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Bug List

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Bug List
Bugs:
- Steel Sword, Iron Sword, White Sword, Decoratives Swords, Mithril Sword, Adamant Sword all make the player invisible in the Standing animation
- All longswords except Dragon and Rune make the player invisible
- White scimitar makes the player invisible
**other classic melee weapon classes appear fine. I would assume all or almost all white weapons are bugged though.
- Re-tested auto attack resets. Killing targets is what actually resets auto attack. Likely the cause is that leaving combat resets your auto. In SytheScape, you leave combat as soon as the target is dead, unlike vanilla RS and some other rspss which wait 3-10 seconds to leave combat.
- Crystal bow was changed to 1h. Needs to be 2h.

rune longsword is invisible while worn in the hand and while you move you're invisible too, hasn't been 'fixed'
 
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rune longsword is invisible while worn in the hand and while you move you're invisible too, hasn't been 'fixed'
That's because you were using the wrong item I'd for the rune long sword. There are currently 2 and one has no model definitions or animations. It was dropped by mobs by the time you submitted the bugs but I've swapped the sword for the working one . You're probably testing out the bugged one still
 
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Bug List
Bugs:
- Steel Sword, Iron Sword, White Sword, Decoratives Swords, Mithril Sword, Adamant Sword all make the player invisible in the Standing animation
- All longswords except Dragon and Rune make the player invisible
- White scimitar makes the player invisible
**other classic melee weapon classes appear fine. I would assume all or almost all white weapons are bugged though.
- Re-tested auto attack resets. Killing targets is what actually resets auto attack. Likely the cause is that leaving combat resets your auto. In SytheScape, you leave combat as soon as the target is dead, unlike vanilla RS and some other rspss which wait 3-10 seconds to leave combat.
- Crystal bow was changed to 1h. Needs to be 2h.

The majority of the invisible weapons have improved on the new client. But turn animations are still invisible generally.

Combat also makes these weapons wack. They revert to invisible and the player position/minimap is locked. The player is then permanently invisible and can walk/do wherever they want, but the screen/minimap location is locked in one place. Then teleporting causing graphical interface glitches.
 
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The majority of the invisible weapons have improved on the new client. But turn animations are still invisible generally.

Combat also makes these weapons wack. They revert to invisible and the player position/minimap is locked. The player is then permanently invisible and can walk/do wherever they want, but the screen/minimap location is locked in one place. Then teleporting causing graphical interface glitches.
What exact items cause this?
 
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The weapons I listed above
So all these right:
Steel Sword, Iron Sword, White Sword, Decoratives Swords, Mithril Sword, Adamant Sword all make the player invisible in the Standing animation
- All longswords except Dragon and Rune make the player invisible
- White scimitar makes the player invisible

just so i check the id's and the animations. If the rune swords anim is working then i can add it to the rest.
 
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Bug List
Neitiznot noted becomes ‘document’

Super restore (4) noted withdraw becomes super energy (1)

Super Magic (4) noted withdraw becomes agility potion (4)

Shop prices are really odd

Trying to chop down ‘dying tree’ without an axe doesn’t give the ‘you do not have an axe.’ Error message

Door near edgeville dungeon entrance, besides the yew trees, closes the wrong direction.

Cannot enter edgeville dungeon via trapdoor.

2 stalls you jump off at the last phase of Ardy agil course show as purple boxes on minimap

Evergreen is unchopable, like the dying tree

If you bank a needle it becomes a noted amulet of power in your bank.

Get multiple logs while chopping yews, maples in the designated areas. Chopping random yews/other trees that are not in the area near teleports, give just 1 log at a time.

Trees that are cut down don't have stumps

No message when trying to mine ore in resource dungeon without a pickaxe. not sure if also on other locations

Resource dungeon noting doesn't recognize money pouch.
 
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Bug List
Bugs:
-gate to KBD is closed
-'perfect' ring no longer has staff stats
-can't walk into yak pen
-d claws spec only hits twice
-d claws icon is shitty :)
 
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Bug List
Bugs:
-gate to KBD is closed
-'perfect' ring no longer has staff stats
-can't walk into yak pen
-d claws spec only hits twice
-d claws icon is shitty :)
Fixed.

