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I Need Help With This Script!

wand_bearer

Newcomer
Joined
Jul 5, 2007
Sythe Gold
0
Messages
8
Here it is

Code:
{ //-------------------------------------------------------------\\
  ||                         INSTRUCTIONS                        ||
  ||-------------------------------------------------------------||
  ||                                                             ||
  ||  1. Declare Players lines 37-61.                            ||
  ||  2. Axe in first INV slot...                                ||
  ||  3. Drag Crosshair into RS window.                          ||
  ||  4. Hit play and fill out forms.                            ||
  ||  5. AXE HEAD FINDER WILL WORK!!!                            ||
  ||-------------------------------------------------------------||
  ||                          INSTRUCTIONS                       ||
  \\-------------------------------------------------------------//
                                                                   }

{.include SRL\SRL.SCAR}
{.include SRL\SRL\Skill\Woodcutting.SCAR}

Var
  LoadNumber : Integer;
  LogDTM, BrokenAxeDTM, AxeHandleDTM, RegularAxeDTM : Integer;
  StartXP, EndXP, TotalXP, TotalLogs : Integer;
  frmDesign : TForm;
  Label1 : TLabel;
  Label2 : TLabel;
  Label3 : TLabel;
  Edit1 : TEdit;
  Edit2 : TEdit;
  Edit3 : TEdit;
  Button1 : TButton;
  TheTreeName : String;
  AmmountOfLoads       : Integer;
  TreeColor   : Integer;

//->Declare Players<-//
Procedure DeclarePlayers;
begin
  Status('Loading Players')

  HowManyPlayers  := 5;
  NumberOfPlayers( HowManyPlayers );
  CurrentPlayer := 0;

     Players[0].Name      := 'kk3234';
     Players[0].Pass      := '******';
     Players[0].Nick      := 'kk'; // 2-4 letters of username
     Players[0].Active    := True;

     Players[1].Name      := 'Username';
     Players[1].Pass      := 'Password';
     Players[1].Nick      := 'Nickname'; // 2-4 letters of username
     Players[1].Active    := False;

     Players[2].Name      := 'Username';
     Players[2].Pass      := 'Password';
     Players[2].Nick      := 'Nickname'; // 2-4 letters of username
     Players[2].Active    := False;

     Players[3].Name      := 'Username';
     Players[3].Pass      := 'Password';
     Players[3].Nick      := 'Nickname'; // 2-4 letters of username
     Players[3].Active    := False;
end;


procedure SafeInitForm;
var
  v: TVariantArray;
begin
  setarraylength(V, 0);
  ThreadSafeCall('InitForm', v);
end;

procedure ShowFormModal;
begin
  frmDesign.ShowModal;
end;

procedure SafeShowFormModal;
var
  v: TVariantArray;
begin
  setarraylength(V, 0);
  ThreadSafeCall('ShowFormModal', v);
end;

