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Dicing Rules [Updated 2017]

Joined
Nov 26, 2007
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DICING RULES​

Rules:


• State your amount and conditions in your post, there's an example at the bottom of this post.
• Conditions are posted here, not agreed on Skype.
• To accept a bet, you must quote the post you're accepting and post "I accept, X$" and roll. The other party should in turn quote them and roll.
• NO trolling or joking, go to the Spam Forum.
• You cannot vouch for dice payouts.
• As a participant in dicing, you are required to make timely payments.
• If a payment method is stated, you must have the required funds available for that payment method in order to dice.
• If you have an outstanding bet, you may not dice others until the debt is paid.
• When calling a dice duel, the first person to roll is the only one to count, unless specified otherwise by the person proposing the dice duel.
• In the event of a tie, nobody wins, and the bet ends there. No player is obligated to reroll. Instead the players should create a new bet and both agree to that new bet (it can be the same bet, if both players wanted to reroll).
Failure to comply with the rules above may result in a TwC, forum ban, or permanent ban.


How to roll:
You can roll your dice out of any number like so:
Code:
Code:
[dice]number[/dice]


Offering a bet:
Here are examples of how to offer a bet, although there are several variations. You can bet anything - money, mini-ranks, steam games, etc. and offer terms of your choosing. Such as 55x2 dicing, High/Low, etc.

Offering 20$ bet, all or nothing. Out of 100. Quote to accept.
5M 07GP bet @ Shoop. All or nothing, out of 10. Quote to accept.


Accepting a bet:
Here is an example of how to accept someones bet. You must quote the post. The member who offered the bet should then quote you with their own roll.

Accepted. 20$.
sTwQmn8.png
 
Last edited by a moderator:
Say the OP makes a thread saying 55x2, doesn't specify limit, and then a newcomer comes and bets 1000$, how will you handle the OP when he refuses to pay, claiming it was a mistake? What happens when two people roll on a vaguely worded thread? Person A rolls a 2 and Person B rolls a 10, and the OP then claims he only wanted to dice one person and rolls against Person A, while Person B goes to fill out a scam report?

You should add that the OP is responsible for making the rules as specific as possible, or you'll have to take care of outlining that yourself.
 
Say the OP makes a thread saying 55x2, doesn't specify limit, and then a newcomer comes and bets 1000$, how will you handle the OP when he refuses to pay, claiming it was a mistake?

Contract has to have well defined terms and a meeting of the minds (agreement and understanding) to be enforced.

What happens when two people roll on a vaguely worded thread? Person A rolls a 2 and Person B rolls a 10, and the OP then claims he only wanted to dice one person and rolls against Person A, while Person B goes to fill out a scam report?

Depends on the wording of the thread. People should be careful what agreements they enter into.

You should add that the OP is responsible for making the rules as specific as possible, or you'll have to take care of outlining that yourself.

Will add
 
And now that I think about it, it's missing the rule not allowing dicing related vouches. I'm not sure why it's disallowed though.
 
Idk why you wouldn't be allowed to vouch for dicing, there is actual trust involved. :)
 
I will discuss with le staff

Since I'm not on le staff no more and I can't remember if I posted before I was let go, it's a bad idea. A few people can just dice among themselves a bunch and artificially inflate their vouch count extremely easily. There also isn't any trust happening between the two people as there is with trading GP. No one is risking anything except for obtaining a debt. There isn't any risk for them because if someone refuses to pay, the other person hasn't lost anything that they already had.
 
Since I'm not on le staff no more and I can't remember if I posted before I was let go, it's a bad idea. A few people can just dice among themselves a bunch and artificially inflate their vouch count extremely easily. There also isn't any trust happening between the two people as there is with trading GP. No one is risking anything except for obtaining a debt. There isn't any risk for them because if someone refuses to pay, the other person hasn't lost anything that they already had.

This doesn't take in consideration of all dice games. Some are just like rs, you pay host first, then if you win he pays out. That's trust.
 
This doesn't take in consideration of all dice games. Some are just like rs, you pay host first, then if you win he pays out. That's trust.

Oh. I didn't know people would do that. I'm assuming people dice with multiple people too? As in, multiple people put into one pot and then one wins it.
 
