• Log in or sign up for an account here: https://www.sythe.org/login

Dbow Spec

Rdogg999

Active Member
Joined
Jan 16, 2008
Sythe Gold
0
Messages
215
Location
127.0.0.1
Step 1: OK, First we've got to add the GFX, we add a new case


Code:

Code:
case 643: // This is the GFX ID
originalDataID = 7;
gfx.anInt405 = 2391; // This is the Model ID! (Original was 26391)
break; Don't forget to change
Code:
int newSpotAnimCount = 1;to
Code:
int newSpotAnimCount = 2;

Step 2:

Now we've got to add the model to the cache by using the Model adding Tutorial http://www.run3-s3rv3r.org/showthread.php?t=28358 (the e's are 3's because it blocks the e's in it.)
Log in and type add model 2391 (I renamed 26391 to 2391) and close the client.
Here is a download for the model of the Dark Bow Special: http://www.megaupload.com/nl/?d=R6GGDJJX (Gzipped)

Now we have the gfx added to our client.

Second the SERVER SIDE:
If you don't have a special attack for your dark bow don't do this tut.

Now we have added the GFX but we can't see it yet because we havn't added it into the client.java (SERVER SIDE!)

Step 1: Open client.java and go to your dark bow special. Because it's a bow you need to add a projectile to.

Add this:

Code:

Code:
createProjectile(absY, absX, offsetX, offsetY, 50, 78, 643, 43, 31, attacknpc+1);
createProjectile(absY, absX, offsetX, offsetY, 50, 70, 643, 43, 31, attacknpc+1);
So now we've created 2 projectiles for the special the GFX ID is 643

Now when you use the special attack it will fire two dragon heads
 
Ripped from Moparscape.org again!

LEECHER!
 
Runescape Gamblingrunescape gambling
Back
Top