Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

Discussion in 'RuneScape 3 Skill Training' started by LeftBehind, Nov 1, 2008.

Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]
  1. Unread #1 - Nov 1, 2008 at 3:17 AM
  2. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Hi! This is my new magic shop where I will be doing EVERYTHING having to do with the topic of magic, even if its in conjunction with other skills!

    *Alching

    If you want to alch for profit, these are the best items purchase which I will alch:

    -Black D'Hide Bodies are the best item to alch in the game. It sells at the Grand Exchange for 7,895gp while high alching this item gets you 8,088 gold! Almost over 1k in profit!

    Most people prefer this method. Each high alch is 65xp. The downside to this is this does not give HP xp which fails while PVPing.

    *Teleports

    -Varrock Tele - 35xp
    -Lumbridge Tele - 41xp
    -Falador Tele - 47xp
    -Tele to House - 30xp
    -Camelot Tele - 55.5xp
    -Ardougne Tele - 61xp
    -Watchtower tele - 68 xp
    -Trollheim Tele -68xp
    -Tele to Ape Atoll - 74 xp
    (I will not include Teleother spells because no one would wants to be teled around for hours on in.)

    I have come to a conclusion that the Camelot Teleport if the most money effecient way to train magic this method. Taking only 1 Law Rune and 5 Air Runes is very affordable.

    *Combat Spells/Curse [The Low Leveled/High]

    -The most extreme xp for this method is you guessed it! The amazing ice burst! Having dones in multi-combat areas can give incredible amounts of xp per hours. (About 100-300k) But is a killer on money. (Costs exactly 1,014 per cast.)

    -Another great way and a bit will expensive is Fire Bolt (Exactly 161gp per cast.) Many players like to use this within conjunction with Chaos Gauntlets which raises this spell's max hit to 15!

    -Curse, this spell is perfect for pures who want no Hp xp. It's like a lower version of alching but without cash. This method is used with armor because for every failed cash the player and instantly cast another. Curse costs exactly 88gp per cost and 40 with Earth staff. When doing this method, it is helpful to position a monster so that it is just on the edge of your screen, so that there is minimal distance between it and your spellbook.

    -Stun, used the same way as Cursed is used. Exactly 744gp per cast and gives 90xp per cast.

    *Lunar Training

    -A good source of making from the lunar spell book is Humidify. Keep filling the bucket and emptying it. With a water staff, the spell only requires 1 astral and 1 fire rune, yet gives 65 magic experience. Alternatively, using a steam battlestaff or mystic staff allows you to only use 1 astral rune. Doing this is convenient near Baba Yaga's rune shop. Additionally, you can cast humidify on empty vials and sell the full vials.An even better method to train magic efficently would be to cast humidify while having an empty fishbowl in your inventory, filling it with the spell, then emptying and repeating. The advantage of using a fishbowl is that it has a left click empty option. Use the F4 and F6 keys to get to your inventory and spellbook faster.

    -Plank Make, it's an extremely useful spell. The Plank Make spell will convert one log that can normally be converted at the sawmill into a plank of the same type. It still costs coins but less than the sawmill operator will charge, which is 70% of what it usually charges for all planks. This savings in money is negated by the cost of the spell, which is 587 coins based on GE prices for the Nature and Astral runes (assuming player uses a staff for the Earth runes), and is usually only used for magic experience as it is much faster than using High Alchemy.

    *Mage just for Cash

    -Charge Air Orb is cast on the Obelisk of Air in Edgeville Dungeon, turning an unpowered orb into an air orb. Very good money, in conjunction with the crafting skill.
    Using an air orb on a battlestaff makes an air battlestaff. An uncharged air orb is exactly 195, while charging it will change its value to a whopping 1,029gp, HUGE PROFIT.

    *Mage Training done to the EXTREME

    -Casting enchant level 6 jewellery in the mage training arena while wielding a lava staff is quick experience, and can help make a profit through infinity robes. Keep in mind enchanting within the mage training arena only provides 75% of the normal experience.

    I can also do quests that provide magic xp. Heres a list of them below. You must provide all items needed to complete the quest and all prequests needed. I still will not charge. You also must meet the skill requirements.

