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Bringing Le Kingdoms back (miniranks to be won)

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Just to confirm, 2 turns a day instead of a turn every 5 minutes? That seems a bit... Long.
 
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Already fixed laggy chat and most of the drop out problems. Working on adding items now. The first of which will be time turner which new players will get allowing them to progress their kingdom up to 20 turns into the game without waiting for the world to turn.

Will add some more items etc later.
 
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I am loving the idea of new items.

I'd like to see either a change in the array order, or a change in the display on the table. If resources are listed first, starting with tradeables followed by untradeables, it would be much easier to see.

My biggest concern is the global notifications not working sometimes. I want to be able to see everything that people are doing!

Two turns per day might be a bit much, and it seems like it'd be very hard to actually do anything: Protection would last for a day and a half, and shield for 12 hours. There's still the attack then shield problem. Perhaps shield and protection would be better if they can be cast ONLY if you haven't attacked - so that it's a defensive mechanism rather than the offensive mechanism that it is.
 
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I am loving the idea of new items.

I'd like to see either a change in the array order, or a change in the display on the table. If resources are listed first, starting with tradeables followed by untradeables, it would be much easier to see.

My biggest concern is the global notifications not working sometimes. I want to be able to see everything that people are doing!

Two turns per day might be a bit much, and it seems like it'd be very hard to actually do anything: Protection would last for a day and a half, and shield for 12 hours. There's still the attack then shield problem. Perhaps shield and protection would be better if they can be cast ONLY if you haven't attacked - so that it's a defensive mechanism rather than the offensive mechanism that it is.

Jump on now if you're not busy and we can chat about it
 
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Trying this out now. Sounds like something i'd liek.

Edit: How do I get more materials? Do they come automatically from my farms and quarrys? Also, how do I get more soldiers?
 
In Memory of Jon
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I'd suggest higher horse output. Right now I'm getting ~1 horse per stable a turn. IDK if that's just me or a glitch or what.

You should bring back shield for a lower price, 1000 runes for 1 turn protection.

You should also put a cap on gifting per turn. Like seriously don't wanna be that guy but shawty's getting like 50k gc a turn from thatguy1234 and it's increasing every turn. Maybe like a 1-5k cap per turn.
 
I'd suggest higher horse output. Right now I'm getting ~1 horse per stable a turn. IDK if that's just me or a glitch or what.

You should bring back shield for a lower price, 1000 runes for 1 turn protection.

You should also put a cap on gifting per turn. Like seriously don't wanna be that guy but shawty's getting like 50k gc a turn from thatguy1234 and it's increasing every turn. Maybe like a 1-5k cap per turn.

lol -.-





u should put a limit on protection too. or else people are just gonna protect forever and no one will fight
 
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shawty
 
In Memory of Jon
Gohan has AIDS
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World turned but my world didn't update. Still have the same GC, wood, food, etc. from the last turn. Glitch?
 
In Memory of Jon
Gohan has AIDS
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Glitches with defence rating spying. Someone has 100 battlements and 2,000 soldiers yet it shows up over 900 million defence rating.

Yet to understand the attacking mechanics in this game. I'd attack someone with 0 defence rating and lose all my siege towers and soldiers... I'd recommend a method to attack using a certain amount of soldiers instead of having to risk them all. For example: "!attack hamouze 500" would send 500 soldiers.

Also, any chance you'd be considering expanding the max item limit?
 
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