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KbotPro!

FortyTillFive

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Nov 27, 2009
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The much anticipated release is approaching! http://www.kbot.info/vb
This will by far be the best bot in existance, rivaling NexusIbot, beating down puny rsbot!

Here's a quote from the bot developer.
Well its light in the end of the tunnel.

I believe that most of the methods is now covered and I can soon release a alpha version ;)

Right now I am writing a basic powerminer. The goal with this script is to comment it heavily so that you can understand the concept of scripting KBot PRO style ;)

This script is going to use some of the more advanced methods rather than the old doAction() methods. I hope that people will take advantage of these methods and make all my work worth it ;)

KBot PRO is going to be a big step for runescape bots! We are no longer limited to just doing one thing at once and our bot has grown eyes! With the ability to "see" the models of the characters, obejcts we can make the scripts act like true humans!

http://kbot.info/javadocs/

Please remember that the bot is still very much in development! Keep in mind that methods can change or completely removed without being deprecated for a period of time in this period.

The scripting library is not 100% documented yet, but I have focused on documenting methods thats not self-explaining. Feel free to submit better documentation on methods if you want to help me out ;)

Edit:
Might as well write a bit about the main differences to kbot2

The new main package for scripting is: com.kbotpro.scriptsystem.*

The "data" package from KBot2 is not named "fetch"

It is structured somewhat similar. You use the fields defined in Methods.java to access Objects and such.

InterfaceGroup is renamed to Interface
Interface is renamed to IComponent
Obj is renamed to PhysicalObject

The class GameScreen is renamed to Game

The wrappers is found under com.kbotpro.scriptsystem.wrapper
 
It's exactly like RSBot... But a smaller community
 
way more advanced.
groovy model clicking
full hd compatible
multi threaded scripting
realy good mouse movements with a realistic hover
the list goes on
and on
and on
and on
and on
ok thats enough ons
but you get my point
 
Yup, cloudy with a chance of another failed bot. Instead of 14 javabots based off of rsbot, why not just start working on one?
 
Is it detectable or supposedly detectable like rsbot is?
 
Yeah, it doesn't sound very great.
if any of the features i said it has rsbot has i will give you $10

Yup, cloudy with a chance of another failed bot. Instead of 14 javabots based off of rsbot, why not just start working on one?

it isn't based of rsbot its based off kbot2 which did work and was way better than rsbot anyway

It won't even be that good. Sorry to crash your parade.
how the hell do you know that have you tested it already did you use kbot2 are you one of the alpha testers
ye gf noob

Is it detectable or supposedly detectable like rsbot is?
its not as detectable as rsbot. it still uses injection but it has better mouse movements and loads of features like i mentioned.

it also has a more intelligent user base who know how to write scripts
 
Kbot is way less detectable than Rsbot and it has better scripts but not as much scripts as Rsbot has. Plus you are less likely to get banned using that than Rsbot.

Can't wait for it to go back. Their community actually spent time working on it. It took them at least 2 months to fix it.

^_^
 
Pokémon Trainer
KBot has better methods, but it's harder to code than RSBot.
At least KBot has a lot of tutorials though, unlike RSBot.

I'll be excited to code for KBot! ^_^
 
ye the new multi thread thing is kind of confusing starting and stopping different tasks and stuff. it could make amazing scripts though.
 
It will not rival iBot Pro/neXus/rsbots.net/autofighter.org (same bot)
And neXus already has adjustable models to make it even more undetectable, so object models is a pretty weak feature.
 
It's a pity BCEL bots like rsbot and this are detected on login, which makes this more or less useless.
 
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