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beating turmoil zerkers/pures

Discussion in 'RuneScape 3 General' started by mr popo, Mar 8, 2012.

  1. mr popo

    mr popo Member

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    beating turmoil zerkers/pures

    hey sythe , I was thinking about making a turmoil zerker but seeing as these accounts are getting so popular these days Im not so sure .

    So my question is what sort of account would be best to beat turmoil zerkers / pures or are these just the best type of account at this level period ?
     
  2. ifh

    ifh Apprentice

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    beating turmoil zerkers/pures

    60 attack 70 def armadyl storm tank.

    Honestly, I'd make a turm zerker.
     
  3. yujee

    yujee Forum Addict

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    beating turmoil zerkers/pures

    If you want to go zerk the most popular ones atm are like
    60-80 attack
    99 strength/mage/range
    45 defence
    95 prayer
    or you can be an oldschool zerk and get 60-99 attack and leave 52 prayer

    for pures most popular ones are;
    60 attack, 45-52 prayers
    80 attack, 52 prayer w/Cmaul
    60 attack turm pures

    all I can think of atm
     
  4. Vodka.Please

    Vodka.Please Forum Addict

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    beating turmoil zerkers/pures

    80 attack + chaotic + 52 pray > 60 attack + 95 pray. Check the statistics and do a little research. The only downside is that they will SS if you smite.
     
  5. Pleasure

    Pleasure Forum Addict
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    beating turmoil zerkers/pures

    I would make an range tank. They've never let me down.
     
  6. Duly

    Duly Guru
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    beating turmoil zerkers/pures

    Attack: 1
    Strength: 1
    Defence: 90
    Constitution: 90
    Magic: 94
    Prayer: 52
    Ranged: 99
    Summoning: 1

    Your only 100 combat meaning that you will poo on any zerka that try's to touch you.
     
  7. ifh

    ifh Apprentice

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    beating turmoil zerkers/pures


    Not really, soul split is a lot better than smite, and when using dragon claws/dds the turmoil zerker will hit higher.
     
  8. Vodka.Please

    Vodka.Please Forum Addict

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    beating turmoil zerkers/pures

    "The 60 attack build does not have the accuracy in the D scim even with Turmoil to effectively combat the 80 attack builds huge boost in accuracy."

    "The 80 attack build has a significantly higher max hit than the 60 attack one, that coupled with the accuracy and the frequency those rapier hits are going to come at will prove significantly better than the 60 attack with Turmoil."


    ....

    "60 99 45 with Turmoil and 99 HP = 99 combat.
    The max hit with Dragon Scimitar is roughly 420.

    80 99 45 with 45 Prayer and 99 HP = 99 combat.
    The max hit with Chaotic Rapier is roughly 460
    The max hit with Chaotic Longsword is roughly 500 (cls is just a tick slower than dscim)
    The max hit with Korasi's Sword is rougly 390 (same speed as dscim with a useful special that hits about 600)

    Not only does the second build have more weapons available to it - it's more accurate, and hits higher with chaotic. Soul split is countered with protection prayers, pro melee if someone soul splits you and leechs aren't something to concern yourself with, because they can't be activated when turmoil is on. "


    ....

    "i don't think everyone pk's like scim -> scim -> spec -> spec. If not dead, TELE@@@

    The point people are trying to make is that, with 80 attack, a chaotic can get you kills if your dds didn't kill."


    ________________


    All quotes from a discussion we had on different forums.
     
  9. Kratom

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    beating turmoil zerkers/pures

    Basically, if one's spec weapon is claws - 60 att zerker has the upper hand.
    If the spec weapon is korasi - 80 att zerker will win.
     
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