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Alright since people have been starting to firecape and they all use guthans, well I've decided to start by using a MM. I'll start out cheap til i get 10+ vouches.
starting price is 3M for waves+Jad 1.5M for Jad, or 1.5M for me to do all the waves.
Here is a guide for cape:
I supply
-Range pots
-500 bolts (Always wanna have extra)
-Glory
-Range boots(if pure)
-Prayer cape i perfer zammy its my good luck
-Range armour(d hide maybe karils)
-robin o(if pure)(verac helm if 70+defence) (prayer bonus)
You supply
-26 super Restore pots
-Karils xbow or x2 Crystal bow
-Karils Bolt rax 2.5k - 3k (depends on your range)
Guide For pures/mains: since i wont wear guthans or use mage:
Waves 1-6:
Keep in mind you have low defence, meaning the 22's will hit you for damage, reducing your prayer more than normal. Shoot these with your bow. If the bats are getting too close for comfort, ice burst them. Even with your ranger-gear, you should be able to freeze them. Use safe-spots on the 45's and cast ice burst on the double-22's that appear when the 45s die.
Waves 7-14
Now come what will become your most-hated enemy in the Fight Caves: the 90. Turn on range prayer when killing the 90s and use the same tactics as used in waves 1-6.
Waves 15-21
A new monster is introduced: the 180. Use the same tactics mentioned above. The 180s are great for healing on. Remove your Robin Hood Hat, Vambraces, Chaps, and Ranger Boots and cast blood rush on these. Do not cast blood burst because it uses up 2 blood runes per cast and blood rush is much more accurate. If a 180 gets dangerously close to you, simply turn on melee prayer and run to a safe-spot.
Waves 22-30
Now you will have the 180s and 90s simultaneously. Keep range prayer on and heal on the 180s at the end of each wave if necessary.
Waves 31-37
Keep magic prayer on as long as there is a 360. Their max-hit is in the high-40s. If you brought the range-boosting gear I suggested, your arrows/bolts should rip through the 360s.
Waves 38-45
This is where you will be using the technique that enables anybody to obtain the fire cape. You will have magic-prayer on most of the time, meaning you have no protection against the 90s. Begin each round as far northeast as possible in the northeast corner with magic-prayer on. Count to 30-60 seconds. If after 30-60 seconds you have not been attacked, turn off your prayer. The means no monsters have spawned in the center and they are trapped west or south of you. You must lure the monsters to you one at a time.
Waves 46-52
Easy rounds, as there are no 90s to avoid. Just be careful avoiding the 180s and remember you can heal against them.
Waves 53-60
As said by I Sw0rdm3n I, this part is easy yet hard at the same time. The worst-case scenario is a 180 spawning in the center along with a 90 and/or 360. You will have to run south of Italy with magic-prayer on. The 180 and other monsters will be trapped north of Italy. This is what your saradomin brews are for - emergencies. If a 90 is nailing you as you are escaping and it looks as if you don't have enough hp to make it out alive, drink some doses of your saradomin brew. Otherwise, just use blood rush on the monsters south of Italy. Wave 60 (360 180 90 90) depends partially on luck. It is going to hurt to have two 90s shooting you as you escape instead of one.
Waves 61-62
These waves are simple. Just make sure to avoid the 180s. When you reach wave 62 (360 360), try to use your luring skills to lure the final 360 to the northeast corner so TzTok-Jad does not spot you in the next round. As soon as you kill the final 360, turn on range prayer and run into your corner.
Wave 63: TzTok-Jad (level-702)
If you have completed the Fight Caves before on an account with defence, then you won't have to worry about practicing prayer-switching. If this is your first time fighting Jad, then hopefully you have mastered prayer-switching.
Jad will always spawn in a random location just like any other monster. His first attack is random too.
Range attack: Jad slams his feet down on the ground. This attack is silent as of 8/2/06.
Magic attack: Jad balances on his hind-legs. This attack sounds like the Retribution prayer detonating.
You have three possible situations involving Jad:
1. (Best) Jad spawns in the northwest corner.
2. (OK) Jad spawns in one of the three possible south-of-Italy locations.
