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Grand Exchange Flipper - In the works.

t0pain

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Hey guys-

I've been gone for awhile but every once in awhile I stop in and get back in the rhythm of things. Since the last time I have dropped in I have been working on some scripting. My sister's husband has offered to help me with a Grand Exchange flipper. If anyone would like to help or donate it would be great! Currently only have an account with about 200k, will release the script when I can at least make 500k in an hour or two. If anyone knows scripting or would like to chat at me you can find me here: [email protected]
Just wanted to let you guys know what to expect in the future!

Motivation is the biggest key to keep me on this!
 
Alright guys so I want you tell me what you want in this script so far I have about this much being worked on. Is there anything I'm not taking into consideration?


So for my script I want it to do the following:

The user will start the script standing at the Grand Exchange.
The Grand Exchange is a place where you can buy and sell things.
It will need to have a GUI and allow the user to add in an ID number
of the object or the name of the object they want to buy and sell. That's all the GUI will
need to do. The script needs to check for money in the inventory.
Once it checks it can start the process by right clicking the person and hitting exchange.

The second step is to buy the object for 15% more than it goes for. There
is a button at the Grand Exchange to do this. So it needs to click the button
that allows it to search for the item, such as lobster. So after it types in lobster
and clicks it, it needs to press the 15% button and hit buy. It than needs to open the
interface again and collect the money and item. It needs to save that price that it bought
for. So lets say it bought for 210. Now it needs sell the item, by clicking the sell button
than the item and than click the less than 15% button. Now hit sell. Open the interface again
and collect the money. Lets say it sold for 200. It needs to save that number too.
Now that it has those prices it can move on to the next step.

The main part or loop of the script will be buying as much of the item that it can depending
on how much money is in the inventory for the lowest price (200) than it needs to wait for that
item to buy. Once it buys collect the items and money. Now it needs to sell the item but for 210.
Wait for the item to sell and then collect the money. So if I bought 100 lobsters for 200, it would be
2,000, if I sold them for 210 each I would make a profit of 100 selling them for a total of 2,100.
It will just need to repeat this over and over again.

Heres the catch... every half an hour it needs to repeat the second step of finding
the high and low prices because the prices can change.

Also in addition to this it needs to have a paint. Somewhere on the screen of the client
that displays the time passed (like a counter) and profit that it made.

This is the whole script.
 
Alright guys so I want you tell me what you want in this script so far I have about this much being worked on. Is there anything I'm not taking into consideration?


So for my script I want it to do the following:

The user will start the script standing at the Grand Exchange.
The Grand Exchange is a place where you can buy and sell things.
It will need to have a GUI and allow the user to add in an ID number
of the object or the name of the object they want to buy and sell. That's all the GUI will
need to do. The script needs to check for money in the inventory.
Once it checks it can start the process by right clicking the person and hitting exchange.

If you're going to put an id on all the objects go for it..it'd be better to detect item name

The second step is to buy the object for 15% more than it goes for. There
is a button at the Grand Exchange to do this. So it needs to click the button
that allows it to search for the item, such as lobster. So after it types in lobster
and clicks it, it needs to press the 15% button and hit buy. It than needs to open the
interface again and collect the money and item. It needs to save that price that it bought
for. So lets say it bought for 210. Now it needs sell the item, by clicking the sell button
than the item and than click the less than 15% button. Now hit sell. Open the interface again
and collect the money. Lets say it sold for 200. It needs to save that number too.
Now that it has those prices it can move on to the next step.

The main part or loop of the script will be buying as much of the item that it can depending
on how much money is in the inventory for the lowest price (200) than it needs to wait for that
item to buy. Once it buys collect the items and money. Now it needs to sell the item but for 210.
Wait for the item to sell and then collect the money. So if I bought 100 lobsters for 200, it would be
2,000, if I sold them for 210 each I would make a profit of 100 selling them for a total of 2,100.
It will just need to repeat this over and over again.

add in max limits that your bot knows about so it won't keep spamming it

Heres the catch... every half an hour it needs to repeat the second step of finding
the high and low prices because the prices can change.

Also in addition to this it needs to have a paint. Somewhere on the screen of the client
that displays the time passed (like a counter) and profit that it made.

This is the whole script.

that's reasonable if you make a script like that.

also don't give it out. sell it... people would pay for it
 
Good luck on making this script mate. If you make it, do you plan on selling the scirpt, also what would the price for the script be?
 
Best of luck making the script, when/if it works I will be a great moneymaker just keep it private to few.
 
I merged your two threads together as they were both on the exact same subject. Good luck with the development of your flipper :)
 
Good luck, and there are already flippers for simba, maybe check them out for some guidance?
 
Heidy
Sythe's 10th Anniversary
The only thing you would have to do though is research the items that have slow margins, because if you are only checking the margins every 30 minutes then you can't use an item that jumps around a lot.
 
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