Alora - The Best Old School Experience

Discussion in 'RuneScape Private Servers' started by Omicron, Dec 27, 2016.

Alora - The Best Old School Experience
  1. Unread #21 - Jan 16, 2017 at 1:01 PM
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    Alora - The Best Old School Experience

    Hey guys, check out this video of one of last weekends events, and be sure to join us next week for more amazing events!

     
  3. Unread #22 - Jan 17, 2017 at 1:40 PM
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    Alora - The Best Old School Experience

    Hey guys,


    As many of you already know, we've been working hard on developing the recently released Raids system from OSRS to have it available on Alora. I'm very pleased to announce that it's coming along nicely, and that the progress is coming along quicker than expected. Although it won't be 100% accurate to OSRS, we're trying to get the most important parts(eg. The battle against the Olm and other bosses) to be as accurate as possible.

    So far, we've got a decent system for managing the different Raids sessions that could be simultaneously active, as well as forming a team to go into a dungeon with. The interfaces for this are not yet configured, but the backend support is there.


    Here's a small overview of a few features:

    • Raids sessions support
      • Capable of hosting an instanced raids map for a party(we will likely limit this number to ~20 people)
      • A map with 12 rooms, not including the final Olm room, is created.
        • Each room has it's own enemies to face. (Currently only two rooms configured)
    • Olm boss
      • We've tried to keep the Olm combat mechanics as true to OSRS's as possible. It took a long time to find all of the animations, graphics, and other configurations to make this happen, but it looks very nice at the moment.
      • This boss is intended to be a challenge, and we do not plan to lessen that challenge as much as we have with other bosses(eg. Zulrah). Olm seems to have many different combat mechanics, phases, and rotations which are being analyzed right now to make sure that Alora's Olm is equivalent.
    • Olmlet pet:
      • The dialogue is 100% accurate to OSRS's, including the proper laugh animations on the different dialogue sections.
    This is the primary focus of development at the moment, and other updates will be put aside for the most part until we release Raids(except necessities). There is currently no ETA as I'm not sure how long some of the other aspects will take, but if all goes well we'll have it out before February 1st. I will make sure to keep everyone update on the progress as I'm sure many of you are just as keen as I am to see this update make its way to Alora!

    We've still got a long way to go, but this update really is huge

    Some media:

    [​IMG]

    [​IMG]


    Enjoy, and keep your eyes out for some updates soon [​IMG]


    Regards,
    Omicron
     
  5. Unread #23 - Jan 18, 2017 at 12:21 PM
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    Alora - The Best Old School Experience

    Hey guys, when raids is introduced, it will be available in full HD.

    [​IMG]
     
    Last edited: Jan 18, 2017
  7. Unread #24 - Jan 19, 2017 at 6:13 PM
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    Alora - The Best Old School Experience

    Hey guys, join us today, we've got lots of fun and amazing content, and lots of updates regularly!
     
  9. Unread #25 - Jan 20, 2017 at 3:11 PM
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    Alora - The Best Old School Experience

    Last edited: Jan 20, 2017
  11. Unread #26 - Jan 21, 2017 at 2:52 PM
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    Alora - The Best Old School Experience

  13. Unread #27 - Jan 23, 2017 at 1:11 PM
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    Alora - The Best Old School Experience

    Hey guys, we're planning on releasing raids this weekend, so come join now and get your stats ready!
     
  15. Unread #28 - Jan 24, 2017 at 6:05 PM
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    Alora - The Best Old School Experience

    Hey guys, raids are coming along nicely, and are almost finished, here's a little teaser of the vanguard room!

    [​IMG]
     
  17. Unread #29 - Jan 25, 2017 at 12:10 PM
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    Alora - The Best Old School Experience

    Hello everyone,



    I apologize for the lack of live server updates recently, nearly all of our attention has been focused on Raids, and we're making great progress! It's going to be an amazing addition to Alora, and I'm sure that it will be an enjoyable experience for every one of you. We're getting so close to the release date, and if all goes as planned, we'd like to have Raids out this weekend! That will make us the first and only private server with Raids(let alone the Olm boss, which we've nearly perfected). In the meantime, I simply wanted to push out a few bug fixes, as well as a fix for the lag which I also apologize for as we had some technical issues.



