P
pk3r kyle
Guest
Purpose: change max stats
Difficulty: 1/10
Assumed Knowledge: c&p and searching
Server Base: Tested on test(might work on any)
Procedure : go into client.java and search for
You should see something like
Step 1: Change all of that to
Server Base: Tested on pimp
Procedure : go into client.java and search for
You should see something like
then c&p this
and there u have it
Difficulty: 1/10
Assumed Knowledge: c&p and searching
Server Base: Tested on test(might work on any)
Procedure : go into client.java and search for
Code:
for public int getXPForLevel(int level) {
You should see something like
Code:
public int getXPForLevel(int level) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= level; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
if (lvl >= level) {
return output;
}
output = (int)Math.floor(points / 4);
}
return 0;
}
public int getLevelForXP(int exp) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= 135; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
output = (int)Math.floor(points / 4);
if (output >= exp) {
return lvl;
}
}
return 135;
}
Step 1: Change all of that to
Code:
public int getXPForLevel(int level) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= level; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
if (lvl >= level) {
return output;
}
output = (int)Math.floor(points / 4);
}
return 0;
}
public int getLevelForXP(int exp) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= [MAX STAT ERE]; lvl++) {
points += Math.floor((double)lvl + 150.0 * Math.pow(2.0, (double)lvl / 7.0));
output = (int)Math.floor(points / 4);
if (output >= exp) {
return lvl;
}
}
return [MAX STAT ERE];
}
Server Base: Tested on pimp
Procedure : go into client.java and search for
Code:
public int getXPForLevel(int level) {
You should see something like
Code:
public int getXPForLevel(int level) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= level; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
if (lvl >= level) {
return output;
}
output = (int)Math.floor(points / 4);
}
return 0;
}
public int getLevelForXP(int exp) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= 99; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
output = (int)Math.floor(points / 4);
if (output >= exp) {
return lvl;
}
}
return 99;
then c&p this
Code:
public int getXPForLevel(int level) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= level; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
if (lvl >= level) {
return output;
}
output = (int)Math.floor(points / 4);
}
return 0;
}
public int getLevelForXP(int exp) {
int points = 0;
int output = 0;
for (int lvl = 1; lvl <= [your level here]; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
output = (int)Math.floor(points / 4);
if (output >= exp) {
return lvl;
}
}
return [your level here];
and there u have it

