Insane increase to combat exp/hr... which i find absurd
Don't forget the "make x" function that will allow herb cleaning to rake in an unheard of 300K/hr experience. EDIT: No pun intended.
Gay update, only thing which i think is good is they have range/mage style turmoils, which they should have had before -_-
Not sure how much of a positive this is to anyone here, but if you're a noob main with 72 magic you can easily destroy a nearly maxed turmoil pure with max strength bonus and dual chaotics.
...And that, ladies and gentlemen, is the moment I gave up on the EoC.
Is the game going to turn into WOW where everything is easy to get max level and then they have end game content????
How does it increase the combat rates per hour?
Combat triangle working here and you're bitching? I fail to see your complaint. if you were getting downed by a 72 range noob with a nearly maxed turm pure; i would say there's a problem.
Yes I am because wearing a robe and casting wind wave shouldn't completely protect you from dual chaotic rapiers.
the "make x" much faster skilling!
This is definitely a huge positive of the EoC. Mining and woodcutting are easy because you can have gathering and dropping items as hotkeys.