    Magic

    * 325 - Witch's Potion
    * 875 - Imp Catcher
    * 1,000 - A Fairy Tale Part I
    * 1,000 - Spirits of the Elid
    * 1,500 - The Giant Dwarf
    * 2,150 - The Grand Tree
    * 2,500 - Recipe for Disaster
    * 3,000 - Legacy of Seergaze
    * 4,662.5 - Horror from the Deep
    * 5,000 - King's Ransom
    * 5,000 - Lunar Diplomacy
    * 5,000 - The Path of Glouphrie
    * 7,000 - Enakhra's Lament
    * 12,000 - The Eyes of Glouphrie
    * 15,000 - Dream Mentor
    * 15,000 - Swan Song
    * 15,250 - Watchtower
    * 20,000 - Desert Treasure

    Total: 116,262 Experience.

    Post your msn, there we can dicuss what you want done and when you want done,

    LeftBehind aka Yeezy.
     
  3. Unread #2 - Nov 1, 2008 at 6:07 AM
  4. RaulAlacran
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    *bump


    This guy is REALLY good. very trustworthy.
     
  5. Unread #3 - Nov 1, 2008 at 6:25 AM
  6. RaulAlacran
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Vouch for Leftbehind, he got my fishing level from 65 to 66! Very trustworthy, will definitely use again.
     
  7. Unread #4 - Nov 1, 2008 at 6:27 AM
  8. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    =o Thanks even in the wrong topic. =P
     
  9. Unread #5 - Nov 1, 2008 at 7:16 PM
  10. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Bump.
     
  11. Unread #6 - Nov 1, 2008 at 9:44 PM
  12. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Bump.
     
  13. Unread #7 - Nov 1, 2008 at 9:54 PM
  14. Kris Halata
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Is this for free?
     
  15. Unread #8 - Nov 2, 2008 at 3:27 AM
  16. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Yes, it is free. BUMP.
     
  17. Unread #9 - Nov 2, 2008 at 6:18 AM
  18. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Bump Yet Again.+++
     
  19. Unread #10 - Nov 2, 2008 at 6:36 AM
  20. Jimi
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    jsut an idea u could add FOG as its free xp and u make profit with the items :D
     
  21. Unread #11 - Nov 2, 2008 at 6:41 AM
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Ermm, something's wrong here :D
    You make like 50 gp loss each, not 1k profit.

    GE Price + Nature = About 8150 GP, and you alch for 8.088, so you can't be making 1k profit :p
     
  23. Unread #12 - Nov 2, 2008 at 7:58 AM
  24. mykecaprio
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    would u be willing to do runecrafting?
     
  25. Unread #13 - Nov 2, 2008 at 2:36 PM
  26. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Thats only for the case if you buy your runes. I'm talking about if you craft your own runes.
     
  27. Unread #14 - Nov 2, 2008 at 2:37 PM
  28. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Yes. I will be doing runescape. I will only be doing the abbys method.
     
  29. Unread #15 - Nov 2, 2008 at 3:13 PM
  30. mykecaprio
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    what are the requirements for the abyss method?
     
  31. Unread #16 - Nov 2, 2008 at 3:27 PM
  32. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Well runescape nats is the best effective exp wise and money wise. The minimum level is 50. Using pouches, you gain 43 Nats each run. It's wise to provide over 10 charged glory ammys for fast trips back. You'll make over 1k nats an hour. Adding up to about 200-300k. But any rune could be crafted here, with your level multiplier on basic runes, you'd make for examply 3k or more air runes per hour. (This is not accurate.)
     
  33. Unread #17 - Nov 2, 2008 at 3:51 PM
  34. mykecaprio
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    well could u do runecraft guild for me?
     
  35. Unread #18 - Nov 2, 2008 at 3:55 PM
  36. Noctis
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Magic huh? :p Wanna RC?
     
  37. Unread #19 - Nov 2, 2008 at 4:27 PM
  38. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    Yes Noctis, I will. Myke, I will make a guide for you right now. Sec.
     
  39. Unread #20 - Nov 2, 2008 at 4:32 PM
  40. LeftBehind
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    Leftbehind's Magic Shop/guide!!!!! [fast And Trusted!]