    • Website:
      • Fixed image uploads
        • Uploading from a local file or an external link should now work as intended.
      • Website downtime issue resolved
        • Many users would see an error page on the website, this has since been fixed.
      • Awards system:
        • Blank is currently working on implementing the awards system to make the forum a bit more interactive.
    • Miscellaneous:
      • Dice bag can no longer roll 0
      • Fixed raw karambwanji in shop
      • "Website link" filter has been added for players with less than 1 hour of playtime
      • Veteran/Ex-staff yell tags fixed in-game
      • Sanfew's serums can now be decanted
      • Thieving tick manipulation bug fixed
      • Fixed levers going in/out of the Mage bank arena
      • Players who have a random event(Odd one out) will no longer be able to log out until they finish it.
      • Added a way for staff to find related users by ip/mac(for bot busting purposes)
    • PVP/Combat:
      • Fixed huge issues with "risked wealth" calculation that wasn't properly determining the wealth of pkers for stackable drops
        • You should now receive pkp more often on kills.
        • This should change the dynamics in the wilderness, as killing someone with noted anglerfish for example would think they only had the wealth of 1 anglerfish. It will now calculate (value * amount)
        • Two seconds added to PJ timer
      • Magic defence formula revised
        • Magic should now be more accurate overall
      • Fixed an issue with combat distance for large NPCs
      • Logging out and back in will now still show your teleblock timer
    • Barrows changes:
      • The Elite clue scroll can now be obtained as a Barrows reward




    Some previews of what we've really been working on:

    [​IMG]





    [​IMG]



    [​IMG]





    Make sure your schedule is cleared up for this weekend [​IMG]





    Cheers,

    Omicron
     
  19. Unread #30 - Jan 26, 2017 at 5:08 PM
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    Alora - The Best Old School Experience

    Raids are almost finished, and are on schedule for this weekend so prepare yourselves!

    Ice demon teaser:

     
  21. Unread #31 - Jan 27, 2017 at 3:08 PM
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    Alora - The Best Old School Experience

    Last edited: Jan 27, 2017
  23. Unread #32 - Jan 28, 2017 at 1:24 PM
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    Alora - The Best Old School Experience

    Hello everyone,

    I'm extremely happy to announce that raids are now available for everyone! The staff team and I have had a busy few weeks figuring out all of the details to put it all together, and I'm excited to see all of you online and enjoying the new content :) I've stayed up all night to make sure that all of the loose ends are tied, and I have no doubts that we may have missed a few things, so if you find any bugs please be sure to report them, and know that they will get resolved quickly.


