Most of you don't know me,, since I only come for the market and every now and then, maybe some talk, but here's some quick ways to trade GP. The important thing is your alibi, remember that.
Drop Trade Method
Requires: Safe Location
This is not the traditional drop and pick-up trade. This is my style I use as it is quick and simple, plus it leaves me with a nice alibi. R2 remembers this from our trade. Simply put, the Seller has to use two accounts: they will drop the GP and log out then log back in on another account. While this is happening you will "stumble upon it and pick it up, leaving happier than when you came". You can even host a little argument in-game between you and the seller to make it more realistic. This gives you a good alibi.
Seller's Death Trade
Requires: Safe Location
The seller gets the money and has to get killed by a monster. You better be able to kill that monster also or at least survive 10 hits from it.
^^Those are the only methods I use, as they are virtually untraceable due to no direct contact between the two people. Here are others I don't like below. I will list the disadvantages in them also.
Direct Drop Trade
Requirements: Safe Location
Disadvantages: Somewhat detectable as the IP address does not repeat.
All you do is have the seller drop the money and you pick it up. Just watch out for people who might pass by.
GP-in-Account Trade
Requirements: 1 RS Account
Disadvantages: Easily Detected due to IP Address Rapid change in location from seller's login to buyer's login. eg. Logs in Canada, 5 minutes later logs in UK
The seller makes a new account and puts the GP on it. He/she then gives you the Username and password, you log on and put the money to your account (Another rulebreak when you have interaction between two of your own accounts, can be detected also).
Direct GP Trade
Requires: None
Disadvantages: Easily detected
The seller trades you the GP with some junk items and you take it. That's all there is to it.
PK Trade
Requirements: None
Disadvantages: Chance of being killed by other people when you get the money
The seller gets the money and goes into the wilderness, you come up from behind and kill him. Then you pick up the money, and run/teleport out.
~~~~~~~~~~~~~~~~~
Here's my guide, I only made it when I saw how ---, I mean normal Cow's guide was. I don't care about Post Counts and I think User Educator Rank was removed also?
Drop Trade Method
Requires: Safe Location
This is not the traditional drop and pick-up trade. This is my style I use as it is quick and simple, plus it leaves me with a nice alibi. R2 remembers this from our trade. Simply put, the Seller has to use two accounts: they will drop the GP and log out then log back in on another account. While this is happening you will "stumble upon it and pick it up, leaving happier than when you came". You can even host a little argument in-game between you and the seller to make it more realistic. This gives you a good alibi.
Seller's Death Trade
Requires: Safe Location
The seller gets the money and has to get killed by a monster. You better be able to kill that monster also or at least survive 10 hits from it.
^^Those are the only methods I use, as they are virtually untraceable due to no direct contact between the two people. Here are others I don't like below. I will list the disadvantages in them also.
Direct Drop Trade
Requirements: Safe Location
Disadvantages: Somewhat detectable as the IP address does not repeat.
All you do is have the seller drop the money and you pick it up. Just watch out for people who might pass by.
GP-in-Account Trade
Requirements: 1 RS Account
Disadvantages: Easily Detected due to IP Address Rapid change in location from seller's login to buyer's login. eg. Logs in Canada, 5 minutes later logs in UK
The seller makes a new account and puts the GP on it. He/she then gives you the Username and password, you log on and put the money to your account (Another rulebreak when you have interaction between two of your own accounts, can be detected also).
Direct GP Trade
Requires: None
Disadvantages: Easily detected
The seller trades you the GP with some junk items and you take it. That's all there is to it.
PK Trade
Requirements: None
Disadvantages: Chance of being killed by other people when you get the money
The seller gets the money and goes into the wilderness, you come up from behind and kill him. Then you pick up the money, and run/teleport out.
~~~~~~~~~~~~~~~~~
Here's my guide, I only made it when I saw how ---, I mean normal Cow's guide was. I don't care about Post Counts and I think User Educator Rank was removed also?


