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Ambience 639

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roflmaodude1

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Current Project: Clan Wars​

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Ambience is a Runescape Private Server that originally began development around two years ago as of August.
We were originally named Evolution-X and we're simply picking up where we left off on Evolution-X,
with much more in mind. The project began using a Dementhium base with as little added as possible
to leave a lot of space for innovation.The server was never completed to the standards we wanted due
to new responsibilities the team members had to take care of, however we did go public at one point.
Around December of last year the team found a lack of time to get on the computer, as a result we had
to shutdown and the entire team left the private server community. Around June, I got in touch with as
many of the old team members as possible and notified them that I'd be starting up the old project again
around the start of the new school year. Due to the excitement of many of the team members and players,
and the new development capabilities of our team after their time independently studying, as well as the
incredible amount of suggestions being sent in, we got a jump start on production around the beginning of
August. Since the project resumed production we've programmed tons of neat features, with plenty more in
store. We've also rewritten a lot of the server's code, creating a lot of new security protocols, for the server
itself as well as players accounts.

You may be thinking to yourself, hmm I see a lot of RS2011 Remakes, what makes this different? The difference is, this server is not based off of that RS2011 Remake release, and we do not intend to remake runescape 2011. I'm here for a private server, NOT RUNESCAPE. This is Ambience 639.


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Server-Developers
  • Roflmaodude1
Website-Developers
  • Mike
Graphics Designers
  • Steven
Other Members
  • Jordan
  • Nathan
  • Ramon




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MySQL Integration.
  • MySQL Integration.
  • Forums Registration to Server Registration
  • Account Status Integration(Bans, Mutes, Rights)
  • Account Information Integration
  • World List
  • Player List
  • Server Updating(MySQL loading/saving; to/from server)
  • Game Frame Glitch Fixed
  • Fix known Dementhium Dupes

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World
  • GUI Panel for offline execution of server methods.
  • Rewrite Player Saving/Loading
  • Security protocols to prevent loss of player data
  • Server Security protocols.
  • All Packet Handlers

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Combat
  • Proper Bonuses.
  • Proper Accuracy.
  • PVP system.
  • PVM System.
  • All Weapon Specials
  • Proper Armor Effects.

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Quests
  • Custom Quests
  • Quest Reward Handler
  • Quest Points
  • Quest Tab

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Constitution
  • Torva, Pernix, Virtus Effects
  • Rocktails

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Prayer
  • Quick Prayers
  • Ancient Curses
  • Bones on Altar, All bones, Proper Graphics on Object, Player animation.

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RuneCrafting
  • All Altars Functioning
  • Proper bonus runes amounts as you level up.
  • Essence Pouches

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Construction
I have yet to decide whether or not I will add Summoning, Dungeoneering, and Construction. All I know for sure is none of these will be added until we are public.
  • Player Owned Houses
  • Furniture Creation
  • Upgradable Houses

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Summoning
I have yet to decide whether or not I will add Summoning, Dungeoneering, and Construction. All I know for sure is none of these will be added until we are public.
  • Followers
  • Followers Combat
  • Followers Inventory
  • Followers Features

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Dungeoneering
I have yet to decide whether or not I will add Summoning, Dungeoneering, and Construction. All I know for sure is none of these will be added until we are public.
  • Dungeon Floors
  • Bosses
  • Points
  • Dungeoneering Items
  • Rewards

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Agility
  • Gnome Stronghold Agility Course
  • Barbarian Outpost Agility Couse
  • Wilderness Agility Course
  • Brimhaven Agility Dungeon
  • Agility Shortcuts

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Herblore
  • Clean herbs
  • Unfinished potions
  • Complete potions

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Thieving
  • Pickpocketing
  • Multiple loot
  • Stall Thieving

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Crafting
  • Gem Crafting
  • Leather Crafting
  • Jewellery
  • Spinning

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Fletching
  • Bow Fletching
  • Arrows
  • Bolts
  • Crossbows

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Slayer
  • Slayer Tasks
  • All Slayer Masters Functional
  • Slayer Shop
  • Slayer Equipment

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Hunter
  • Traps
  • Prey

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Mining
  • All Rocks
  • Mine Living Rock Creatures Remains
  • All Pickaxes
  • Essence

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Smithing
  • All Items
  • Correct Requirements
  • Correct Bar Amounts
  • Proper Godsword Creation
  • Proper Dragonfire Shield Creation

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Fishing
  • All Fishing Spots, Correct Requirements(including Rock Tails and Cavefish)
  • Fishing Gloves Effects
  • Barbarian Fishing

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Cooking
  • All Fish
  • Pies
  • Cooking Gauntlets
  • Burning fish, correct rates with proper level to stop at.

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Firemaking
  • All Logs
  • Barbarian Firemaking

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Woodcutting
  • All Trees
  • All Axes
  • Birds Nests
  • Canoes

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Farming
  • Patches
  • Crops

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Bosses
  • Balance Elemental
  • King Black Dragon
  • Corporeal Beast
  • Revenants
  • Jad
  • Nex
  • Godwars
  • Frost Dragons
  • Nomad
  • Chaos Elemental
  • Tormented Demons

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Activities
  • Barrows
  • Duel Arena
  • Castle Wars
  • Warriors Guild
  • Custom Warriors Dungeon
  • Forinthry Dungeon
  • Pest Control
  • Gambling(Dicing, Flower Game, etc.)
  • Clan Wars
  • Stealing Creation


