kipjes bende
Member
- Joined
- Feb 2, 2009
- Sythe Gold
- 0
- Messages
- 70
Video added!
Just sat on TeamViewer with this guy for an hour or so, helped me out when he didn't have to. Made a little Alching script! This guy knows what he is talking about and i can assure you his script will be of a high quality.
If i had the gold myself id purchase for sure!
From looking at the video i doubt the Profit/H is 7-10m
0:30 - 1:30 Making 108k profit, including x1 being caught = about 6.5m an hour and that's if you're lucky enough to only get caught once every minute.
On the other hand i'm pretty sure you'd get more sales if you put it into a client, because when people like to bot they also like to do other things on there computers.
program BSScript;
{$I SRL/SRL.scar}
var HP_Check: Integer;
const Username = '';
Password = '';
Script = 1; // 1 = Paladin Thiever
// 2 = Black Knight Killer
// 3 = Magic Axe Killer
// 4 = Hill Giant Killer
// 5 = Fire Rune Buyer
// 6 = Nature Rune Buyer
Eating = True; // Defines if the script eats (Sharks).
GTAB_COMBAT = 'combat';
GTAB_STATS = 'stats';
GTAB_QUEST = 'quest';
GTAB_INV = 'inventory';
GTAB_EQUIP = 'equip';
GTAB_PRAYER = 'prayer';
GTAB_MAGIC = 'magic';
GTAB_FRIENDS = 'friends';
GTAB_IGNORE = 'ignore';
GTAB_LOGOUT = 'logout';
GTAB_OPTIONS = 'options';
GTAB_EMOTES = 'emotes';
GTAB_MUSIC = 'music';
FMSX1 = 7; //Main Screen top-left corner X value.
FMSY1 = 5; //Main Screen top-left corner Y value.
FMSX2 = 517; //Main Screen bottom-right corner X value.
FMSY2 = 337; //Main Screen bottom-right corner Y value.
FMMX1 = 555;
FMMY1 = 5;
FMMX2 = 724;
FMMY2 = 151;
FMSCX = 263; //Main Screen center X value.
FMSCY = 206; //Main Screen center Y value.
FMIX1 = 547; //Inventory top-left corner X value.
FMIY1 = 205; //Inventory top-left corner Y value.
FMIX2 = 740; //Inventory bottom-right corner X value.
FMIY2 = 467; //Inventory bottom-right corner Y value.
procedure ClickTab(x, y: Integer);
begin
if not (GetColor(x, y) = 1778795) then begin
Mouse(x, y, 1, 1, True);
end;
end;
procedure F_SetAngle(Highest : Boolean);
begin
KeyDown((Integer(not Highest) * 2) + 38);
Sleep(1000 + Random(300));
KeyUp((Integer(not Highest) * 2) + 38);
Wait(500 + Random(100));
end;
procedure F_GameTab(GTab: String);
begin
case GTab of
'combat': ClickTab(532, 176);
'stats': ClickTab(567, 171);
'quest': ClickTab(599, 172);
'inventory': ClickTab(632, 171);
'equip': ClickTab(666, 171);
'prayer': ClickTab(706, 174);
'magic': ClickTab(737, 171);
'friends': ClickTab(569, 469);
'ignore': ClickTab(598, 470);
'logout': ClickTab(632, 470);
'options': ClickTab(671, 476);
'emotes': ClickTab(698, 482);
'music': ClickTab(740, 469);
end;
end;
function FullHP: Boolean;
begin
F_GameTab(GTAB_STATS);
if (CountColorTolerance(65535, 647, 209, 661, 222, 15) = CountColorTolerance(65535, 659, 221, 673, 234, 15)) then begin
Result := True;
end else begin
F_GameTab(GTAB_INV);
Result := False;
end;
end;
procedure AlchAddyPlate;
var x, y: Integer;
begin
if (FindColorTolerance(x, y, 4873802, FMIX1, FMIY1, FMIX2, FMIY2, 5)) then begin
Mouse(x, y, 2, 3, True);
end;
end;
procedure Alch;
var x, y: Integer;
begin
if (FindColorTolerance(x, y, 4873802, FMIX1, FMIY1, FMIX2, FMIY2, 5)) then begin
F_GameTab(GTAB_MAGIC);
Mouse(716, 335, 1, 1, True);
Wait(400+Random(100));
AlchAddyPlate;
Wait(1700+Random(100));
F_GameTab(GTAB_INV);
end;
end;
procedure ClickAttack(x, y: Integer);
begin
Mouse(x, y, 0, 0, True);
Wait(200 + Random(500));
Wait(2200 + Random(500));
end;
procedure ClickPickpocket(x, y: Integer);
begin
Mouse(x, y, 0, 0, False);
Wait(200 + Random(500));
Mouse(x, y+40, 1, 1, True);
Wait(1500 + Random(300));
end;
function F_InFight: Boolean;
var x, y: Integer;
begin
Result := False;
if (FindColorTolerance(x, y, 65280, 221, 119, 283, 169, 5)) then begin
Result := True;
end;
end;
procedure RelocateToNPC;
var x, y: Integer;
begin
if (FindColorTolerance(x, y, 195836, FMMX1, FMMY1, FMMX2, FMMY2, 10)) then begin
Mouse(x, y, 1, 1, True);
Wait(2500+Random(500));
end;
end;
function F_FightAt(x, y: Integer): Boolean;
begin
Result := False;