D claws wont be added just yet. the ones coded in right now are some cheap knock-off lol
 
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Bug List
Neitiznot noted becomes ‘document’
Super restore (4) noted withdraw becomes super energy (1)
Super Magic (4) noted withdraw becomes agility potion (4)
Trying to chop down ‘dying tree’ without an axe doesn’t give the ‘you do not have an axe.’ Error message
Cannot enter edgeville dungeon via trapdoor. - Theres nothing there
2 stalls you jump off at the last phase of Ardy agil course show as purple boxes on minimap- Graphical
Evergreen is unchopable, like the dying tree
If you bank a needle it becomes a noted amulet of power in your bank.
Get multiple logs while chopping yews, maples in the designated areas. Chopping random yews/other trees that are not in the area near teleports, give just 1 log at a time. - Intended
Trees that are cut down don't have stumps
No message when trying to mine ore in resource dungeon without a pickaxe. not sure if also on other locations

Fixed
 
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Bug List
Bugs:
-Client is irregularly small
-Loading screen for client is still buggy, the loading bar goes off the screen
-The hover info in resizable mode goes off the screen. i.e. hover the money pouch The info will go off the right isde of the client
-uptime is alwyas 1 day off
-onOpen() in Shop class possibly not running
-Trying to rake a patch instead inspects it. But using a rake on the patch is fine
-Patch model is always non-weeded. Even after weeding it and planting in it
-Kalphite queen teleport no longers has 'N/A' but it doesn't select
-auto attacks still resetting on kills. Tested at yaks with ags
-oziach store empty. (intended?)
-cant walk into furnace area in edgeville
 
Bug List
@ItsStino lmk when you're online i have some task for you
Hey man, I'm on now for a little bit, pm me the task I'll do what I can, haven't stopped at any good spots with Wi-Fi yet, headed through Nevada. Got stable internet for about an hour or two.
 
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Hey man, I'm on now for a little bit, pm me the task I'll do what I can, haven't stopped at any good spots with Wi-Fi yet, headed through Nevada. Got stable internet for about an hour or two.
I will pm you the task on discord
 
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Couple of fixes:

- DBolts special fixed
- Scorpia now poisons you
- Corp beast is meant to be killed with a spear but i can remove this. I'll leave it on for now
- Duel arena smuggle fixed
- Ancient altar moved
- "Empty" now asks you to use the decantor at home
- Fixed sgs
 
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Jigsaw
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Easter 2017
Bug List
Bugs:
  1. SytheScape Guards are named Vencillio Guard in chat.
  2. None of the SytheScape guard chat options capitalize "I".
  1. Barrelchest has no walk animation.
  2. Males can wear the Princess outfit, and presumably vice versa.
  3. Equipment interface doesn't render the player model.
  4. The building directly south of home has nice floor textures.
  1. Buying items at shops doesn't accept coin pouch money.
  2. Tomatoes are inedible.
  3. You must be right next to the voting booth to interact with it.
  4. Make-X appears even when you only have one of the crafting component in the inventory.
  5. Drop guide interface doesn't work.
  6. You need top be right next to the silver stall for it to work.
  7. Using the minimap to path find across the river causes you to become Jesus. It also got me stuck: http://prntscr.com/eu1w6u
  8. Talking to Membership and entering an invalid token causes him to freeze up ("please wait..." gets stuck at the bottom)
  9. I know they're not implemented, but Kitchen Knives are... unique... http://i.imgur.com/6ZnFnIf.gif
 
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Quick update. Took a while but i finished implementing redwoods into the rsps. These can now be chopped and fm. Woodcutting shrine will also accept them as an offering for a chance to get wc pets.

I also managed to fix the essence mine. Not entirely fixed.

d11aac7e0d8e0deabafd88fec41da20e.png
 
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Bug List
List:
-When creating character the design is reset to default but the colors stay.
-"Enter Name" when betting GP.
- "Man" npc continues to move even while in combat. Not too sure if thats the same for all.
- 7 Types of "Man" in Monster Drop Guide but they're all the same.
- Mac is "null" in Dialog box
- When opening interface such as Nieve's rewards and then trying to open assignments the option is logged but nothing happens still just in Rewards window.
- Aberrent spectres don't debuff on hit.
- Spec bar remains green even when 0% special attack.
- When target dies during startup attack animation it goes through and hits.
- Leveling up HP when at 0 replenishes and makes you survive.
- When linking sythe account change "enter name" to "Enter Sythe Token Code:"
- Make it known that they can right click the money pouch to pay by pouch.
- Combining Loop and Tooth half does not give crafting exp.
- When spam Pickpocketing Men it interrupts sequence.
Suggestions:
Link Option 1,2,3 to keyboard buttons 1,2,3
Link Click here for next to SPACE
 
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Bug List
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