- Joined
- Jun 25, 2011
- Sythe Gold
- 0
- Messages
- 37
- Age
- 36
Recommended Requirements
- 95+ Magic
- 92 Prayer
- 94 Herblore*
- 80+ Defence
- 80+ Constitution
*Can use boost for this.
Dagannoth Kings Summary
The Dagannoth Kings are a group of three Dagannoths that live deep in the cave on Waterbirth Island. They are each level 303. They represent the combat triangle, as each of them use a different combat style, and are weak against the type that defeats them. The Dagannoth Rex is the melee Dagannoth King found on Waterbirth Island and is normally targeted by mages as it has an extremely low magic defence. Dagannoth Rex will be constantly aggressive to whoever gets closest to him or attacks him first. He will continue to attack them until you are dead or another player has become a threat. If a fellow partner loses his courage and runs away towards Rex, Rex may then however switch aggressiveness. So it is essential you do not panic while in the arena.
Loot
100% drops:
-Dagannoth Bones
-Dagannoth Hide
Weapons:
-Dragon Spears
-Dragon Hatchets
Armor:
-Rock-Shell Body
-Rock-Shell Legs
-Berserker Ring
-Warrior Ring
Other:
-DragonStone
-ClueScroll(Hard/Elite)
-Shield Left Half
-Key halves(Both)
-Bass(5)
-Swordfish(5)
-Shark(5)
How To Get There
Waterbirth Island is a crescent-shaped island accessible from Rellekka's westernmost pier by talking to Jarvald, who is a corrupt man that can be bribed by non-Fremennik (1000gp), into ferrying them across. There are teleports to the island using the Lunar magic spells Waterbirth Teleport or Tele Group Waterbirth, which require 72 and 73 Magic respectively. In addition, if you have the Fremennik sea boots 3 you have the option of changing the teleport location of the enchanted lyre to Waterbirth Island. To sail to the island, players need to complete The Fremennik Trials.
Once inside follow the directions below and use the map as a reference.
Door Partner CC: Burstinglobs
Once in there ask for someone to be your door partner then hop to their world or have them hop to yours and continue into the cave.
1. Go down with Protect from Magic prayer and run East.
2.Protect from Range and run East.
3.Walk Southeast and go down.
4.Run West with Protect from Range.
5.Run West with Protect from Magic.
6.Go down with Protect from Magic.
7.Run South with Protect from Magic.
8.Walk East/Regain run here.
9.Run Northeast with Protect from Range.
10.Run North with Protect from Range.
11.Run Northeast with Protect from Melee.
Gear and Inventory
Headgear: Verac Helmet / Neitz Helmet
Chest: Verac Brassard / Bandos Chestplate / Proselyte hauberk
Legs: Verac plateskirt / Bandos Tassets / Proselyte hauberk
Weapon: Staff of Light / Chaotic Staff / Master Wand
Secondary Weapon: Enchanted Excalibur / None
Shield: Dragonfire Shield / Elysian / Obsdian Shield
Cape: Soul wars cape / God Cape / Firecape / Skill cape
Amulet: Fury / Arcane Stream / Glory
Gloves: Barrows
Boots: Infinity / Wizards / Mystic
Ring: Seers Ring(i) / Seers Ring / Onyx Ring(i)
2k Fire Surge Casts
5 Antipoison++ (4)
9 Super Prayer Potion (4)*
6 Sara Brews (4)
2 Super Restore (4)
5 Telly Tabs
5 Rune Throwing Axe**
*Super Prayer Potions can be replaced normal prayer potions or if you have more money super restores. Super Prayer Potions just lengthen your trip and make your chance of getting more profit higher.
**Rune Throwing Axes are only needed if your door partner does not have them. 90% of the time you will need to be them but if not just throw in a extra prayer potion.
Prayer
Your quick prayer should be set to Protect Item and Deflect Melee. This is for when you are lureing the rex you do not take unnecessary damage and potentially die from a lucky hit. Other then this and soul flicking you wont use your prayer too much.
Soul Flicking: Turn on soul split then attack. As soon you get your experience for attacking turn it off. Wait roughly 2-3 seconds and turn it back on before your next attack. This is maximizing your prayer points and healing you in the process.
How to Kill Rex
Find somebody in the "BurstingLobs" clan chat that is already in the lair and hop to their world. Once there pray mage and then go down the ladder hug to the west wall then creep all the way around the south until you are in the south east corner. Once there heal up and protect from magic and then refresh your page, this is known as "X Logging". Your character will be in combat for roughly 10-15 seconds so this is a potentially risky method of getting to the rex. Once you are able to login select a world that is preferably non loot share.
Step 1
Step 2
Step 3
Once here you can spend time healing on the Spinolyps in between Rex spawns to maintain high hit points. If the Prime or Supreme ever come on you, pray the appropriate prayer then lure the rex and x log and they should come off you and you can continue.
Fire Surge vs Claws of Guthix
Mage Bonus:
Void Mace: +8
Staff of Light: + 17
Prayer Bonus:
Void Mace: + 6
Staff of Light: + 0
Magic Damage Percentage Bonus:
Void Mace: +10%
Staff of Light: + 15%
Max Hit(Damage Bonuses, Staffs Included, Also Arcane Stream, Hexcrest):
Claws of Guthix w/ Void Mace: 330
Fire Surge w/ Staff of Light: 322
Claws of Guthix w/ Void Mace + Arcane Stream: 380
330 * 0.15 = 49.5
330 + 49.5 = 379.5
Fire Surge w/ Staff of Light + Arcane Stream: 370
322 * 0.15 = 48.3
322 + 48.3 = 370.3
Claws of Guthix w/ Void Mace + Arcane Stream + Hexcrest: 437
380 * 0.15 = 57
380 + 57 = 437
Fire Surge w/ Staff of Light + Arcane Stream + Hexcrest: 426
370 * 0.15 = 55.5
370 + 55.5 = 425.5
Efficiency:
Claws of Guthix - 1x Fire 2x Blood 4x Air per spell
2 Bloods * 342 ea = 684
1 Fire * 6 ea = 6
4 Air * 16 ea = 64
Total = 754 gp
Fire Surge - 10x Fire 7x Air 1x Blood 1x Death
10 Fires * 6 ea = 60
7 air * 16 ea = 112
1 Blood * 342 ea = 342
1 Death * 407 ea = 407
Sub Total = 921 gp
921 * (0.125) = 115.125
921 - 115.125 = 805.875
Total = 806 gp
Note - Staff of Light effect saves all runes required for a spell 1/8 chance (12.5%). Also the prices are based on GE prices updated May 22, 2010
Requirements:
Claws of Guthix (with Charge) : 80
Fire Surge: 95
Quick Breakdown / Summary:
Staff of Light provides better Magic Bonus (+7) and better base experience (+29)
Claws of Guthix provides better Damage (+8, or .8) and better efficiency (-52gp)
-Claws of Guthix w/Charge (80) has a Magic Requirement of 15 less than Fire Surge (95)
-Void Mace provides a +6 Prayer Bonus over Staff of Light.
-Claws of Guthix Staff Effect reduces Defence by 10%. However I don't consider this to be a major factor as the Dagannoth Kings already have very low magic defense.
Please comment/rate/suggest!



