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If EOC never happened (Evolution of Combat)

Higher player base, more community, however I doubt there would be an 07scape, thus no release of the more popular streamers (e.g, b0aty)
 
Higher player base, more community

^ This right here to be honest. Also PKing wouldn't be so dead as it is now (In RS3). You would have clans like NMP, Jaja, Rot, Wpz etc roaming the wilderness with 50+ peeps. Good times lol.
 
^ This right here to be honest. Also PKing wouldn't be so dead as it is now (In RS3). You would have clans like NMP, Jaja, Rot, Wpz etc roaming the wilderness with 50+ peeps. Good times lol.

Agreed. Senseless of jagex to completely ruin their game with 1 update lmao.
 
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Without 07, i would not have made money to the extent that I do. I'm very glad for EoC in that stance.
 
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Back in the day with Jagex just did there think without consulting the community at all. It was ridiculous, I much prefer the voting system that's current in Old School RuneScape.
 
Back in the day with Jagex just did there think without consulting the community at all. It was ridiculous, I much prefer the voting system that's current in Old School RuneScape.

I wish they implemented a voting system before the EOC, that way it wouldn't of been forced upon us like it was 3 years ago.
 
I wish they implemented a voting system before the EOC, that way it wouldn't of been forced upon us like it was 3 years ago.

Yeah... The amount of updates that would of been rejected and the amount of good beneficial ones that were voted by the community... would of been so nice to see RS nowadays with that system.
 
Yeah... The amount of updates that would of been rejected and the amount of good beneficial ones that were voted by the community... would of been so nice to see RS nowadays with that system.

Exactly. Look at oldschool runescape. Its almost 3 years and the game is still going strong, and undoubtedly that is due to the relationship between the team & the community.
 
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EoC killed the game for me.

Combat:

Legacy mode isn't a viable alternative, its weaker and you're missing out if you use it.

2007 is cool, but too dated for me and I never wanted to start over. I want 2011 hybridding, zerking, etc.

Skilling:

You're at a disadvantage if you're not using task bar to skill

Graphics:

One step forward two steps back. Everything looks like a cartoon now.

Other things:

Of course there are other things that ruined the joy I had for the game.

Pervasiveness of microtransactions, ever increasing xp rates, etc.
 
EoC killed the game for me.

Combat:

Legacy mode isn't a viable alternative, its weaker and you're missing out if you use it.

2007 is cool, but too dated for me and I never wanted to start over. I want 2011 hybridding, zerking, etc.

Skilling:

You're at a disadvantage if you're not using task bar to skill

Graphics:

One step forward two steps back. Everything looks like a cartoon now.

Other things:

Of course there are other things that ruined the joy I had for the game.

Pervasiveness of microtransactions, ever increasing xp rates, etc.

Agreed, Jagex just dug its own grave and even constructed their own casket.
 
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Agreed, Jagex just dug its own grave and even constructed their own casket.

Some people seem to like it, but honestly its the worst implementation of abilities I've ever come across.

Literally EVERY MMORPG seems to do it better.
 
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EoC killed the game for me.

Combat:

Legacy mode isn't a viable alternative, its weaker and you're missing out if you use it.

2007 is cool, but too dated for me and I never wanted to start over. I want 2011 hybridding, zerking, etc.

Skilling:

You're at a disadvantage if you're not using task bar to skill

Graphics:

One step forward two steps back. Everything looks like a cartoon now.

Other things:

Of course there are other things that ruined the joy I had for the game.

Pervasiveness of microtransactions, ever increasing xp rates, etc.

This sums it up perfectly. It weeded out most of the "for fun" players. The confusing and unbalanced combat system killed PvP, and the microtransactions/constant exp rate increases continue to devalue progress already put into your account. Now the only people who are playing are maxed, and to entertain them, they have to repetitively and rapidly release end-game content and exp/power creeps.