    This Guide is for F2P. Credits go to Hippie Boy from Gameolosophy.

    Getting 99 rune crafting is extremely hard when you are F2P, but there is a method to getting 99 rune crafting without being a member. This guide will take you from 1-99 in rune crafting.

    Be warned, this is an extremly slow process. I know this is not the quickest way (crafting tiaras is) but this is the cheapest way.

    EDIT: This guide was writen before skillcapes, before grand exchange, before the trade limit, before the wildy was ruined. So you can no longer use this method, i may get around to changing this guide some time in the future (the new fastest way to train Runecrafting in F2p is in world 16 assisting people, requires at least 77 runecrafting to do well) but i really cant be bothered with that at the moment
    Rune Mysteries Quest:

    To start rune crafting you must first finish the “rune mysteries” quest. This guide will briefly explain how to do the quest, if you have finished the quest go straight down to “1-44”.

    * To start the “rune mysteries” quest talk to “duke horacio” and ask him for a quest, he will give you an air talisman and ask you to take it to the head wizard at the wizards castle.
    * The wizards castle is found southwest of lumbridge, go there and speak to wizard sedridor in the basement. Although he is not the “head wizard” give him the air talisman and he will give you a package and tell you to take it to Aubury.
    * Aubury is found at the rune shop south of the east varrok bank (check the map if your not sure). Give the package to Aubury and he will tell you to talk to him later. Speak to him immediately after and he will give you some notes.
    * Take the notes that Aubury gave you and give them to wizard sedridor in the wizard castle and then you have finished the quest!
    * After finishing the quest you will get one Quest point, access to the rune essence mines and an air talisman.

    1-44

    * Once you have finished the rune mysteries Quest go to varrok east bank and withdraw a pickax, go to Auburys rune shop, right click on Aubury and click teleport, you will be taken to the rune essence mines.
    * Mine a full inventory of essence and click on the portal, this will take you back to the rune shop, go and bank your essence and repeat many times until you have 11,130 rune essence (I know its a lot but I warned you it would take a long time). Alternatively you can buy the essence for 25-40gp each.
    * Now go to faldor bank and withdraw ether your air talisman (or an air tiara if you have one) and as many rune essence as you can hold, travel south from the faldor east bank to the air alter (go to world 16 “air rune central” because there will be lots of other people going there too so you cant get lost).
    * Enter the air alter and click on the middle thing to craft you essence into air runes, go back to the bank and get more essence to do it again.
    * After crafting all of your 11,130 rune essence you should have 39,479 air runes and you will be 44 rune crafting.

    The reason you have more air runes than essence is because at level 11 rune crafting you start making 2 runes per essence, at level 22 you start making 3 per essence, you make 1 more air rune per essence every 11 levels.
    44-99

    Now for the biggest part of you mission to 99 rune crafting.

    * For this part, buy a lot of essence (I mean A LOT!) but for every 25 essence you have you must have 2k cash, so if you have 1000 essence you need 80k.
    * Now go into the air alter (must be world 16), take your money and essence.
    * Stand in the alter saying “open 2k”, you should get lots of offers, when you trade them they will offer up 25 un-noted essence and you offer up 25 noted essence + 2k cash, accept the offer and craft the un-noted essence into runes, you will get 125 air runes if you have 44 rune crafting.
    * From level 44-55 you will lose 10gp per essence after you sell the airs you make for 20gp each, but after that its all profit!
    * Keep doing this over and over and over… You need to craft 2,595,757 essence into air runes.

    Yep its a lot but this is the quickest non-members way because you are getting exp all the time instead of having to walk between the bank and the alter, there are no other non-member runes that you can do this with so that is why air runes are the fastest to get 99!
    NOTES:

    * Try following people to save clicking while going between bank and alter (most people in world 16 are crafting air runes).
    * If your not interested in rune crafting, why not be a runner, you get 2k per run and don't even lose any essence!
    * Members can do a similar thing with laws but instead of money + ess back you give laws + ess back, you lose the money you paid for the ess but you get exp.
    * Try and get people lined up to buy air runes and sell essence because I doubt you will get over 2 mill essence in one go!
     
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