well dince you dont mention summoning.... I reckon you dont have it.
So people will be less inclined to take you.
I have a pro team and, as a team of 3, we manage around 30/50 kills each trip (hey, we're all 99 range + tortoise lol)
your stats are ok, but ideally range should be 90+
defense doesn't matter- dont listen to the noobs, its the setup that matters.
hitpoints are fine... prayer - get to 70 so people can rely on you if they die.
once you get the needed and optimum levels,
a good setup to consider would be:
verac helm,
karil top and skirt
snake boots
armadyl pendant
zammy bracers
granite sheild
rune cbow + diamond ruby bolts
inventory should consist of 2 range pots ( 1 dose for 20kc and then again)
house teleport
mithril grapple
6 super restores rest brews (4) if no familiar (use prayer for kc)
otherwse everything on a 3dose brew - 1 dose restore basis
an advanced setup would consist of:
verac helm
fury
karil top/god blessed dhide
arma legs
god chaps
dragon sq sheild (best sheild for arma after dfs, only -2 range att)
snake boots
diamond ruby bolts
same inv as above.
FOR BOTH - WEAR A RING OF LIFE.
start with a large team (5/7man) to get to grips with arma and the style shes in. After a few trips, cut down the people until u get to a 4man team.
stay in 4man until 95+ range
try having people higher or similar range to you
with decent equips
Im not 100% but I think mage level DOES determine how much you get hit.
Remember - Kree is a tank. she will not go down easier, so every range attack bonus is very valuable.
Protect from range... or get koed ( i remember ar 45 54 on me rofl).. and increase your mage def bonus (never tried elemental shield.... might give it a whirl lawl)
well i may have missed something - but thats al lfor now ><
good luck.