UPDATE
Now it wont drop the item in your 1st invy slot.
Feel free to bring a rune axe = D
v2.0 of Basicut is out!!!!!!
more antirandoms have been added.
Enjoy!!!!
oh yea please dont leech. comment
Now it wont drop the item in your 1st invy slot.
Feel free to bring a rune axe = D
v2.0 of Basicut is out!!!!!!
more antirandoms have been added.
Enjoy!!!!
oh yea please dont leech. comment
Code:
{
Time usage recomendation: Check on it ocasionaly.
Class of script: Auto-leveler
Complexity 1-10: 2
Bugs: Make sure after you run it you click on the top internet explorer bar so it turns blue. Otherwise its typer wont work.
Notes: Works best with regular trees, but will find any tree. Sorry theres no antirandoms, look for them in V 2.0
you may need to change the color of the tree in line 44. But try the defualt color
first.
-----------------------------------------------------------
WORKS BEST IN VARROCK BY THE 3 TREES NEAR THE GEN. STORE
{.Script Info:
# ScriptName = Basicut
# Author = GMK
# Description = A simple tree cutter.
# Version = 2.0
# Date = January 9th 2008
# Comments = You will love the simplicity.
/Script Info}
program Basicut;
{.include SRL/SRL.scar}
const
Waitt= 4000;//the time between cutting
var
x,y:integer;
l,lo:integer;
procedure comp;
begin
l:=0
lo:=0
ActivateClient;
cleardebug;
wait(10)
perfectnorth;
writeln('Basicut made by GMK')
ActivateClient;
end;
procedure chop;
begin
if FindColorSpiralTolerance(x,y,994343,52,26,468,260,3) then
Mouse(x,y,2,2,true)
l:=l+1
wait(waitt + random(10))
end;
procedure drop;
begin
if l=27 then
begin
DropToPosition(2,28)
l:=0
end;
end;
procedure antiban;
begin
if lo=10 then
PickUpMouse; // An interesting litle addin
if lo=15 then
SayCurrentLevels('woodcutting') // just says your wc level
if lo=25 then
typesend('white:')// looks like your bored;
if lo=40 then
AlmostLogout;// hmmmm to logg or not to logg
if lo=50 then
movemousesplineex(x+20,y+20,1,1,10,35,65)// moves mouse over a bit
if lo=50 then
lo:=0
end;
Procedure Randomss;
Begin
wait(10)
Wait(13);
FindTalk;
UseCerterSolver := True
UseSandwichSolver :=True
FindMaze;
wait(10)
Solvepinball;
Wait(10)
begin
if (FindFight) then
begin
RunAwayDirection('N');
Wait(8500 + random(3500));
RunBack;
end;
end;
end;
begin
SetupSRL;
comp;
repeat
lo:= lo+1
wait(10 + random(1))
chop;
wait(10 + random(1))
Randomss;
wait(10 + random(1))
drop;
wait(10 + random(1))
antiban;
until(false)
end.