    Raids overview:
    • Party features:
      • Your clan leader can create a party to enter the raids dungeon, at which point all clan members are notified that they have 2 minutes to enter the raid.
    • General features:
      • 12 rooms total, not including the final Olm boss room
      • Scaling:
        • Damage, timers, rewards, etc are all scaled to the size of the party.
        • This does not mean a solo raid is an easy task, but it does mean that parties with large teams will be increasingly difficult as the size increases.
      • Items dropped on the ground(by players, or NPC loot) last for 1 hour before disappearing
      • Resources:
        • Overloads (dropped by Tekton, 1 for each player)
        • Boosts all stats by 6 + 16% every 15 seconds for 5 minutes
        • Hits 50 damage when you drink the first dose, but this is re-healed at the end of the 5 minutes.
      • Xeric's aid, Kodai, Elder, Twisted, Revitalisation and Prayer enhance potions available
      • Most resources can be collected as drops from bosses or mobs within the dungeon.
      • There will occasionally be a fishing spot to fish, but you must have kindling to light a fire and cook the fish.
      • Additionally, there is a room in the dungeon with a few bats to catch and cook.
    • Death mechanics:
      • Although you do not lose items on death, if you die within the raid you will lose points:
      • Regular players lose 33% of their total points, whereas donators lose:
      • Donator: 30%
      • Super: 25%
      • Extreme: 20%
      • Legendary: 15%
      • Uber: 10%
    [*]Boss mechanics:
    • Ice demon:
      • Sappling trees must be chopped in order to obtain kindling to light all 4 braziers surrounding the demon.
      • The icefiends will try to extinguish the braziers, and you must keep them fully lit for the boss to melt!
    • Vasa Nistirio:
      • Vasa will attack players with Ranged based rocks, as well as a Magic-based special attack performed every so often where he teleports half of the players into the center of the room and stuns them. During this period, the non-stunned players must help their team mates by running as close to the center as possible.
      • The more distance between the non-stunned players and Vasa, the more damage dealt to those stunned.
      • Vasa will walk to one of the 4 crystals in the corners to heal every so often. If you do not kill the crystal in time, he will perform the special attack upon returning to the center.
    • Vanguards:
      • The 3 different Vanguards(melee, magic, ranged) must be attacked with the opposite style to deal effective damage!
      • The most important thing to keep in mind for this room is that all 3 vanguards must be kept at similar hitpoints. If there is a difference of more than 20% HP for any of the vanguards, they will all heal the next time they burrow into the ground.
    • Corrupted Scavenger:
      • You must search the chests in the room to feed the corrupted scavenger and put him to sleep.
    • Skeletal mystics:
      • Simple room with 3 Skeletal mystics -- it is advisable to try not to aggrevate more than one at a time.
    • Tekton:
      • Tekton is a powerful melee-based boss which obtains his strength from the Giant anvil in his room.
      • Every so often, he will head to the anvil to sharpen his blade. During this time, flaming hot shards will fly around the room (ranged based) and must be avoided. After a short period, Tekton will leave the anvil(enraged) and will be very aggressive and stronger than usual. After a short while, he will return to his normal(non-enraged) phase.
    • Muttadiles:
      • The baby muttadile, which uses ranged attacks, must first be fought, while the mother attacks from the water with Magic. The idea is to keep the Muttadiles away from the meat tree, this can be done by either chopping the meat tree so that they cannot eat from it, or freezing them to block their path. Once the baby muttadilehas been defeated, the mother will come out of the water. She is significantly stronger, using all 3 combatstyles as well as having an impressively high hitting chomp(melee) which can hit up to 60.
    • Deathly rangers and mages:
      • In this room, you must be wary of the 6 different deathlies which are protecting the Keystone crystal.
        • It is located on the other end of a crossrope, and if you cross over before killing the deathlies, there is a very high chance of being killed
    • Olm:
      • Combat bonus scaling:
        • Combat bonuses scaled to party size
      • Phases scaled: (including the penultimate phase)
        • 2 phases for a 1 person party
        • 3 phases for a <= 7 person party
        • 4 phases for a <= 14 person party
        • 5 phases for a <= 25 person party(maximum)
        • (The later the phase, the more frequent the special attacks and more powerful Olm becomes)
      • Head attacks:
        • Drain spheres special attack which sap prayer and disable overheads:
          • Blue(magic) sphere
          • Red(melee) sphere
          • Green(range) sphere
        • Normal attacks:
          • Green "shard" (Ranged)
          • Green "orb" (Magic)
        • Posion special attack:
          • Affected players will repeatedly shout "Burn with me!"
          • Those who stand too close to someone burning will shout "I will burn with you." and inflict the poison upon themselves.
