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Best woodcutting scripts?

tenacs willow chopper for sure for willows and for yews it would be dont panics yew chopper
 
tenac's willow chopper is the best exp wise i used it to get 99 wc on an account of mine.
 
Silent Willow is ok. Heres one:

Code:
/*
 * This is a WoodCutting Version Of Linux_communists RimmingtonAnythingMiner.
 * Made to cut Yews In Fallador
 * 
 * 000000000000000000000000000000000 Instructions: Start in Fallador for best
 * results Number Of Arguments: 0 Thank you for using my script
 * 000000000000000000000000000000000
 */
import com.speljohan.rsbot.script.*;
import com.speljohan.rsbot.script.wrappers.*;

public class YewCutter extends Script {
	public static final int WOODCUTTING_STAT = Skills
			.getStatIndex("Woodcutting");

	int GambleInteger; // ================More antiban version 1.1 update
	/*
	 * The RSTiles Required.
	 */

	public static final RSTile[] ToYews = new RSTile[] {
			new RSTile(3007, 3344), new RSTile(3008, 3326),
			new RSTile(3016, 3314), new RSTile(3018, 3315) };
	public RSTile[] ToBank = reversePath(ToYews);

	public final int[] Bank = new int[] { 11758 };
	public final int[] Yews = new int[] { 1309, 1515 };
	public final int[] Axes = new int[] { 87, 12, 88, 203, 204, 405, 594 };

	public double getVersion() {
		return 1.0;
	}

	public String getName() {
		return "Yew Cutter";
	}

	public String getAuthor() {
		return "Linux_Communist and Forever_madness";
	}

	public boolean onStart(String[] args) {
		log("--------------------------------------------------------------");
		log("Welcome to YewCutter by Forever_madness");
		log("Script is iniating...");
		log("Start point = bank");
		log("Does not have deathwalk so please have a highleveled character");
		log("Runs away from fights though :P");
		log("--------------------------------------------------------------");
		ToBank = randomizePath(ToBank, 2, 2);
		return true;
	}

	public int loop() {

		if (getMyPlayer().isMoving()) {
			return Antiban();

		}
		if (!isInventoryFull() && distanceTo(ToBank[0]) <= 9) {
			RSObject Yews = findObject(getWoodCuttingLevel());
			if (ToYews != null) {
				atObject(Yews, "Chop");
				Antiban();
				log("Cut one yew...");
				return random(500, 1000);
			}
		}

		if (isInventoryFull() && distanceTo(ToBank[0]) <= 9) {
			log("Banking....");
			walkPathMM(ToBank, 25);
			return random(500, 1000);
		}

		if (isInventoryFull() && distanceTo(ToBank[ToBank.length - 1]) <= 9) {
			RSNPC banker = getNearestNPCByName("Banker");
			log("Banked");
			if (banker != null) {
				atNPC(banker, "Bank");
				bank.depositAllExcept(Axes);
				return random(500, 1000);
			}
		}

		if (!isInventoryFull() && distanceTo(ToBank[ToBank.length - 1]) <= 9) {
			setRun(true);
			log("Run is set and we are going to cut!");
			openTab(TAB_INVENTORY);
			walkPathMM(ToBank, 25);
			return random(500, 1000);
		}
		return random(500, 1000);
	}

	// Method below is by Mx1000/DJARNO
	private int Antiban() {
		GambleInteger = random(1, 3);
		if (GambleInteger == 1) {
			wait(random(2000, 2000));
		}
		if (GambleInteger == 2) {
			int intx = random(0, 750);
			int inty = random(0, 500);
			log("We Move Mouse To : " + intx + " " + inty);
			moveMouse(0, 0, intx, inty);
		}
		return random(1000, 1500);
	}

	public boolean hasAxe() {
		return inventoryContains(Axes);
	}

	public int[] getWoodCuttingLevel() {
		int woodcuttingLevel = skills.getCurrentSkillLevel(WOODCUTTING_STAT);
		if (woodcuttingLevel < 60) {
			log("WoodCuttingLevel Not High Enough Wont Cut");
			log("Null...");
			return null;
		} else if (woodcuttingLevel > 60) {
			log("High Enough Will Cut");
			return Yews;

		}
		return Yews;
	}

	public void runAway() { // Method by linux Communist :P
		RSTile foo, foo2;
		foo = getMyPlayer().getLocation();
		setRun(true);

		foo2 = new RSTile(foo.getX() + 10, foo.getY() + 10);

		walkTileMM(foo2);
		wait(random(17000, 20000));
		walkTileMM(foo);
	}
}

Not sure how good that is though.
 
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