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CSS/CS:GO Private Wallhack 100% VAC3 UNDETECTED!

SaTaX Shop

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Joined
Jan 3, 2010
Sythe Gold
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Hello and welcome to my shop, I'm selling Counter Strike Source/Global Offensive Wallhack

Security :
Module Hiding
Polymorpishm
Secure Injection/customizable injector
Model Recoginition / Dynamic vTable Hook
Antileak/HWID Protection
100% VAC3 Secure!
Plugin Proof!
May support ESLWire in future!
Anticheats: All anticheats that don't take screenshots!

WHY US?
- Secure and simple
- Affordable and easy to use
- Lifetime support !
- You get exactly what you pay for!
- 100 BUG FREE!

Features:
Perfect XQZ Wallhack
Perfect d3d Models
New features may be added, like external triggerbot!

Pricing:
10€

-Payment method accepted:PayPal

Screenshots - CSGO-CSS
How to purchase? PM ME
 
Mate i know a metode to bypass ESL & All other anticheats there not take screenshots, and i know hgw to make it tranperant so you can cheat on EAC With anti screenshot cleaner :D just mail me [email protected] then i will help you a bit
 
This d3d wallhack is easy to create...
Step by step
First you need to download a compiler
Download the newest DirectX SDK from Microsoft
setup your compiler link all the appropriate stuff
Download Azorbix's d3d starter kit
Search for it in these forums
start a new project , win32 DLL,select empty DLL
open up your work space click on file view and open up the tree
add all the source files and header files from Azorbix base
open up d3d9dev.cpp
declare int m_stride= # //#=u need to find the stride number
scroll to setstreamsource put this

Now the code
if (StreamNumber==0)
{
m_Stride = Stride;
}
return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);
}
if(m_Stride == #) //#=u need to find the stride number
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
return m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
}

Here you go you first d3d wallhack.
 
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