• Log in or sign up for an account here: https://www.sythe.org/login

How to not suck at dungeoneering

Imagine

Grand Master
Joined
May 31, 2010
Sythe Gold
5
Messages
3,375
Chess Master
1). Bind a 2h. I don't care if you are 80attack but 99 strength. A katagon 2h is better than a primal maul, a t7 2h is better than a prom maul.

Monsters in daemonhein are slash weak, and if you encounter a crush weak monster just switch the 2h's attack style. The only exception to this rule is if youre 99 attack and can get a primal baxe, but not a 2h since its 113 dung req, bind the baxe. (by that point you should know but I don't want to have people call me out on it.)

2). Unless a large portion of the dungeon is behind a potion door, skip it. Even so, plant the herb and come back to the door later. Sitting at the door while the potion is made is a waste of time. If you have the herb, fine, make it. Unless there are 3+ doors behind it, don't bother. And if you do bother, make sure someone plants the herb a soon as you find the door.

3). Call your gates. And if you know a door when somebody asks, tell them what it is.

4). Keyer tells you to mgt. move it. Immediately. No, don't finish smithing your armor or fishing your food. Move it.

5). Don't make armor. Not worth the extra 5 minutes so you can personally possibly avoid a death. Don't fish food. The monsters in the gd drop enough of it.

6). So you have 10 salve eels, and you kill a monster that drops more. You take all of it, right? Wrong. Leave it on the ground for others. 10 salve eels is more than enough food. Somebody else may have none. Instead, loot one salve eel between hits. You don't lose any dps and everybody gets to share the food.

7). Binding laws/cosmics. Don't do it. You can make them in 20 seconds at the start of the dungeon. On the other hand, bind a csb. Makes forgotten warriors and some bosses so much faster and easier. Don't have 70 rc? Bot it in like 3 hours. With runespan there is no excuse not to have 70 rc. Only different ammo bind could be sag arrows to go with your hex. But if you have a hex you should know that.


8). Ssh binding: 45-80 def, bind it. At 80, choose between gorg plate and ssh, it's down to personal preference. At 90+, bind the best platebody you can. The rationale behind thi is that if you bind a ssh, tanking becomes very difficult. You simply can't tank two forgotten mages and a warrior with no armor. (an other assorted monsters). And the reality is that it's not rare to encounter these. People will say that a ssh will prevent you from needing to tank but that is untrue. A single Mage will expose you for basically the whole gd. And then you'll be forced to tank wih no armor. If you're soloing a path(like you should) good luck with that. Also, at under 45 def, just get another offensive bind.

9). When the keyer says gt levers/emotes/portals, teleport now. You may be holding the whole team up at emotes. Likewise, if you're the keyer, don't call gt for every single gd. You can solo a gd with two giant rats...
9.1). If you are idle, teleport to the gt. if the keyer calls gtgd, call what you are doing so you don't sound like a lich, I.e call "opening ocr" or "opening skill door"

10). Split up. Take your own paths. You dont need 50 people taking the same gd when there are puzzles to be completed and skill doors to be opened and even smaller gd to be cleared.

11). Don't follow the GT unless you have a door gated that you cant break. You can teleport to the GT in a matter of 3 seconds, so go on a separate path. If you need to go with the GT for a skill door or emotes/levs, drop your personal gatestone and help it. Then finish your path.
11.1). Do follow the GT if you have a door gated. You could end up on a path you can't complete by yourself and then be forced to make the tough decision of which path to leave ungated. Leave these paths for people who are still free gate.

12) Solo Guardian Doors on your path. Don't move the GT just because you don't want to tank hits. If you're smart, you should only be tanking 1-3 monsters at any time anyway. Only move the GT if you are in a "rape GD" with a crapload of monsters, and then only do it after you get permission to move the GT.
 
Another one:

Don't be that little bitch that stands at home or is 5 minutes late for a gd b/c out of pray or food, theres food in the gd and u can fcking die once for prayer. Hate noobs like that
 
i always skill while waiting for people to end the dungeon for more dg xp
 
11.) Turn off your XP Share, any door that gives 450+ EXP is a CRITICAL path, and is the way to Boss. However, there are times that a 450+ exp paths can DENK, but most of the times, it will be map.

12.) Don't plant seeds for bonus rooms, it is a waste of time unless you have absolutely nothing to do, or already have a seed and can plant easily. Most of the times, you will find the herb throughout the dungeon.

12.) ALWAYS OPEN CHESTS. You will benefit from the herbs that you get and the massive amounts of Coins.

That's all I have for now, keep the list coming, maybe you can make it more Organized, otherwise great tips.
 
By the way, there is no such thing as a "keyer" is the key is everyones because of a new update, just saying, also do all ticked floors and reset once on the maximum floor to gain the maximum exp.
 
Chess Master
as said simple and to the point.. but i dont find all of these informational such as number 6, i do dung for my benfit not others..

it is a free guide though so thanks for it

That is stupid. Dungeoneering is a team skill. If everybody does it to help others out the dungeons will become infinitely faster. You hogging food is retarded. To be honest, you should never have to end a dungeon with more than a couple pieces of food. You'll appreciate it if others act the same way and are generous with you.
 
PHP Shit Show 2k26
That is stupid. Dungeoneering is a team skill. If everybody does it to help others out the dungeons will become infinitely faster. You hogging food is retarded. To be honest, you should never have to end a dungeon with more than a couple pieces of food. You'll appreciate it if others act the same way and are generous with you.
Exactly, and that indirectly leads to other players survive prodding which leads to you whining about leechers.
 
7). Binding laws/cosmics. Don't do it. You can make them in 20 seconds at the start of the dungeon. On the other hand, bind a csb. Makes forgotten warriors and some bosses so much faster and easier. Don't have 70 rc? Bot it in like 3 hours. With runespan there is no excuse not to have 70 rc. Only different ammo bind could be sag arrows to go with your hex. But if you have a hex you should know that.

^Thank you for this bit of advice! I have laws binded right now and I never even considered doing this. Should help speed up dg's
 
I am actually wondering what a csb is :/
And especially speeding up is crucial. And no fags that don't want to die :P
they ruin the XP rate and speed..
 
Runescape Gamblingrunescape gambling
Back
Top