Articulo Mortis
Member
- Joined
- Oct 1, 2008
- Sythe Gold
- 0
- Messages
- 70
This is a Work In Progress, please keep checking back as you will be sure to read something new each time.
This post isn't for what people want to see or anything,
it's to tell me what to add or improve on.
And don't post saying "This is IMPOSSIBLE"
Because, most of this stuff I already have added, and I know what I'm doing.
This post isn't for what people want to see or anything,
it's to tell me what to add or improve on.
And don't post saying "This is IMPOSSIBLE"
Because, most of this stuff I already have added, and I know what I'm doing.
Ok, now that that has been said;
I am using the Half Life 2 Orange Box engine, this will make it difficult for people who do not own Half Life 2 Episode Two, BUT, if we're thinking of having it a P2P (Pay to Play) game, we could make a deal with Valve(STEAM) to have a pack of HL2:EP2 and our game at a special price.
Now, here goes nothing.
I will try to put a percentage of the things done so far at the start of each category.
Name Ideas-Coding-100% Concept-99%
"Extermination"
"Sythe" (lol)
"Aexus"
"Requiem" (Has to do with dead people, etc)
Will update when I think of more..
Factions(inb4 "OMG WoW copier etc etc, stfu, I just want to make it so there is conflict and moar PVP)-Coding-0% Concept-99%
-The Exiles ("Bad")
-The Allegiance ("Good")
Races-Coding-0% Concept-65%
The Exiles
The Skeletal
Straight from the depths of hell, these nasty corpse runners are deadly and furious to the members of the Allegiance.
They came from their coffins, and aren't leaving 'til they get some Allegiance flesh.
Race Abilities- Ravage, Infinite Breath(Underwater breathing), Deadly Shadow, Resurrect
Blood Ghouls
With the taste of The Allegiance in their mouths, nothing will stop these aggressive, powerful creatures.
Though their size might be under average, they make up for it with razor sharp teeth, fast, agile movement, and deadly claws.
This race is ideal for the bloodthirsty players.
Racial Abilities- Disembowl, Leap, Ravage, Mutilate
Werewolves
Aggressive and strong carnivores, the Werewolves can change form from a human to a Wolf.
The human and wolf have seperate abilities and attack styles.
Ideal for running into The Allegiance's territory and unleashing hell.
Racial Abilities- Shapeshift, Howl, Bite, Infared Sight(similar to Night Vision)
The Deformed
The most horrible and feared member of The Exiles.
The Deformed have been genetic experiments, most definitely gone wrong;
4 arms, 8 legs, the limits are inexplicably impossible.
Special abilities are available to only this race.
Racial Abilities- Death Breath, Headbutt, Disember, Rage
The Allegiance I NEED 3 MORE RACES FOR THE ALLEGIANCE! IDEAS WELCOME
The Humans
The leaders of The Allegiance, a versatile, strong, race.
The Humans have been battling The Exiles for over one hundred thousand years.
Once aggrevated, they will not rest until justice has been served.
Racial Abilities- Kick, Tackle, Sprint, Yell
Classes-Coding-0% Concept-85% NEED MORE CLASSES, POST 'EM
Ok, before you start, some of these are identical to WoW, but what the fuck do you expect? I'm not making a game without a mage etc.
Swordsman
The most combat-enhanced class of the game.
The Warrior specializes in close combat, including defensive and offensive abilities and moves.
Assassin
The stealthy, deadly class, ideal for those who love unleashing hell in close-quarters.
The Assassin can sneak into enemy territory, and slice up their enemies, one by one.
Druid
The aspects of nature enrich this powerful mage.
With an arsenal of nature-enhanced spells, the Druid specializes in healing and long-ranged combat.
Mage
The magical spell-enhanced class.
With a vast array of spells and curses, the Mage specializes in long ranged combat.
Kill 'em before they get close with the Mage!
Ranger
Bows and arrows, unleash a storm of arrows on your enemies.
Specializing in long ranged combat, you can fend off enemies without even being hit.
Gameplay Features-Coding-45% Concept-85%
These will be the outstanding gameplay features that will make this game ungeneric and different from every
other MMORPG
Enhanced PvP, Points and Faction Respect-Coding-15% Concept-100%
Every MMORPG needs a PvP feature.
Players from each faction will be given the ultimate freedom to start a war or battle with a member of the opposing faction.
Battles can be held in teams, and even solo.
Each time a player or team kills a member of the opposing faction, they will gain Respect and PvP Points (PP).
Depending on the victim's level as opposed to the killer's, the player will gain PP and respect.
If you are in a team, and kill members of the opposing faction, the PP and respect will be split and shared throughout your team members.
PP can then be used to buy special skills and items. Each item or skill has a respect level to reach in order to be purchased.
Realistic Gore-Coding-45% Concept-100%
For all you blood fans, you'll see plenty of that in this game.
With advanced coding implemented, you will be delivered an attractive blood and gore system.
This makes the whole playing experience much more real and enjoyable.
Interactive Combat System(ICB)-Coding-100% Concept-100%
Don't you just hate those games where you click a button and your player attacks constantly, and just leaves you there waiting for the battle
to finish?
Well, with the ICB, this never happens!
An extremely versatile combat system is intergrated into the game and makes every battle different!
Each combination of buttons makes your character react different, and makes your battles actually interesting!
Free roaming world with next to no loading!-Mapping-45% Concept-100%
A vast free-roaming world is what everyone craves, and that's what you'll get!
With optimized environments and detail, you'll never lag, and get all the free-roaming goodness one could ever want!
Experience and LevelsCoding-100% Concept-100%
The level system is similar to other MMORPGs of it's kind, but with an ideal difference:
You gain exp by just playing!
At certain areas of the world, you will gain experience for reaching them.
So you don't even have to kill things to level!
Each level comes with it's own special attributes and skills that are unlocked.
Experience is also gained by completing quests, and killing enemies.
Quests-Coding-45% Concept-90% Quests-10%
Embark on hundreds of different adventures that take you across the world in search for hidden treasure, or a legendary monster.
Each quest finished gains you more XP than you would if you were killing a single monster.
Races have certain quests that are only available for them. These are usually to gain their Racial Abilities.
PvP, RP, and PvPRP Servers!-Coding-45% Concept-100%
Each player is able to select a server, or "realm" to play in.
Each server specializes in certain aspects of gaming, but include everything each server has.
PvP is for training, then Player vs. Player, and so on.
Technical Features-Concept-85%
-Modelling for this game is very easy, as each model can be compiled and coded straight into the game, without any hassle whatsoever.
-HUDs and VGUIs can be coded with ease, and do not require GFX work, until visual enhancements are needed.
-Graphics settings can be set low for less-enhanced computers, and high for those who want to achieve maximum visual enjoyment.
-Sounds and theme music are easy to implement, and make the game a whole lot more interesting.
Gonna update with pictures and such soon.
I have to animate some models soon so you can get some decent pictures of the weapons and such in use, but for now they will be first person viewed.