Vouches for dicing shouldn't be allowed, but dice mining (similar to duel hosting in rs) should be as the user is trusted with goods from both parties.
 
Vouches for dicing shouldn't be allowed, but dice mining (similar to duel hosting in rs) should be as the user is trusted with goods from both parties.

But only the winner is allowed to vouch?
 
Since I'm not on le staff no more and I can't remember if I posted before I was let go, it's a bad idea.

I disagree.

A few people can just dice among themselves a bunch and artificially inflate their vouch count extremely easily.

People can just as easily trade rsgp back and forth to each other or swap 07 to EoC and vice-versa. Under the current vouch rules, that is allowed.

There also isn't any trust happening between the two people as there is with trading GP. No one is risking anything except for obtaining a debt.

There is absolutely a degree of trust involved. When dicing, I am trusting the other player to hold up his end of the deal. If he fails to pay up in a timely manner he gets banned, and thus risks losing his Sythe account.

Edit: The loser should only be allowed to leave a vouch, not the winner.
 
There is absolutely a degree of trust involved. When dicing, I am trusting the other player to hold up his end of the deal. If he fails to pay up in a timely manner he gets banned, and thus risks losing his Sythe account.

You aren't trusting him with any of your things. If he skips town, you aren't any worse off than before you diced and he isn't any better off.

In addition, in fair dicing, no one will gain or lose any cash in the long run. If you let people get vouches for dicing, they could just dice for a few weeks (without costing them a thing), get a lot of vouches, and then use that "trust" to scam someone where they can actually make a profit.
 
You aren't trusting him with any of your things. If he skips town, you aren't any worse off than before you diced and he isn't any better off.

This is a fallacy. If you lost you still would have paid out the other guy without knowing he was going to skip if he lost.

You risk X for Y chance of reward Z. If you changed the terms up front to make reward Z nothing then no one would risk X.
In addition, in fair dicing, no one will gain or lose any cash in the long run. If you let people get vouches for dicing, they could just dice for a few weeks (without costing them a thing), get a lot of vouches, and then use that "trust" to scam someone where they can actually make a profit.

Most trading is (in physical terms) a fixed sum game. It is only the combination of resources into a new entity more valuable than the original resources that can generate a net profit w/r/t the entire economy.

For example people could trade gp back and forward at $5 amounts and build their vouches dishonestly this way. No profit is generated.
 
This is a fallacy. If you lost you still would have paid out the other guy without knowing he was going to skip if he lost.

You risk X for Y chance of reward Z. If you changed the terms up front to make reward Z nothing then no one would risk X.

Most trading is (in physical terms) a fixed sum game. It is only the combination of resources into a new entity more valuable than the original resources that can generate a net profit w/r/t the entire economy.

For example people could trade gp back and forward at $5 amounts and build their vouches dishonestly this way. No profit is generated.

There is a distinction in that in normal trades, you lose something tangible. In a dicing game, unless you have paid up front, you lose only an owned debt and if you win but the debt is unpaid, you are not less well off than you were before. In a normal scam, you would be.

This is important because there is very large difference between never getting $2000 and Pen stealing $2000 from someone. There is obviously trust involved in this sort of bet, in terms of knowing that they will pay up but it simply doesn't transfer to other markets. Just looking down in a thread and seeing that he has diced before and paid out is proof that he almost certainly won't not pay up the next time. It doesn't make sense for someone to make a bunch of $50 bets and pay out 20 times and then suddenly not the next time. That's completely different for other markets where people (like Pen) use their accumulated trust to get people to give them items worth a lot more than they could have before.

And in regards to faking vouches: Trading GP back and forth is a red flag. Moderators can easily find and stop that sort of behavior because it isn't normal and is obviously an attempt to inflate vouch counts. Dicing in different in that people will naturally be giving each other money back and forth and there is no way to tell if the people are dicing for fun or if they are doing it just so they can keep vouching each other.

tl;dr; There is trust involved in dicing but it is different and non-transferable to other markets and people should not be allowed to transition the trust between the two. There isn't any problem with "proof of payouts" or what not for people to display in their dicing threads.
 
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