I am releasing a Private build of the wrapper to those who want to pay for it, it will feature complete vac proofing for as long as I continue development, the private release has double the features as the public release along with the same vac proofing methods (along with updates incase VAC2 is updated to perform new calculations on wrappers)
Ok now that we have gone through all of that,

That is a screenshot of the hack without the ESP/Barrel hack
Features of Private Build
The Publicly released version...
I would suggest running the public version before considering purchasing, just to see how it works, and that your operating system can support it (Works on Windows XP as far as I have seen)
http://sythe.org/showthread.php?t=612778
Contact
MSN: [email protected]
Code:
A OpenGL Wrapper is imitating the OpenGL32 Library, but in the Counter-Strike directory by using the GLDRV/drvmap function that Counter-Strike supports. By imitating the library and writing the code yourself you can impliment code along with it to let you cheat the game, since you are modifying the "graphics engine" at least thats what GLDRV sees it as.
The only reason you are able to do this, is due to near around the time Counter-Strike was released for Steam, some users Graphics Chipsets/drivers could not run a game without the Engine being in the directory for the game.
Ok now that we have gone through all of that,

That is a screenshot of the hack without the ESP/Barrel hack
Features of Private Build
Code:
Unique Wallhack method
Aimbot (SUPPORTS ALL HL1 ENGINE BASED GAMES DUE TO VERTICES CALCULATION SYSTEM)
ESP (Name, Health bar)
Barrel Hack (Indicate direction player is aiming)
The Publicly released version...
I would suggest running the public version before considering purchasing, just to see how it works, and that your operating system can support it (Works on Windows XP as far as I have seen)
http://sythe.org/showthread.php?t=612778
Contact
MSN: [email protected]

