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Dung. Terms, and Info

Fallen Soul

Apprentice
Joined
Mar 11, 2007
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OK So I botted my Dung up to 63 and have little knowledge about how to play this minigame/skill. I mean I have done it a few times. Even did a complex 6 a few times just to see what it was like.

Problem I am having is this.
People say its faster to lv when you do it in groups/teams/parties or whatever. Thing about it is I go to a Dung world and I swear to god its like all fucking gibberish to me I have no idea what they are saying in the chat. I hear people talking about rushing. Plate hunting, Arrow hunting. Random ass acronyms that I cant even guess as to what they are.

Examples:
OCC+(random numbers)
W+2
N42
N37-40
s/l 100+

Swear it looks like these kids are shouting math problems
 
It's not too hard to make up random excuses.

Just start playing along and eventually you'll get the hang of it. It can also help to Google the terms you're having problems with.
 
OCC+(random numbers) occ IS OCCULT, + is how many people they need before they start
W+2 warped +2
N42 N is Need
N37-40 Need floors 37-40
s/l 100+ suicide keyer+leech 100+ dungeoneering required.
 
OCC+(random numbers) occ IS OCCULT, + is how many people they need before they start
W+2 warped +2
N42 N is Need
N37-40 Need floors 37-40
s/l 100+ suicide keyer+leech 100+ dungeoneering required.

Ty!

But What does Occult and Warped mean?

Edit:
And I got some of the basics I guess, Like DeNK, GS, shit like that.
 
Occult and Warped the the names of the floors. Warped are floors 48-60; occult are 36 to 47.
 
<3 n4n0
Discord Verified
GK=Got Key

Usually followed by an acronym for what key they got:
YC=Yellow Corn
YCR=Yellow Cres
CR CR=Crim Cres
CR R=Crim Rec
and so on and so forth.

It's very simple.

As far as Occult and Warped, they are different floor types. Floors 30-35 are abandoned, 36-47 are Occult floors, anything beyond that are warped. I won't bother mention Frozen/Furnished, because when you get to a decent level (which is fairly fast doing legit larges), you will rush those (Small, Complexity 1, set to 1 person with 5 people so you can go through as fast as possible).
 
A few;

Colors of Keys:
Go - Gold
Gr - Green
O - Orange
B - Blue
S - Silver
C - Crimson
Y - Yellow
P - Purple

Shapes of Keys:
Co - Corner
Cr - Crescent
D - Diamond
P - Pentagon
T - Triangle
R - Rectangle
S - Shield
W - Wedge

Combinations:
You need to quickly be able to figure out the key combinations that the keyer is ordering.
Examples would include Br - Blue Rectangle and Got - Gold Triangle.
It's important to distinguish the difference between the Gold and Green keys, don't just leave the letter at G. The same goes with the C shapes, Corner and Crescent.


Important abbreviations:
Gd - Guardian door
Gt/ggs - Group tele / group gatestone
Gate/G8/Gs = Gate, i.e. drop your personal gatestone at the blue corner door = G8 bco
Pgt/pgs = Personal gate tele / personal gatestone - i.e. when someone unlocks the door to your path and they want you to continue the path
Gtgd - Gate tele, and clear the guardian door
Hgt[boss, keycombo, room name, player] - Hold the group gatestone until the path you are on denks or the keyer tells you to bring it to your gate.
Mgt [ Player or key door] - Move the group gatestone
Cgt - Carry gt as you explore
Dgt - Drop gt
Mgtb - Move gt boss
Gtb - Group gatestone for boss
Gte - Group tele end
Gdm - Gd mark
Ht - Home teleport (Base)
Fork = A fork in the path, if you're idle and/or free gate you should gt to help explore
Sgt - Sell gt, take the ggs somewhere useful dumb0
Bgt - Buy gt, drop the fkn ggs so i can take it somewhere useful
Gk[Key] - Got key i.e Blue Rectangle
Room name > [insert room] - This phrase is used to let the keyer know what is after a room. I.e. Gd > Dd (Guardian door to a regular door)
Fg - Free gate
De - Dead end
Denk - Dead end no key
Dewk - Dead end with key
Gto - Group tele and open, this response is usually said to the keyer to open a key door. Otherwise "Gto -keyname-" or "Gto -RSN-"


Weapons:
Hex - Hex Hunter Bow
Csb - Celestial Surge Box
Ccs - Celestial Catalytic Staff


Random phrasology/acronyms:
Tk - Toolkit
Ragers - Blood rager pouch. Don't make these without scrolls ffs
Preboss - room before the boss
n - north
e - east
w - west
s - south
Crit - Critical path, the path that leads to boss
Bonus - Any other rooms


Room types
3s - 3 statues crafting room
10s - 10 statues crafting room
cfers - 5 colored ferret puzzle
agil - agility maze
barrels - broken barrel room
blocks/blox - 4 colored vials and pillars
books - 4 bookcases puzzle
bridge - plank/rock broken bridge room
cons stat - broken statue with extending bridge
cross - mining rubble and struts room
door/dd - room containing a regular openable door
empty - room containing a regulable openable door, or an empty gd room
emotes//emo/mimes - 5 mimes emote room (nod = head bobbing up and down, shake = head moving left and right)
ff - fishing ferret puzzle
flowers/vines/wines/devil's snare - flowers woodcutting room
font/fountain - 4 broken pillars with rubble
frem - fremennik warrior cook/smith/fletch room
gazer - room containing a soulgazer
rc construct - runecrafting magical construct room
ghosts - multiple switching ghosts room
grapple - rope and climbing hook room
grooves - suspicious grooves trap room
hunt fer - hunter ferret room
levers/levs - 5 levers room
lodes/lights - 4 lodestone lights room
maze - maze with chest/key at center
merc - mercenary leader room
mono - monolith room
polt/polter - poltergeist with herbs
pond/skaters - pondskaters fishing room
pull stats - push and pull statues room
trollgazer - noob
ramo - ramokee combat familiars room
riddle - enigmatic hoardstalker room
seeker - seeker sentinels room
skills - room containing a door/doors that requires a skill to open
sliders - magic puzzle piece room
sphere - lodestone and crystal jumping gap room
tiles - runecrafting tile puzzle
 
It definitely takes awhile to get used to all the acronyms but the only way to do it is to jump in head first and learn through trial and error. When you are starting out at a lower level too, there is often team mates who will be sympathetic and help explain dung terminology if you do not know anything. I still don't know shit about dung but I do my best :p

The guy above me posted a helpful list. Get studying!
 
<3 n4n0
Discord Verified
When you get used to dung, it's fairly easy to figure out acronyms or slang yourself (as with anything in life!).

Another thing you will see once you get into high level teams, is people "buying" and "selling" keys, or calling "idle" when they have nothing to do. All of this helps the keyer coordinate things and get the floor done faster.

THE MOST IMPORTANT THING about group Dung is listening to the keyer, gating key doors/skill doors, and calling what you have gated. Without any of that, you can't have <30 minute larges.
 
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