Procedure InitForm;
Begin
Status('Form Is Up')
frmDesign := CreateForm;
frmDesign.Left := 306;
frmDesign.Top := 367;
frmDesign.Width := 428;
frmDesign.Height := 207;
frmDesign.Caption := 'Setup';
frmDesign.Color := clBtnFace;
frmDesign.Font.Color := clWindowText;
frmDesign.Font.Height := -11;
frmDesign.Font.Name := 'MS Sans Serif';
frmDesign.Font.Style := [];
frmDesign.Visible := False;;
frmDesign.PixelsPerInch := 96;
Label1 := TLabel.Create(frmDesign);
Label1.Parent := frmDesign;
Label1.Left := 3;
Label1.Top := 20;
Label1.Width := 258;
Label1.Height := 20;
Label1.Caption := 'Loads For Player Before Logging Off';
Label1.Font.Color := clWindowText;
Label1.Font.Height := -17;
Label1.Font.Name := 'MS Sans Serif';
Label1.Font.Style := [];
Label1.ParentFont := False;
Label2 := TLabel.Create(frmDesign);
Label2.Parent := frmDesign;
Label2.Left := 3;
Label2.Top := 50;
Label2.Width := 78;
Label2.Height := 20;
Label2.Caption := 'Tree Name';
Label2.Font.Color := clWindowText;
Label2.Font.Height := -17;
Label2.Font.Name := 'MS Sans Serif';
Label2.Font.Style := [];
Label2.ParentFont := False;
Label3 := TLabel.Create(frmDesign);
Label3.Parent := frmDesign;
Label3.Left := 3;
Label3.Top := 80;
Label3.Width := 73;
Label3.Height := 20;
Label3.Caption := 'Tree Color';
Label3.Font.Color := clWindowText;
Label3.Font.Height := -17;
Label3.Font.Name := 'MS Sans Serif';
Label3.Font.Style := [];
Label3.ParentFont := False;
Edit1 := TEdit.Create(frmDesign);
Edit1.Parent := frmDesign;
Edit1.Left := 269;
Edit1.Top := 20;
Edit1.Width := 24;
Edit1.Height := 21;
Edit1.TabOrder := 8;
Edit1.Text := '3';
Edit2 := TEdit.Create(frmDesign);
Edit2.Parent := frmDesign;
Edit2.Left := 87;
Edit2.Top := 50;
Edit2.Width := 58;
Edit2.Height := 21;
Edit2.TabOrder := 9;
Edit2.Text := 'Oak';
Edit3 := TEdit.Create(frmDesign);
Edit3.Parent := frmDesign;
Edit3.Left := 87;
Edit3.Top := 79;
Edit3.Width := 69;
Edit3.Height := 21;
Edit3.TabOrder := 10;
Edit3.Text := '876624';
Button1 := TButton.Create(frmDesign);
Button1.Parent := frmDesign;
Button1.Left := 172;
Button1.Top := 133;
Button1.Width := 75;
Button1.Height := 25;
Button1.Caption := 'OK GO';
Button1.ModalResult := 1;
Button1.TabOrder := 11;
end;

Procedure Convert2;
Begin
TheTreeName    := Edit2.text
AmmountOfLoads := StrToInt(Edit1.text)
TreeColor      := StrToInt(Edit3.text)
end;



//->Load Dtm's<-//
Procedure LoadDTMs;

begin
Status('Loading DTM''s')

LogDTM := DTMFromString('78DA632C666260E0646440067921460CFF813' +
       '448F43F103066314179C880118904D2354035FF19F0AB2905AA11' +
       '22604E23500D0F0135C94035DCF8D50000507909F5');

BrokenAxeDTM := DTMFromString('78DA633CCAC4C090C1C8800C9A127919FE036' +
       '990E87F2060BC0C54938CAA06220B2381F445A09A04026A8E01D5' +
       'C41050B31FA8A698809AB384CD0100CBBD0D20');

AxeHandleDTM := DTMFromString('78DA637CCFC4C0E0C6C8800CCA227819FE036' +
       '990E87F2060FC06546389AA06220B2381F473A09A00026ADE00D5' +
       'F81350F316A8C685809A97403541F8D50000D0090D3C');

RegularAxeDTM := DTMFromString('78DA637461626060676440060DF1BC0CFF813' +
       '448F43F10300601D5FC6740038C482490F604AAF94D408D13500D' +
       '2B237E35F640358204D4F813618E1F50CD1F02EE0906AA61C26F0' +
       'E0099720B7E');

end;


//->Setup<-//
Procedure MySetupScript;
Begin
  Status('Set-Up')
  SetupSRL;
  DeclarePlayers;
  LoadDTMs;
end;


//->GetRandomLoad-//
Var
  RandomLoad : Integer;

Procedure GetRandomLoad;
Begin
  RandomLoad := (AmmountOfLoads + Random (5))
end;


