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How does BotNuke actually "Nukes" bots?

beeche

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As the tittle says.

Always had this question. :/
 
Heidy
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Nuke is just a term for general decimation.

The previous nuke worked by altering the way the game was coded to close up some loop holes the bot creators were using.
 
Pretty sure they just compile a list of a ton of botters, and ban them all at once.

I thought that the nuke was aimed at stopping the bot, not the botters.
 
UWotM8?
They change the way the game is processed so that if you were using the games commands it wouldn't work. Doesn't stop stuff like SIMBA or other Color clicking based bots that use colors/pictures to identify, but stuff like powerbot will probably break.
 
I don't think it has much to do with "banning the bots", just stopping them… temporarily ;)
 
PHP Shit Show 2k26
In simple terms they change the inner workings of the client and break the patterns that bot developers have to find hooks by changing how stuff is done and introducing different obfuscation methods. This means that bots(injection/reflection) are unable to read data from the client such as current location, animation, inventory items etc therefore scripts break.
 
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