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Basic Armor System

Should the armor system be attribute based

  • Yes

    Votes: 4 40.0%
  • Nah, just leave items as items, no mods.

    Votes: 6 60.0%

  • Total voters
    10

jdsfighter

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I was thinking about how the armor and weapon system should work. Should it be like runescape and the items just be better up by type or should be build off of runescape's system or should we make item "shells." By this I mean should we make basic items that can be spawned with a multitude of attributes. Different attack rates, defense levels, character attributes, added abilities, etc.
 
I'm just for all keeping it simple, but with different wield modes, for example let a shield have a huge def bonus, then The warrior is the tank class. med damage/ high def, while the Assasin/Rogue/Ninja has the duel wield option
with med armor.
 
I like the mods idea personaly. that way people can't be like "I have better equipment than you, your a noob" just from looking at you. Also in pvp i think its funner to not know exactly what your up against. Also a disadvantage is that it might mess with the economy. Like in maplestory(this is from personal experience) It seems like theres all these weapons with +5 jump or whatever and no one really seems to know the price.
 
Head
Shoulder1
Shoulder2
Chest
Gloves
Necklace
Ring1
Ring2
Ring3
Ring4
Ring5
Leggings
Anklets
Boots

Each can be equipped with an attatchment made by other players. (I smell professions :) )
 
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