{if (FindColorTolerance(x, y, 65280, x-30, y-10, x+30, y, 5)) then begin
Result := True;
end;}
end;
// Black Knight: 460553 (CCT: 150);
// Paladin: 7434875 (CCT: 150);
// Magic Axe: 2843259 (CCT: 100);
// Hill Giant: 8039378 (CCT: 100);
procedure Attack(Color, CCT: Integer; Click: String);
var AttackTP: TPoint;
AttackTPA: TPointArray;
AttackATPA: T2DPointArray;
i, x, y, AttackHigh: Integer;
begin
if (FindColorsSpiralTolerance(x, y, AttackTPA, Color, FMSX1, FMSY1, FMSX2, FMSY2, 15)) then
begin
SortTPAFrom(AttackTPA, Point(MSCX, MSCY));
AttackATPA := TPAtoATPAEx(AttackTPA, 10, 10);
AttackHigh := High(AttackATPA);
for i := 0 to AttackHigh do
begin
if (i > 15) then begin
RelocateToNPC;
Break;
end;
AttackTP := MiddleTPA(AttackATPA[i]);
if not (F_FightAt(AttackTP.X, AttackTP.Y)) then begin
MMouse(AttackTP.X, AttackTP.Y, 3, 3);
Wait(100);
if (CountColorTolerance(1040102, 73, 3, 381, 19, 70)>CCT) then
begin
GetMousePos(x, y);
case Click of
'pickpocket': ClickPickpocket(x, y);
'attack': ClickAttack(x, y);
end;
Break;
end;
end;
end;
end;
end;
function HP_Checks: Boolean;
begin
Result := False;
if (HP_Check >= 5) then begin
HP_Check := 0;
Result := True;
end;
Inc(HP_Check);
end;
procedure Eat;
var x, y: Integer;
begin
if (HP_Checks) then begin
if not (FullHP) then begin
F_GameTab(GTAB_INV);
if (FindColorTolerance(x, y, 6782103, FMIX1, FMIY1, FMIX2, FMIY2, 9)) then begin
Mouse(x, y, 2, 3, True);
end;
end else begin
Writeln('HP is full.');
end;
F_GameTab(GTAB_INV);
end;
end;
function F_LoggedIn: Boolean;
begin
Result := True;
if (GetColor(180, 112) = 11184810) then begin
Result := False;
end;
end;
procedure F_LogIn;
begin
Mouse(273, 193, 2, 2, True);
TypeSend(Username);
Wait(300);
TypeSend(Password);
Wait(2000);
Wait(500+Random(500));
end;
procedure F_LogOut;
begin
F_GameTab(GTAB_LOGOUT);
Wait(100);
Mouse(639, 376, 1, 1, True);
end;
procedure PaladinThiever;
begin
repeat
ClearDebug;
Writeln('Preparing to pickpocket.');
Attack(5552103, 100, 'pickpocket');
Alch;
if (Eating) then begin
Eat;
end;
until(False);
end;
procedure BlackKnightKiller;
begin
repeat
ClearDebug;
Writeln('Preparing to attack.');
Attack(1184277, 150, 'attack');
F_GameTab(GTAB_INV);
F_GameTab(GTAB_STATS);
while (F_InFight) do begin
if (Eating) then begin
Eat;
end;
Wait(1000);
ClearDebug;
Writeln('We are fighting.');
end;
until(False);
end;
procedure MagicAxeKiller;
begin
repeat
ClearDebug;
Writeln('Preparing to attack.');
Attack(2843259, 100, 'attack');
F_GameTab(GTAB_INV);
F_GameTab(GTAB_STATS);
while (F_InFight) do begin
if (Eating) then begin
Eat;
end;
Wait(1000);
ClearDebug;
Writeln('We are fighting.');
end;
until(False);
end;
procedure HillGiantKiller;
begin
repeat
ClearDebug;
Writeln('Preparing to attack.');
Attack(8039378, 100, 'attack');
F_GameTab(GTAB_INV);
F_GameTab(GTAB_STATS);
while (F_InFight) do begin
if (Eating) then begin
Eat;
end;
Wait(1000);
ClearDebug;
Writeln('We are fighting.');
end;
until(False);
end;
procedure FireBuyer;
begin
repeat
Mouse(284, 84, 0, 0, False);
Wait(150);
Mouse(284, 164, 0, 0, True);
Wait(150);
until(False);
end;
procedure NatureBuyer;
begin
repeat
Mouse(333, 132, 0, 0, False);
Wait(150);
Mouse(333, 212, 0, 0, True);
Wait(150);
until(False);
end;
procedure Debug;
begin
Writeln(IntToStr(CountColorTolerance(65535, 710, 210, 741, 236, 15)));
end;
begin
SetupSRL;
if not (F_LoggedIn) then begin F_LogIn; end;
case Script of
0: Debug;
1: PaladinThiever;
2: BlackKnightKiller;
3: MagicAxeKiller;
4: HillGiantKiller;
5: FireBuyer;
6: NatureBuyer;
end;
end.
Bump.
<3
PS added banking like i said to youit was damn hard. lol
Still in test fase anyways... but it works.
Good to hear mate just makes the script even better.
Getting tired of the script cant find the teleport guy-.-...
Still searching for sollution....
it click it alright, but when some1 move over him i want the script to wait and repeat until found and THEN click.
Right now it just move on without clicking teleporter. this bug the whole script out![]()
reported.
friendly bumps are not allowed
Shit look out we got a Badass over here.