It sucks too, because now they are implementing a TON of changes/ideas that have been suggested so many times throughout the golden years of RS that were never implemented (such as deadman mode), but they are far too late, as the game quality has declined too much, especially considering the premium gaming experiences that are delivered by companies who aren't on the bottom tier of gaming success like Jagex. Once Paul and Andrew left, the quality of updates immediately plummeted. In fact, the last two updates Paul worked on was the flask/sandstone update (Great balance, rewards people who DIY and has high incentive to train skills), and ROM (the best quest in the game to date when I played) which put mage as a class on the map with Storm of Armadyl.
 
Some people seem to like it, but honestly its the worst implementation of abilities I've ever come across.

Literally EVERY MMORPG seems to do it better.

I agree with you. I believe a huge factor in Runescape's success early on was its basic combat system. Obviously that wasn't the only factor that lead to its success but clearly the public loved it. I didn't see complaints about the current system prior introducing the idea of EOC.

The only supporters I saw back then were people who believed the EOC wasn't going to be as drastic of a change than it turned out to be. Those same people ended up taking back their word after the saw the update.

You couldn't have said it better though, Jagex did a HORRIBLE job at implementing the abilities. If you're going to make such a huge change to the game, at least make it to where its better than the previous. I don't say that from an un-experienced standpoint either, as I do play a lot of DotA2 and even the original DotA since 2009.

EOC is fine. Removal of dicing on the other hand was not.

You probably didn't play the game for anything other than dicing. The dicing aspect isn't as big of a factor as the 10 year old previous combat system. But then again, some people tend to like the EOC (which is surprising, really).

This sums it up perfectly. It weeded out most of the "for fun" players. The confusing and unbalanced combat system killed PvP, and the microtransactions/constant exp rate increases continue to devalue progress already put into your account. Now the only people who are playing are maxed, and to entertain them, they have to repetitively and rapidly release end-game content and exp/power creeps.

It sucks too, because now they are implementing a TON of changes/ideas that have been suggested so many times throughout the golden years of RS that were never implemented (such as deadman mode), but they are far too late, as the game quality has declined too much, especially considering the premium gaming experiences that are delivered by companies who aren't on the bottom tier of gaming success like Jagex. Once Paul and Andrew left, the quality of updates immediately plummeted. In fact, the last two updates Paul worked on was the flask/sandstone update (Great balance, rewards people who DIY and has high incentive to train skills), and ROM (the best quest in the game to date when I played) which put mage as a class on the map with Storm of Armadyl.

Well, they're seeing the effects of their own decisions now. That's what happens when you force an already neglected update onto the players. I mean what did they expect? More kids would join the game for a combat system that is already present in many others?

Again, thats what happens when you listen to an obese, money hungry moderator for your ideas (Mod Mark).
 
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I'll always be spiteful, even at 70 years old, for that release (slightly joking).
But really? Jagex staff has a terrible track record when you look at the major updates implemented.
RS3 isn't anything what it used to be. It's a damn WOW spinoff.. which I'm not attracted to in the slightest. If OSRS wasn't around, I wouldn't be making this post.. and for that matter, having played since 02-03, I prefer 09-11 RS more than 07 rs (with the addition of free trade of course).
 
Ugh, I wish it had never came out.

I like 07, it's fun. But for me the most fun I had in RS was around '10 or so (not entirely sure)

Shortly after RoM came out was about the best for me, I think it was a fantastic time for the game. All they had to do was make skilling a little more useful and the game would've been fine.
 
The Eoc update ended my career playing runescape. I never actually played the game for fun after that. I understand why people think 2007 was the golden years of runescape but honestly i enjoyed 2011 staking, merching and pking most of all. I loved participating in huge clan wars back then. I miss having all the old dicing clans around as well. Those were the golden years in my opinion.
 
07 would have never happnd as well as DMM mode lol
The player base would be pretty big and RSPSes like ikov wouldn't have grown like it did.
 
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