//->Anti Randoms<-//
Procedure TheAntiRandoms;
Begin
  Status('Random Check')
  FindNormalRandoms;
  wait(10)
  FindTalk;
  wait(10)
  if (FindFight) then
  begin
    Status('Running From a fight.')
    RunAwayDirection('E');
    Wait(8500 + random(3500));
    RunBack;
  end;
  Wait(10);
  FindTalk;
end;


//->Anti Ban<-//
Var
  WCLEVEL, DONTBAN : Integer;

Procedure TheAntiBan;
begin
  TheAntiRandoms;
  Status('Preforming Antiban')
  if ( not ( LoggedIn )) then Exit;
  DONTBAN:= 1 + Random(140)
  case DONTBAN of
     1: RandomRClickEvery(2 + Random(10));
     2: HoverSkill('woodcutting', false);
     3: HoverSkill('random', false);
     4: DoEmote(1 + Random(20));
     6: PickUpMouse;
     9: MMouse(MSX1,MSX2,10,10)
    12: GameTab(1+random(7))
    13: HighestAngle;
    14: TypeSend('Lol my wc lvl is ' +IntToStr (WClevel)  + '.')
    15: TypeSend('Wc lvl ' +IntToStr (WClevel) + '! Sweet!')
    16: TypeSend('Grr, my wc lvl is only ' +IntToStr (WClevel) + '')
    17: GetSkillLevel('WoodCutting')
    18: GameTab(1+Random(7))
    21: TypeSend('I''m lvl ' +IntToStr (WClevel) + ', but I want ' +IntToStr (WClevel + 3 + Random(8)) + '')
    22: TypeSend('' +IntToStr (WClevel) + ' woodcuting.../')
    23: TypeSend('I can''t wait till im lvl ' +IntToStr (WClevel + 4 + Random(7)) + '')
    24: TypeSend('Hmm... im only lvl ' +IntToStr (WClevel) + ' woodcutting... i should go for ' +IntToStr (WClevel + 6 + Random(8))+'')
    25: TypeSend('yay... lvl ' +IntToStr (WClevel) + 'wc... still...')
    26: TypeSend('cool! only ' + IntToStr (10+random(8)) + 'k xp till lvl ' +IntToStr (WClevel + 1 + random(4)) + ' wc')
    27: TypeSend('WC lvl ' +IntToStr (WClevel) + '')
    28: TypeSend('hmph... only ' +IntToStr (WClevel) + '')
    end;
  TheAntiRandoms;
end;


//->Get Axe Colors<-//
Procedure GetAxeColors;
Begin
Wait(100)
MakeCompass('S');
GameTab(4)
FindAxeHeadColor;
MakeCompass('N')
end;


//->Ent Checker<-//
Var
  EX, EY : integer;
  FX, FY : integer;
Procedure EntChecker;
Begin
  Status('Checking For Ent')
  Flag;
  If (FindObjMultiText(EX, EY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
  Begin
    MMouse(Ex, EY, 0, 0)
      If FindColorTolerance( FX, FY, 55769, 85, 15, 115, 15, 20) then
      Begin
        Status('Ent Found');
        MouseFindFlag(648,83,5,5);
        Wait(15000+Random(5000));
        EntsAvoided := EntsAvoided + 1
      end;
   end;
end;


//->Check for Broken Axe<-//
Var
  BX, BY, NX, NY : integer;

Procedure IsAxeBroken;
Begin
  Status('Checking for broken axe')
  GameTab(4)
  Wait(400 + Random (100))
  If (Not(FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 ))) then
  Begin
    Status('Axe Not Broken')
    Exit;
  end;
  Begin
    If (FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 )) and
       (Not(FindDTM(RegularAxeDTM, NX, NY, MIX1, MIY1, MIX2, MIY2))) then
    Begin
      Status('Broke an Axe, and you have no more.')
      NextPlayer(False)
      end;
   end;
end;


//->Axe Head Finder<-//
Procedure TheFindAxe;
Begin
Status ('Looking For Axe')
FindHead;
end;


//->Start Chopping<-//
Var
  TX, TY : Integer;

