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Amble Alcher

Yeah, but the anti ban needs work. I made it more probable when i ran it.

here's my prog.


<><><><><><><><><>Ample Alcher<><><><><><><><>
Current Character: asdf
Items Alched for asdf: 749
Items Left for asdf: 751
Total Alched: 749
Levels Gained for asdf: -57
XP Gained for asdf: 48685
Total XP Gained: 48685
Worked for: 59 Minutes, and 26 Seconds
<><><><><><><><><><><><><><><><><><><><><><><><>
 
it says "cant find nature rune(S)" i tried putting them in the first spot, 2nd spot and 3rd spot , it wont find them, it just logs out
 
Did you specify what Inventory slot you had them in, in the script? I believe you put that in the players array. Also, try a different world. I believe his script uses bitmaps and sometimes the colors change in runescape. Hope I helped.

P.s. check and make sure your using 32 bit color, V Bright in Runescape & Low settings.

Code:
procedure DeclarePlayers;
begin
  HowManyPlayers := 1; //Amount of Characters using
  NumberOfPlayers(HowManyPlayers); //Don't touch
  CurrentPlayer := 0; //Player to start with (e. Players[0] = 0

  Players[0].Name := 'username'; //Username
  Players[0].Pass := 'pass'; //Password
  Players[0].Nick := 'asdf'; //3-4 small letters of Username
  Players[0].Active := True; //Using Character?
  Players[0].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[0].Integer1 := 16; //Slot number of item to alch
  Players[0].Integer2 := 1500; //Amount to Alch

end;

Should be found there.
 
Glad I helped :)
 
This thread has been pretty busy :). Thanks qqnore for helping out.

I updated the script. I made the anti-randoms more flexible and added some more anti-ban. However, I do need to spend a little more time on the anti-ban. It should still work fine if you run the script in a secluded area.

Once again, the script has been updated. Enjoy :D.

Edit: Won't let me edit it, Grr. If I can't do it by tomorrow, I'll just make a new post. Srry about the wait.
 
The reason I couldn't post it is because the script was already too big. I have zipped it, and you must download the attachment to get the script.

Sorry for the inconvenience.
 
i get errors when i run it heres an exact quote

[Runtime Error] : Out Of Range in line 31 in script C:\Program Files\SCAR 3.06\Scripts\Amble Alcher.scar

any ideas :|
 
Using brackets, {}, surround all the players that you are not using in the DeclarePlayers procedure.
 
Hmm... whereabouts in the DeclarePlayers procedure do i put it?

procedure DeclarePlayers;
begin
HowManyPlayers := 6; //Amount of Characters using
NumberOfPlayers(HowManyPlayers); //Don't touch
CurrentPlayer := 0; //Player to start with (e. Players[0] = 0

^^^whereabout in there? am i even in the right area lol
 
Code:
procedure DeclarePlayers;
begin
  HowManyPlayers := 6; //Amount of Characters using
  NumberOfPlayers(HowManyPlayers); //Don't touch
  CurrentPlayer := 0; //Player to start with (eg. Players[0] = 0)

  Players[0].Name := 'Username'; //Username
  Players[0].Pass := 'password'; //Password
  Players[0].Nick := 'ern'; //3-4 small letters of Username
  Players[0].Active := True; //Using Character?
  Players[0].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[0].Integer1 := 0; //Slot number of item to alch
  Players[0].Integer2 := 0; //Amount to Alch

  {Players[1].Name := '';
  Players[1].Pass := '';
  Players[1].Nick := ''; //3-4 small letters of Username
  Players[1].Active := True; //Using Character?
  Players[1].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[1].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[1].Integer1 := 0; //Slot number of item to alch
  Players[1].Integer2 := 0; //Amount to Alch

  Players[2].Name := '';
  Players[2].Pass := '';
  Players[2].Nick := ''; //3-4 small letters of Username
  Players[2].Active := True; //Using Character?
  Players[2].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[2].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[2].Integer1 := 0; //Slot number of item to alch
  Players[2].Integer2 := 0; //Amount to Alch

  Players[3].Name := '';
  Players[3].Pass := '';
  Players[3].Nick := ''; //3-4 small letters of Username
  Players[3].Active := True; //Using Character?
  Players[3].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[3].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[3].Integer1 := 0; //Slot number of item to alch
  Players[3].Integer2 := 0; //Amount to Alch

  Players[4].Name := '';
  Players[4].Pass := '';
  Players[4].Nick := ''; //3-4 small letters of Username
  Players[4].Active := True; //Using Character?
  Players[4].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[4].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[4].Integer1 := 0; //Slot number of item to alch
  Players[4].Integer2 := 0; //Amount to Alch

  Players[5].Name := '';
  Players[5].Pass := '';
  Players[5].Nick := ''; //3-4 small letters of Username
  Players[5].Active := True; //Using Character?
  Players[5].Boolean1 := True; //True=High Alch; False=Low Alch
  Players[5].Boolean2 := True; //True=Fire Staff; False=Fire Runes
  Players[5].Integer1 := 0; //Slot number of item to alch
  Players[5].Integer2 := 0; //Amount to Alch}
end;

Open up Scar and copy that in there. That is how it would look if you are using 1 player. If you are using more than 1 then just move around the first {.
 
im in duel arena so no randoms xD, go low population world arena and alch without gay randoms
 
Yo dude nicely done
 
It says I have incorrect magic level, but I'm 63 mage.

Grr, again? I thought I fixed the bug. Thanks for telling, I'll try and fix it. I might just take out the mage level check. It's kinda useless anyway.

If anyone else gets this, please post.

BTW, 3 Hit Kay Oh, is this in the current version or an older one? Try redownload it and run again. Post if you get the same thing.
 
I had the same bug. Had 55 magic on my pure at the time & it told me Incorrect magic level. I just removed it from the script. Works fine now.
 
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