      • Acid pool shot
        • Olm will create multiple acid pools in the room in random locations, and players who step on them will be constantly dealt with poison damage.
      • Final phase only: Life Siphon
        • During this phase, Olm will shoot two blue pools out into the field, which all players are required to stand on. Any player not standing on this pool will be dealt damage, and Olm will heal itself by that amount of damage.
    • Room effects:
      • Acid trail:
        • Olm will target 1 player who will create an acid pool wherever they walk, which other players must avoid.
      • Stalagmite fall - targets 1 player:
        • Olm will shout out a cry, and one player will have a red portal glow and stalagmites falling on them frequently.(they may damage other players in the vicinity)
      • Ground spikes:
        • Every player will see small spikes spawn under them, which will turn into a large crystal quickly thereafter and deal a high amount of damage to any players who have not moved away.
      • When Olm has dipped underground to recover for the next phase, the room will shake and stalagmites will fall and deal heavy damage.
        • Upon resurfacing, Olm will have moved to the other side of the cave.
    • Left hand specials:
      • Lightning wave/wall that runs through the room
      • Player swap(confuse)
        • Two players are selected and a colored glow surrounds them. In 3 seconds, they must be on the same tile or close by, otherwise their positions are swapped and they are dealt damage based on distance
      • Heal aura (Final phase)
        • If you hit the left hand while the heal aura insignia is shown, your damage will work to heal the left hand rather than hurt it.
      • Olm's left hand will become unattackable every so often
    [*]Reward system:
    • Based on real loot tables from OSRS
      • Chance to hit unique table scales based on the points you received in the raid(from damage or skilling)
    • Loot amounts by donator rank:
      • Uber: 5
      • Legendary: 4
      • All others(including non-donators): 3
    • Amount of resources and supplies are partially based on the points you've received
    • Olm pet with the proper dialogues // animations(laughing animation as well)
    [*]
    Weapons:
    • Twisted bow:
      • Highly increases damage and accuracy against targets based on their magic level/bonuses
    • Elder maul:
      • A two-handed weapon which deals incredibly high damage.
    • Dragon sword:
      • A sword with a special attack which increases accuracy/damage by 25% and ignores protection prayer.
    • Kodai wand:
      • 15% chance to not remove runes for casting a spell(Also fixed for both SOTD's -- was broken)
      • Unlimited water runes
    • Dragon hunter crossbow:
      • 10% more damage and accuracy against Olm, dragons and Wyverns
    • Dinh's bulwark
    • Dragon thrownaxes
    • Prayer scroll
    • Dragon harpoon
      • Catch fish at a 20% faster rate
      • You can also save an inventory spot by equipping the harpoon, provided that you have 60 attack.
      • (Infernal harpoon will be added soon, along with fixing the old infernal equipment)
    [*]
    New prayers:
    • *Note*
      • All of the following prayers must be unlocked by a Prayer scroll.
      • Upon reading the scroll, you can select 1 of the 3 prayers to permanently unlock.
    • Preserve:
      • Requires level 55 Prayer
      • Boosted stats last 20% longer
    • Rigour:
      • Requires level 74 Prayer
      • Increases Ranged attack by 20% (accuracy)
      • Increases Ranged damage by 23%
      • Increases Defence by 25%
    • Augury:
      • Requires level 77 Prayer
      • Increases Magical attack by 25% (accuracy)
      • Increases Defence by 25%
    [/list]General updates:
    • Equipment tab changes:
      • Right-click options on jewellery
    • OpenGL rendering distance increased:
      • While on OpenGL mode, you will now be able to see more of the landscape, with the rendering distance increased by almost double what it was at before.
    • Fixed all crossbow speeds(Besides rune/addy which were already correct)
    • Webshop changes:
      • Uber donator rank has been added which includes:
        • An enhancement to the Legendary donator benefits, with two useful new benefits:
          • 5 items vs. the usual 3 from a raids reward chest
          • Only 10% of your points are lost on death in a raids session rather than 33% for normal players
        • More benefits will be added in the near future!
          • Additionally, there will be a "benefits" table added to the webstore for a clear chart of the benefits that each rank receives.
      • Shop item additions:
        • Dragon warhammer
        • Prayer scroll
          • You can use this to unlock any one of the new prayers(Preserve, rigour augury).
        • Dragon harpoon
      • Promotional sale:
        • Mystery box - 45 tokens
        • Super combat potions - 25 tokens
        • Verac's armour set - 55 tokens
        • Armadyl crossbow - 225 tokens
        • Imbued heart - 300 tokens
    • Voting changes:
      • Voting points have been increased to 25 instead of 20 as there are now 5 toplists to vote on rather than 4 (4 minimum to get an auth)
    • Occult ornament kit is now functional