Procedure StartChopping;
Begin
 Repeat
 Begin
   IsAxeBroken;
   Status('Looking For Oak')
   If (InvFull) then
   Begin
     Exit;
end;
  If ( Not (LoggedIn) ) Then NextPlayer (False)
  EntChecker;
  If ( Not (LoggedIn) ) Then NextPlayer (False)
  If (FindObjMultiText(TX, TY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
  Begin
    Mouse(TX, TY, 3, 3, True)
    Wait( 100 + Random (200) )
    TheAntiRandoms;
    Wait(10)
    TheAntiBan;
    Wait(10)
    If ( Not (LoggedIn) ) Then NextPlayer (False)
    Wait(10)
    EntChecker;
    Wait(10)
    TheFindAxe;
    Wait(4000+Random(1000))
   end;
  end;
 Until (InvFull)
end;


//->Start Dropping<-//
Var
  LX, LY, DroppedLogsCount : Integer;

Procedure StartDropping;
  Begin
   If (InvFull) then
   Begin
     GameTab(4)
     DroppedLogsCount := CountItemDtm(LogDTM) + 6
     Repeat
       GameTab(4)
       If (FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2)) then
       begin
         Mouse(LX, LY, 8, 8, false)
         ChooseOption(x,y,'Drop')
         If ( Not (LoggedIn) ) Then NextPlayer (False)
         TheAntiRandoms;
         wait(400+random(100))
       end;
      Until (Not(FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2)))
      LoadNumber := LoadNumber + 1
  end;
end;

//->Progress Report<-//
Procedure ReportIt;
Begin
  SRLRandomsReport;
  WriteLn('[>-----------------------FOURS-REPORT-----------------------<]')
  WriteLn('[>Script Time: ' + (TimeRunning) + '')
  WriteLn('[>Logs Chopped: ' + IntToStr (TotalLogs) +  '')
  WriteLn('[>XP Gained: ' + IntToStr (TotalXP) +  '')
  WriteLn('[>----------------------------------------------------------<]')
end;


//->Main Stuff<-//
begin
  wait(1200)
  MySetupScript;
  SafeInitForm;
  SafeShowFormModal;
  Convert2;
  Begin
    If (Not(LoggedIn)) then
    Begin
      Status('Logging In')
      Loginplayer;
    end;
 end;
  GetRandomLoad;
  HighestAngle;
  MakeCompass('N')
  WCLEVEL :=  GetSkillLevel('WoodCutting')
  Repeat
    StartXP := GetXp('Woodcutting')
    GetAxeColors;
    Repeat
      DisguiseScar('[' + IntToStr(LoadNumber) + '/' +IntToStr(RandomLoad) + '] ' +(Players[CurrentPlayer].name) + '')
      StartChopping;
      If ( Not (LoggedIn) ) Then NextPlayer (False)
      StartDropping;
      EndXP := GetXp('Woodcutting')
      TotalLogs := TotalLogs + DroppedLogsCount
      TotalXP := (EndXP - StartXP) + (TotalXP)
      ReportIt;
      GetAxeColors;
      Until (LoadNumber >= RandomLoad)
        LogOut;
        NextPlayer(True);
        LoadNumber := 0
        GetRandomLoad;
        HighestAngle;
        MakeCompass('S')
        WCLEVEL :=  GetSkillLevel('WoodCutting')
        If ( Not (LoggedIn) ) Then NextPlayer (False)
      Until False;
end.


It keeps saying.

Line 259: [Error] (15379:4): Unknown identifier 'RandomRClickEvery' in script
Failed when compiling.


PLEASE HELP!
 
Failed when compiling
[Error] (18514:1): period ('.') expected


what does that mean!
 
Go to the last line, after "end" put a period.
 
Line 174: [Hint] (195:43): Variable 'NEWLINE' never used in script F:\Program Files\SCAR 2.03\includes\srl\srl\core\Globals.scar

what is that?
 
Runescape Gamblingrunescape gambling
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