3. (Bad) Jad spawns in the center



I hope my guide helps and yall join my business,
Chase
starting price is 3M for waves+Jad 1.5M for Jad, or 1.5M for me to do all the waves.
Here is a guide for cape:
I supply
-Range pots
-500 bolts (Always wanna have extra)
-Glory
-Range boots(if pure)
-Prayer cape i perfer zammy its my good luck
-Range armour(d hide maybe karils)
-robin o(if pure)(verac helm if 70+defence) (prayer bonus)
You supply
-26 super Restore pots
-Karils xbow or x2 Crystal bow
-Karils Bolt rax 2.5k - 3k (depends on your range)
Guide For pures/mains: since i wont wear guthans or use mage:
Waves 1-6:
Keep in mind you have low defence, meaning the 22's will hit you for damage, reducing your prayer more than normal. Shoot these with your bow. If the bats are getting too close for comfort, ice burst them. Even with your ranger-gear, you should be able to freeze them. Use safe-spots on the 45's and cast ice burst on the double-22's that appear when the 45s die.
Waves 7-14
Now come what will become your most-hated enemy in the Fight Caves: the 90. Turn on range prayer when killing the 90s and use the same tactics as used in waves 1-6.
Waves 15-21
A new monster is introduced: the 180. Use the same tactics mentioned above. The 180s are great for healing on. Remove your Robin Hood Hat, Vambraces, Chaps, and Ranger Boots and cast blood rush on these. Do not cast blood burst because it uses up 2 blood runes per cast and blood rush is much more accurate. If a 180 gets dangerously close to you, simply turn on melee prayer and run to a safe-spot.
Waves 22-30
Now you will have the 180s and 90s simultaneously. Keep range prayer on and heal on the 180s at the end of each wave if necessary.
Waves 31-37
Keep magic prayer on as long as there is a 360. Their max-hit is in the high-40s. If you brought the range-boosting gear I suggested, your arrows/bolts should rip through the 360s.
Waves 38-45
This is where you will be using the technique that enables anybody to obtain the fire cape. You will have magic-prayer on most of the time, meaning you have no protection against the 90s. Begin each round as far northeast as possible in the northeast corner with magic-prayer on. Count to 30-60 seconds. If after 30-60 seconds you have not been attacked, turn off your prayer. The means no monsters have spawned in the center and they are trapped west or south of you. You must lure the monsters to you one at a time.
Waves 46-52
Easy rounds, as there are no 90s to avoid. Just be careful avoiding the 180s and remember you can heal against them.
Waves 53-60
As said by I Sw0rdm3n I, this part is easy yet hard at the same time. The worst-case scenario is a 180 spawning in the center along with a 90 and/or 360. You will have to run south of Italy with magic-prayer on. The 180 and other monsters will be trapped north of Italy. This is what your saradomin brews are for - emergencies. If a 90 is nailing you as you are escaping and it looks as if you don't have enough hp to make it out alive, drink some doses of your saradomin brew. Otherwise, just use blood rush on the monsters south of Italy. Wave 60 (360 180 90 90) depends partially on luck. It is going to hurt to have two 90s shooting you as you escape instead of one.
Waves 61-62
These waves are simple. Just make sure to avoid the 180s. When you reach wave 62 (360 360), try to use your luring skills to lure the final 360 to the northeast corner so TzTok-Jad does not spot you in the next round. As soon as you kill the final 360, turn on range prayer and run into your corner.
Wave 63: TzTok-Jad (level-702)
If you have completed the Fight Caves before on an account with defence, then you won't have to worry about practicing prayer-switching. If this is your first time fighting Jad, then hopefully you have mastered prayer-switching.
Jad will always spawn in a random location just like any other monster. His first attack is random too.
Range attack: Jad slams his feet down on the ground. This attack is silent as of 8/2/06.
Magic attack: Jad balances on his hind-legs. This attack sounds like the Retribution prayer detonating.
You have three possible situations involving Jad:
1. (Best) Jad spawns in the northwest corner.
2. (OK) Jad spawns in one of the three possible south-of-Italy locations.
3. (Bad) Jad spawns in the center



I hope my guide helps and yall join my business,
Chase



