New Armour System (free players and members)
All armour has now been assigned one of three types - geared towards offence, defence or versatility - and has had its stats optimised for its purpose.
Tank gear is built for defence, giving you plenty of life points and no major penalties. This type is the most common in the game - including gear such as rune armour, dragonhide armour and spider silk robes, along with higher-end gear such as Player-Owned Ports armour - and is best used in situations where you don't want to take risks, such as boss fights.
Power gear offers a 10% boost to the damage you deal, but with much lower armour rating and life points than you'd find on tank gear of the same level. This type is excellent for Slayer assignments and combat training but dangerous if you're taking big hits, and includes Bandos armour, demon slayer armour, robes of subjugation, and all Nex gear.
Hybrid gear has lower base stats than the other types, but had a big advantage in that it has no style weakness: it's equally effective against melee, ranged and magic. You won't get the high life points you'd get from tank gear, or the big max hits you'd get with a power setup, but you'll be ready for whatever's thrown your way - invaluable in PvP or complex combat minigames. Void Knight and obsidian armour are examples of hybrid gear.