S
SilverPotato
Guest
OK, my friend and I are trying out making a server, and we wanna add some objects. I know about all the tuts out there but they are no help and look like this one...
=====================================
(Posted by Olan14)
Ok search
. Ok add this void possibly under it if you want to be organized.
Ok now add this void under it :
Now heres teh base for what you add underneath it
Ok... tht should work... Oh and close off the NewObjects void with a
=====================================
Here is the problem all the red, bolded words are confusing me, It changes like 3 times and I have no idia what it changes to
This kind of tutorial gave us this end result...
this didn't work! and i did exactly as i read on that tutorial
Please do me a favor post a good tutorial that shows all the parts, and then at the end post what the FULL end result of all this should be
thanks
=====================================
(Posted by Olan14)
Ok search
Code:
/* OBJECTS MAIN */
. Ok add this void possibly under it if you want to be organized.
Code:
public void makeGlobalObject(int x, int y, int typeID, int orientation, int tileObjectType){ //Makes Global objects
for (Player p : server.playerHandler.players){
if(p != null){
client person = (client)p;
if((person.playerName != null || person.playerName != "null")){
if(person.distanceToPoint(x, y) <= 60){
person.createNewTileObject(x, y, typeID, orientation, tileObjectType);
}
}
}
}
}
Ok now add this void under it :
Code:
public void NewObjects() {
Now heres teh base for what you add underneath it
Code:
makeGlobalObjects(x coord,y coord,direction to be facing,height(10 is ground lvl)) //And put maybe a description of it here
Ok... tht should work... Oh and close off the NewObjects void with a
Code:
}
=====================================
Here is the problem all the red, bolded words are confusing me, It changes like 3 times and I have no idia what it changes to
This kind of tutorial gave us this end result...
Code:
/* OBJECTS MAIN */
public void makeGlobalObject(int x, int y, int typeID, int orientation, int tileObjectType){ //Makes Global objects
for (Player p : server.playerHandler.players){
if(p != null){
client person = (client)p;
if((person.playerName != null || person.playerName != "null")){
if(person.distanceToPoint(x, y) <= 60){
person.createNewTileObject(x, y, typeID, orientation, tileObjectType);
}
}
}
}
}
public void NewObjects() {
/* makeGlobalObject(Xcor, Ycor, object#, orientaion, tile/objecttype); */
makeGlobalObject(2093, 3225, 2469, 0, 0);//portal
}
this didn't work! and i did exactly as i read on that tutorial
Please do me a favor post a good tutorial that shows all the parts, and then at the end post what the FULL end result of all this should be
thanks

