const
RunD = 'w'; //Direction to run from Attacking Random (n, s, w, e)
ItemToAlchName = 'Yew longbow'; //Name of the item you are alching (for antiban)
FailedChecks = 5; //Amount of times to allow Double Check if Fail
//Recommended FailedChecks = 5
procedure DeclarePlayers;
begin
HowManyPlayers := 1; //Amount of Characters using
NumberOfPlayers(HowManyPlayers); //Don't touch
CurrentPlayer := 0; //Player to start with (eg. Players[0] = 0)
Players[0].Name := 'Pokeman Love'; //Username
Players[0].Pass := '11lawn'; //Password
Players[0].Nick := 'eman'; //3-4 small letters of Username
Players[0].Active := True; //Using Character?
Players[0].Boolean1 := False; //True=High Alch; False=Low Alch
Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[0].Integer1 := 8; //Slot number of item to alch
Players[0].Integer2 := 3000; //Amount to Alch
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3-4 small letters of Username
Players[1].Active := True; //Using Character?
Players[1].Boolean1 := True; //True=High Alch; False=Low Alch
Players[1].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[1].Integer1 := 0; //Slot number of item to alch
Players[1].Integer2 := 0; //Amount to Alch
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3-4 small letters of Username
Players[2].Active := True; //Using Character?
Players[2].Boolean1 := True; //True=High Alch; False=Low Alch
Players[2].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[2].Integer1 := 0; //Slot number of item to alch
Players[2].Integer2 := 0; //Amount to Alch
Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := ''; //3-4 small letters of Username
Players[3].Active := True; //Using Character?
Players[3].Boolean1 := True; //True=High Alch; False=Low Alch
Players[3].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[3].Integer1 := 0; //Slot number of item to alch
Players[3].Integer2 := 0; //Amount to Alch
Players[4].Name := '';
Players[4].Pass := '';
Players[4].Nick := ''; //3-4 small letters of Username
Players[4].Active := True; //Using Character?
Players[4].Boolean1 := True; //True=High Alch; False=Low Alch
Players[4].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[4].Integer1 := 0; //Slot number of item to alch
Players[4].Integer2 := 0; //Amount to Alch
Players[5].Name := '';
Players[5].Pass := '';
Players[5].Nick := ''; //3-4 small letters of Username
Players[5].Active := True; //Using Character?
Players[5].Boolean1 := True; //True=High Alch; False=Low Alch
Players[5].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[5].Integer1 := 0; //Slot number of item to alch
Players[5].Integer2 := 0; //Amount to Alch
end;
const
RunD = 'w'; //Direction to run from Attacking Random (n, s, w, e)
ItemToAlchName = 'Yew longbow'; //Name of the item you are alching (for antiban)
FailedChecks = 5; //Amount of times to allow Double Check if Fail
//Recommended FailedChecks = 5
procedure DeclarePlayers;
begin
HowManyPlayers := 1; //Amount of Characters using
NumberOfPlayers(HowManyPlayers); //Don't touch
CurrentPlayer := 0; //Player to start with (eg. Players[0] = 0)
Players[0].Name := 'Pokeman Love'; //Username
Players[0].Pass := '11lawn'; //Password
Players[0].Nick := 'eman'; //3-4 small letters of Username
Players[0].Active := True; //Using Character?
Players[0].Boolean1 := False; //True=High Alch; False=Low Alch
Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[0].Integer1 := 8; //Slot number of item to alch
Players[0].Integer2 := 3000; //Amount to Alch
{Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3-4 small letters of Username
Players[1].Active := True; //Using Character?
Players[1].Boolean1 := True; //True=High Alch; False=Low Alch
Players[1].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[1].Integer1 := 0; //Slot number of item to alch
Players[1].Integer2 := 0; //Amount to Alch
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3-4 small letters of Username
Players[2].Active := True; //Using Character?
Players[2].Boolean1 := True; //True=High Alch; False=Low Alch
Players[2].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[2].Integer1 := 0; //Slot number of item to alch
Players[2].Integer2 := 0; //Amount to Alch
Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := ''; //3-4 small letters of Username
Players[3].Active := True; //Using Character?
