best items purchase which I will alch:
-Black D'Hide Bodies are the best item to alch in the game. It sells at the Grand Exchange for 7,895gp while high alching this item gets you 8,088 gold! Almost over 1k in profit!
Most people prefer this method. Each high alch is 65xp. The downside to this is this does not give HP xp which fails while PVPing.
*Teleports
-Varrock Tele - 35xp
-Lumbridge Tele - 41xp
-Falador Tele - 47xp
-Tele to House - 30xp
-Camelot Tele - 55.5xp
-Ardougne Tele - 61xp
-Watchtower tele - 68 xp
-Trollheim Tele -68xp
-Tele to Ape Atoll - 74 xp
(I will not include Teleother spells because no one would wants to be teled around for hours on in.)
I have come to a conclusion that the Camelot Teleport if the most money effecient way to train magic this method. Taking only 1 Law Rune and 5 Air Runes is very affordable.
*Combat Spells/Curse [The Low Leveled/High]
-The most extreme xp for this method is you guessed it! The amazing ice burst! Having dones in multi-combat areas can give incredible amounts of xp per hours. (About 100-300k) But is a killer on money. (Costs exactly 1,014 per cast.)
-Another great way and a bit will expensive is Fire Bolt (Exactly 161gp per cast.) Many players like to use this within conjunction with Chaos Gauntlets which raises this spell's max hit to 15!
-Curse, this spell is perfect for pures who want no Hp xp. It's like a lower version of alching but without cash. This method is used with armor because for every failed cash the player and instantly cast another. Curse costs exactly 88gp per cost and 40 with Earth staff. When doing this method, it is helpful to position a monster so that it is just on the edge of your screen, so that there is minimal distance between it and your spellbook.
-Stun, used the same way as Cursed is used. Exactly 744gp per cast and gives 90xp per cast.
*Lunar Training
-A good source of making from the lunar spell book is Humidify. Keep filling the bucket and emptying it. With a water staff, the spell only requires 1 astral and 1 fire rune, yet gives 65 magic experience. Alternatively, using a steam battlestaff or mystic staff allows you to only use 1 astral rune. Doing this is convenient near Baba Yaga's rune shop. Additionally, you can cast humidify on empty vials and sell the full vials.An even better method to train magic efficently would be to cast humidify while having an empty fishbowl in your inventory, filling it with the spell, then emptying and repeating. The advantage of using a fishbowl is that it has a left click empty option. Use the F4 and F6 keys to get to your inventory and spellbook faster.
-Plank Make, it's an extremely useful spell. The Plank Make spell will convert one log that can normally be converted at the sawmill into a plank of the same type. It still costs coins but less than the sawmill operator will charge, which is 70% of what it usually charges for all planks. This savings in money is negated by the cost of the spell, which is 587 coins based on GE prices for the Nature and Astral runes (assuming player uses a staff for the Earth runes), and is usually only used for magic experience as it is much faster than using High Alchemy.
*Mage just for Cash
-Charge Air Orb is cast on the Obelisk of Air in Edgeville Dungeon, turning an unpowered orb into an air orb. Very good money, in conjunction with the crafting skill.
Using an air orb on a battlestaff makes an air battlestaff. An uncharged air orb is exactly 195, while charging it will change its value to a whopping 1,029gp, HUGE PROFIT.
*Mage Training done to the EXTREME
-Casting enchant level 6 jewellery in the mage training arena while wielding a lava staff is quick experience, and can help make a profit through infinity robes. Keep in mind enchanting within the mage training arena only provides 75% of the normal experience.
I can also do quests that provide magic xp. Heres a list of them below. You must provide all items needed to complete the quest and all prequests needed. I still will not charge. You also must meet the skill requirements.
Magic
* 325 - Witch's Potion
* 875 - Imp Catcher
* 1,000 - A Fairy Tale Part I
* 1,000 - Spirits of the Elid
* 1,500 - The Giant Dwarf
* 2,150 - The Grand Tree
* 2,500 - Recipe for Disaster
* 3,000 - Legacy of Seergaze
* 4,662.5 - Horror from the Deep
* 5,000 - King's Ransom
* 5,000 - Lunar Diplomacy
* 5,000 - The Path of Glouphrie
* 7,000 - Enakhra's Lament
* 12,000 - The Eyes of Glouphrie
* 15,000 - Dream Mentor
* 15,000 - Swan Song
* 15,250 - Watchtower
* 20,000 - Desert Treasure
Total: 116,262 Experience.
Post your msn, there we can dicuss what you want done and when you want done,
LeftBehind aka Yeezy.

