- Joined
- Jul 1, 2010
- Sythe Gold
- 61
- Messages
- 1,549
Ok, so with the upcoming update approaching us, a hot and almost overposted topic has been staking. What to do, what stats to use, will this be good? should I make a staker? ect...........
I'm not much for programming, but runescape's fighting system works off of bonus's that we can see, defense makes more attacks miss, attack makes more attacks hit, strength just controls the damage range that the system pulls from with a successful attack. With all of the difficult variables out of the way such as eating or healing in any way, with just the basics, attack bonus, strength bonus, attack lvl, strength lvl, and defense bonus, and defense level, is it possible to build a simple runescape fight simulator?
Basicly, enter the attack/strength/defense levels and bonuses for both opponents, choose how many fights you want to simulate, and have the program run it your chosen amount of times with a setting that deems the account that reaches 0 hp the loser and the other the winner. It would count wins for each setup, and tell you the number, so if you did 100 runs, it would run it and output like 40 wins for build 1, 60 wins for build 2.
It would be buggy and inaccurate at first, and the rs system of damage and attack would be difficult to pinpoint in the beginning, but if a few controls were run in game to get some base values like how many times a certain attack bonus hits against a certain defense bonus ect....to create a basic spread of effectivness based on the 3 stats.
I hope this doesn't sound too confusing, but if someone with some programming experience could reply and just lemme know how difficult a program like this would be to construct, and of course if you are interested, I would love to do some in game stuff to do what I mentioned above about establishing some base line figures to start with.
I'm not much for programming, but runescape's fighting system works off of bonus's that we can see, defense makes more attacks miss, attack makes more attacks hit, strength just controls the damage range that the system pulls from with a successful attack. With all of the difficult variables out of the way such as eating or healing in any way, with just the basics, attack bonus, strength bonus, attack lvl, strength lvl, and defense bonus, and defense level, is it possible to build a simple runescape fight simulator?
Basicly, enter the attack/strength/defense levels and bonuses for both opponents, choose how many fights you want to simulate, and have the program run it your chosen amount of times with a setting that deems the account that reaches 0 hp the loser and the other the winner. It would count wins for each setup, and tell you the number, so if you did 100 runs, it would run it and output like 40 wins for build 1, 60 wins for build 2.
It would be buggy and inaccurate at first, and the rs system of damage and attack would be difficult to pinpoint in the beginning, but if a few controls were run in game to get some base values like how many times a certain attack bonus hits against a certain defense bonus ect....to create a basic spread of effectivness based on the 3 stats.
I hope this doesn't sound too confusing, but if someone with some programming experience could reply and just lemme know how difficult a program like this would be to construct, and of course if you are interested, I would love to do some in game stuff to do what I mentioned above about establishing some base line figures to start with.