    [​IMG]

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    Enjoy! And good luck :)

    Regards,
    Omicron
     
  25. Unread #33 - Jan 29, 2017 at 3:44 PM
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    Alora - The Best Old School Experience

    Hey guys,



    I want to thank all of you for reporting all of the raids bugs so quickly! Many of these bugs are game-breaking and needed to be fixed ASAP, which is why I'm pushing this update tonight to address most of them. It seems that most of you are enjoying raids even through the bugs, which is awesome, and I guarantee that it will only get better [​IMG]



    [Raids bug fixes]
    • You no longer have to wait 2 minutes anymore for the raid to begin.
      • As soon as the party is ready, the leader can choose to start the raid. No players can enter once that is done.
    • Fixed a major bug causing certain NPCs(Vasa nistirio, Vanguards, muttadiles) to be "unattackable" if a player died and came back.
      • This essentially made certain bosses unattackable on death and should now be functioning as intended.
    • Fixed an OpenGL crash issue in the third (Ice demon) room.
      • This may also fix OpenGL crashes in other areas that I am unaware of, as it is due to the way the minimap is drawing objects. You must restart your client loader (alora.jar) or redownload the new rar file if you are not using the updater!
    • Certain loot rates have been decreased.
      • Additionally, there was a bug causing players to receive 5 reward items rather than 3 items although they were not donators, this oversight has been fixed.
    • Vasa nistirio changes:
      • During the healing phase, if the crystal Vasa is absorbing energy from dies, he will walk back to the center immediately.
      • During his special attack, players who are teleported to the center will only be dealt his special attack damage, and not the usual damage dealt from standing under him.
      • Vasa will no longer throw 2 rocks on the same/close tile, they must all be at least 1 tile away from each other.
        • He will also throw a slightly lower # of rocks for large parties.
    • Muttadile changes:
      • The mother will no longer attack with 2 fire balls while outside of the water.
      • The fire balls' damage/accuracy has been reduced.
    • Dungeon drops:
      • Dungeon drops from bosses can now be picked up by ironmen and shared by the group as intended.
        • This also fixes the drops that should be visible by all players if an ironman kills a creature.
      • A tinderbox spawn has been added in the Ice demon room
      • A fishing net has been added in the Corrupted scavenger room
      • Fish will now drop in the cooked form more often.
      • Xeric's aid(saradomin brew) and Revitalisation potions(restores) will now drop more often than other pots
      • Bosses will now drop brews/restores instead of other potions.
      • Potions will drop slightly more often, while junk drops (fishing net) have been reduced.
    • Vanguard changes:
      • Vanguards % hitpoints difference threshold has been increased to 25% from 20%.
        • It will now be slightly easier to not trigger their healing.
      • The range/mage vanguards will now throw less attacks(rocks) towards players, especially in large groups.
    • Ice demon changes:
      • The ice demon's hp bar should now "refresh" more often while he is frozen to show progress accurately.
    • Keystone room changes:
      • Deathly rangers/mages will now drop loot under your feet(whoever dealt the last blow)

      • You will now be able to loot these supplies which should make fighting Olm slightly easier.

      • Crossing over the tight rope should now be less buggy, and you should not get stuck on it anymore.
    [​IMG]





    Hopefully that fixes all of the major bugs, and if any of these bugs are still present(as I did not have a huge amount of time to test, wanting to get this out quickly) please post a bug report.





    Cheers [​IMG]

    - Omicron
     
  27. Unread #34 - Jan 30, 2017 at 12:48 PM
  28. Omicron
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    Alora - The Best Old School Experience

    Hey guys,
    We're hosting a raids competition that will reward the best raiders on Alora, and it's not too late to join! The submissions for this competition end this Sunday, so be sure to give it a try.

    Link to the competition: You are being redirected...
     
  29. Unread #35 - Jan 31, 2017 at 2:30 PM
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    Alora - The Best Old School Experience

    Hey guys,


    Another quick update to improve the raids experience from what we've seen so far. There has definitely been an improvement since the last update, but a few things still needed to be fixed. Mainly, your points weren't affecting your loot rate from the reward chest enough. We've reworked the mechanics so that your points play into your reward a bit more, as well as adding a few new ways to get points. Additionally, it seems that with small teams it is difficult to get through Olm without pots. For this reason, we've made it so that you can go back into the dungeon from the final skilling room(where it would previously block you) and pick up potions and food off the ground if need be! You'll also find that the dungeon is now "scaled" in terms of enemies' hitpoints, and Olm has been slightly weakened.