​
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Miscellaneous
  • Fairy Ring
  • Multiple methods of transportation
  • Boxing Ring(Exactly like Runescape)
  • Combat Ring
  • Safe PVP
  • Dangerous PVP
  • Wilderness
  • Tzhaar Shops(Exchange for Tokkul)
  • Donator Shops
  • Donator Island
  • Donator Features
  • Custom Titles
  • PK Points and shop(Undecided if I will implement this or not)
  • Points system for minigames
  • Pk Statuettes
  • Treasure Trails
  • Dwarf Multi-Cannon
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Client
  • Custom Crowns
  • Menu Bar
  • Website Application
  • Item List



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GUI Panel
The GUI panel was created entirely by me, it was originally developed a year ago when we first opened Evolution-X, it originally had a terrible frame that looked like it belonged on Windows XP, once we shut down Evolution-X I took a new direction with java, gaining a great understanding of the logic behind it, a newfound skill for developing Swing Applications, and increased my knowledge of the resources available to me through the standard Java libraries, as well as many external libraries offered across the web.
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Website Launcher
The website launcher was originally an idea offered to me by my site developer Mike during development of Evolution-X, he thought it would be a unique addition, however; at the time I didn't understand external libraries very well so a lot of the features of standard Web Browsers wouldn't work, after doing some research in my off time developing Java swing applications I came across a library that would offer the resources I needed to create a top of the line website application as an executable Jar file, the only issue I came across was integrating it to the client in a way that would support the use of both a 64-bit Virtual Machine as well as a 32-bit Virtual Machine, there was a simple solution to this problem with the standard java library, as you can see the program is functional, however the client with the integration has not yet been released for use by BetaTesters.
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Warrior's Dungeon
To kick off the new project, the team decided they wanted to do something entirely custom for the server, which brought forth the Warrior's Dungeon, initially intended to be a little area holding some NPCs for training, ultimately leading to the creation of our custom quest Exorcising Revenants; a quest to a great plot to gain access to the Forinthry Dungeon, the Boxing Ring, and 2 PVP Zones within the dungeon.
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Boxing Ring
The boxing ring is a simple addition, to be followed by the combat and fencing ring in the future. Meant purely for entertainment.
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Exorcising Revenants
When we were almost finished creating the Warriors Dungeon, we had a section that was entirely empty, we were thinking of adding Revenants in this section but I figured, why put something like that in a little custom dungeon, this being said Jordan immediately had the idea to create a custom quest, more of a Master quest. The Exorcising Revenants quest has features of modified versions of Runescape quests, just because they fit into the plot as we were going, originally the quest could be done in 15 minutes with one boss fight, seeing this being such a short quest we started spewing out ideas leading to several weeks of developing this quest, the initial boss was reprogrammed, making it a much harder battle, skin of the teeth win for even a maxed player, with several other boss fights increasing in difficulty through the progression of the quest. I tried to give Web-Developer Mike a quick walkthrough of this quest in an hour and a half before he had to go, we used Perfect rings and teleported to the key areas of the quest. In the end we ran out of time and had to skip more than half the quest. There is a lot of plot behind it, a lot of coding went into it, completing it was a very satisfying success and it has been considered the official kickstarter of the project.
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Fairy Ring
All Fairy Rings are entirely functional
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Bones On Altar
Bones on Altar is fully functional, proper player animation and Graphics on Object. We won't be using Guilded altars as we have not yet programmed Construction and I find it pointless to have a random Guilded Altar spawned when there's plenty of standard altars.
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Quick Prayers
Quick Prayers are fully functional, the glitch with cross-prayerbook quick prayers has been fixed, as well as the proper disabling of Quick Prayers when out of prayer points.
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Rune Crafting
Rune Crafting altars are accessible using the Tunnels in the Abyss, all Altars are fully functional granting the proper rune bonus as you increase levels.
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Cooking
There are multiple methods of cooking throughout the server, you can chop down a tree and light a fire, or access one of the many ranges throughout the server, nearly all ranges are working.
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Equipment Screen
When we got the server, there were many dupes and item loss glitches throughout the server. The Equipment screen didn't display the proper render animation, there was a lot of bugs through our interfaces. Price checker had dupes, the Duel arena interfaces were beyond buggy, there were loading errors with client frame sizes that would end up forcing the players to reload their clients, trading was pretty buggy. We have spent a great deal of time fixing bugs throughout the server, so I'll show you guys some of our interfaces properly written, more to come.
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Clan Wars
We are currently developing clan wars, we used a few incorrect config values on the interface so I'll add more media when I've found the proper config values(you can see where the config values glitch in the video).

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[video=youtube;I-EgA5jteuc]http://www.youtube.com/watch?v=I-EgA5jteuc[/video]
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We are looking for beta testers, who will receive unique ranks as well as unique features
when the server goes public, If you are interested feel free to contact me through one
of the following methods:
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Join the Team
We are currently in need of a Video Editor if you
are interested please contact me through one of the following:
Skype: Musicmasta
Reply to thread.


Support Signatures

URL="http://www.sythe.org/showthread.php?p=13160794"]IMG]http://i977.photobucket.com/albums/ae252/roflmaodude1/Ambiance1_zpsd9962da6.png[/IMG][/URL

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We've finished adding security protocols to the server. Finished writing the packethandlers we need. MySQL Integration has been completed featuring auto donating, bans,mutes, player rights, donator status, skills, integrated forum-server accounts. Essence pouches have been added. We have fixed a recently discovered glitch with female characters, each time they reconnected they would load the male equipment models instead of female.
We've also almost completely finished the character style development screen, just need to find the ids for all the female clothes and hair -_-
Currently we are building the major cities in an attempt to bring the server together. We don't want to rely on teleportation to access every feature of our server, there will be areas you're going to have to walk to via the custom teleports provided, or major city teleports.

-- Free world has been fully populated with NPC's, completely functional combat for all of them, proper locations. Moving onto populating the major cities on the members side.
 
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