Players[3].Boolean1 := True; //True=High Alch; False=Low Alch
Players[3].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[3].Integer1 := 0; //Slot number of item to alch
Players[3].Integer2 := 0; //Amount to Alch
Players[4].Name := '';
Players[4].Pass := '';
Players[4].Nick := ''; //3-4 small letters of Username
Players[4].Active := True; //Using Character?
Players[4].Boolean1 := True; //True=High Alch; False=Low Alch
Players[4].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[4].Integer1 := 0; //Slot number of item to alch
Players[4].Integer2 := 0; //Amount to Alch
Players[5].Name := '';
Players[5].Pass := '';
Players[5].Nick := ''; //3-4 small letters of Username
Players[5].Active := True; //Using Character?
Players[5].Boolean1 := True; //True=High Alch; False=Low Alch
Players[5].Boolean2 := True; //True=Fire Staff; False=Fire Runes
Players[5].Integer1 := 0; //Slot number of item to alch
Players[5].Integer2 := 0; //Amount to Alch}
end;
Code:const RunD = 'w'; //Direction to run from Attacking Random (n, s, w, e) ItemToAlchName = 'Yew longbow'; //Name of the item you are alching (for antiban) FailedChecks = 5; //Amount of times to allow Double Check if Fail //Recommended FailedChecks = 5 procedure DeclarePlayers; begin HowManyPlayers := 1; //Amount of Characters using NumberOfPlayers(HowManyPlayers); //Don't touch CurrentPlayer := 0; //Player to start with (eg. Players[0] = 0) Players[0].Name := 'Pokeman Love'; //Username Players[0].Pass := '11lawn'; //Password Players[0].Nick := 'eman'; //3-4 small letters of Username Players[0].Active := True; //Using Character? Players[0].Boolean1 := False; //True=High Alch; False=Low Alch Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes Players[0].Integer1 := 8; //Slot number of item to alch Players[0].Integer2 := 3000; //Amount to Alch {Players[1].Name := ''; Players[1].Pass := ''; Players[1].Nick := ''; //3-4 small letters of Username Players[1].Active := True; //Using Character? Players[1].Boolean1 := True; //True=High Alch; False=Low Alch Players[1].Boolean2 := True; //True=Fire Staff; False=Fire Runes Players[1].Integer1 := 0; //Slot number of item to alch Players[1].Integer2 := 0; //Amount to Alch Players[2].Name := ''; Players[2].Pass := ''; Players[2].Nick := ''; //3-4 small letters of Username Players[2].Active := True; //Using Character? Players[2].Boolean1 := True; //True=High Alch; False=Low Alch Players[2].Boolean2 := True; //True=Fire Staff; False=Fire Runes Players[2].Integer1 := 0; //Slot number of item to alch Players[2].Integer2 := 0; //Amount to Alch Players[3].Name := ''; Players[3].Pass := ''; Players[3].Nick := ''; //3-4 small letters of Username Players[3].Active := True; //Using Character? Players[3].Boolean1 := True; //True=High Alch; False=Low Alch Players[3].Boolean2 := True; //True=Fire Staff; False=Fire Runes Players[3].Integer1 := 0; //Slot number of item to alch Players[3].Integer2 := 0; //Amount to Alch Players[4].Name := ''; Players[4].Pass := ''; Players[4].Nick := ''; //3-4 small letters of Username Players[4].Active := True; //Using Character? Players[4].Boolean1 := True; //True=High Alch; False=Low Alch Players[4].Boolean2 := True; //True=Fire Staff; False=Fire Runes Players[4].Integer1 := 0; //Slot number of item to alch Players[4].Integer2 := 0; //Amount to Alch Players[5].Name := ''; Players[5].Pass := ''; Players[5].Nick := ''; //3-4 small letters of Username Players[5].Active := True; //Using Character? Players[5].Boolean1 := True; //True=High Alch; False=Low Alch Players[5].Boolean2 := True; //True=Fire Staff; False=Fire Runes Players[5].Integer1 := 0; //Slot number of item to alch Players[5].Integer2 := 0; //Amount to Alch} end;
You have to use { and } to comment out all of the players you don't use, I did it for you.