    • Hitpoints of enemies now scale as the party size increases, as it is far too easy to clear a raid with 20+ people.
      • Approximately 5% more HP per player
      • With the above update, the default HP of all of the mobs within raids have been reduced to account for the change
        • All default HP reduced by 20% EXCEPT for:
          • Ice demon(no reduction)
          • Baby muttadile(only a 15% reduction)
          • Vasa's crystals(25% reduction)
        • This means that a 1-3 person raid is slightly easier(lower HP)
          • A 4 person raid would have the same exact HP as you have all been used to the past 2 days
          • Anything larger than 4 people will be subject to higher hp than you are used to, at a 5% hp / player rate
    • You can now turn back into the dungeon from the final skilling room.
      • This will allow you to go back to loot potions and other useful drops within the dungeon should you need it to fight Olm.
        • For example, if you were almost fully stocked on supplies at the Deathly ranger/mager room, you would miss out on a ton of supplies dropped by them and could not have turned back to loot them if you died at Olm.
    • If you died at the exact same instant as Olm, you would be teleported to the start of the dungeon. This has been corrected.
    • Fixed ironmen issue -- they could not loot if they did not deal top damage. I apologize for this issue, as it should have been fixed last update but a component was overlooked!
    • A bug where Vasa would get stuck at the crystal and be unattackable should no longer occur.
    • Olm combat changes:
      • Olm's attack bonus will no longer be as reliant on the team size. There shouldn't be a huge difference in his strength.
        • This is due to the fact that special frequency / # of phases already increase the difficulty tremendously.
      • Lessened prayer drop rate
        • Getting hit by a lightning bolt will now only have a 50% chance to drop your protection prayers rather than 100%
        • Olm's "sphere" attack will now have a 33% chance of dropping protection prayers rather than 50%
      • Olm's main attack (which he shoots from his mouth) will now have a chance to miss players in the room
        • He now has a ~20-25% chance to miss any player in the room rather than 100% success rate. In a solo party, you will simply not see his head do an attack animation. In a team, you may see him only hit 3/4 players (or less) in the party.
        • His main attack is also *very slightly* scaled in damage based on team size, but it is always quite consistent.
    • Rewards changes:
      • Loot rates are now much more reliant on the points you have earned. Try not to lose your points!
      • This way, the players who have earned many points will have a far better chance at loot, whereas players with low points will have more trouble getting loot. Nonetheless, it is still possible for players with 0 points to get the rarest items, even the Olmlet!
      • Pure essence will now be given noted, as intended
    • Points changes:
      • Keystone crystal now gives 500 points to the player who picks it up.
      • Lighting braziers / filling the trough now gives 50 points each time instead of 30
        • Braziers can now only hold a maximum of 5 + (teamSize) kindling to prevent people from point farming
      • Skilling points: (**Limited to a maximum of 2.5k per player, per session, to avoid farming)
        • Cutting down 1 kindling will earn you 15 points
        • Lighting 1 kindling will earn you 15 points
        • Catching 1 fish will earn you 20 points
        • Cooking 1 fish/bat will earn you 15 points
        • Catching bats will now earn you 30 points each
    • Sapling trees now last longer before turning into stumps
      • The previous health of the tree has been doubled so that players in large teams have an easier time gathering kindling.
    • Fixed fishing net spawns in Corrupted scavenger room
    • You can now type ::shake to disable the camera shaking at the Olm stage. Unfortunately, this is only a temporary toggle that does not save on logout, so make sure to disable it before heading into the boss room!
      • You can type ::shake again to re-enable it.

    We're getting closer and closer to perfecting it, and I feel that we're nearly there! Enjoy


    Regards,

    Omicron
     
  31. Unread #36 - Feb 1, 2017 at 12:59 PM
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  33. Unread #37 - Feb 2, 2017 at 5:49 PM
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  35. Unread #38 - Feb 3, 2017 at 3:11 PM
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    Hey guys, come check out our events this weekend, there will be many fun-packed events to do this weekend, so be sure not to miss it!
    Link to the weekend events for this week: You are being redirected...
     
  37. Unread #39 - Feb 4, 2017 at 3:18 PM
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    Hey guys, check out this awesome raids video!

     
    Last edited: Feb 4, 2017
  39. Unread #40 - Feb 5, 2017 at 3:32 PM
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    Hey guys, come join us today, we've got 640+ online!

    [​IMG]
     
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