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Hit Predictors?

  • Thread starter Thread starter Darkgroove
  • Start date Start date
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Darkgroove

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Does anyone have any information on these? I know RSBot has scripted hit predictors, but while it is down, are there any programs anyone knows of that can accurately predict a pker's hit?

Also, so information in the creation of possible programs would be helpful. IE. what languages can be used to create them, and any format that should be followed in creating said programs.
 
:O I never knew there were such things as hit predictors. So im basically interested in what Darkgroove is interested as well :P seems pretty cool
 
How could you possibly make a program that predict something totally random? It's like trying to find out how many times your grandma will fart in a day.

Kinda impossible to guess.
 
It only can be done in Java I suppose ;)
It also only can be done with BCEL I think, 'cause reflection reflects, BCEL reads and changed, and u will know the hit withing 0.5 sec before you hit it by using XP.
 
Maybe theres a program that can read the difference between current exp and exp to level and divide it by 4 quickly? :P but then you wouldn't be able to eat or anything :p
 
It can be done, minimize the rs screen to only show the Rs client, put the program next to it, and woah!You got both :)

It could be made, but it would take skills.
 
It takes the exp of str gained and converts that into the damag you did, thats how they work. Not just str, whatever setting you have it to judge.
Also people started doing it by HP exp gained so it works for everything, including mage.

Goodluck making 1
 
The infamous "hit predictors". As said before, your experience goes up a second before your hit arrives. In other words, when a BCEL - or any reflection bot in general - reads the programs code, sees the experience gained and divides the xp by 4, there is your hit.

It's a total failure, it only shows up your hit an instant before you actually hit, it never shows your enemy's hits and is therefore quite deceiving imo.

On the other hand, I guess some people find it quite useful when training on beasts or w/e.
 
The infamous "hit predictors". As said before, your experience goes up a second before your hit arrives. In other words, when a BCEL - or any reflection bot in general - reads the programs code, sees the experience gained and divides the xp by 4, there is your hit.

It's a total failure, it only shows up your hit an instant before you actually hit, it never shows your enemy's hits and is therefore quite deceiving imo.

On the other hand, I guess some people find it quite useful when training on beasts or w/e.

Indeed, that is correct.
 
yeh pretty good while trenning ,but rsbot had only that script , cause its only one "working" fully BCEL bot , just w8t for update
 
Not really a point to it, it's too late to do anything once you find out :/
It wouldn't be hard to do at all, XP is a standard function for bots.
 
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