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Alch in Kuradal’s Dungeon?

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Kuradal's Dungeon Improvements

After some of your feedback about last week’s Slayer dungeon update:

    * Kuradal can now assign dagannoths.
    * Murky Matt can now combine ferocious ring charges.
    * Hellhounds should now respawn at their normal rate.
    * We've squeezed in a couple of extra creatures.
[B][COLOR="Red"]    * You won't get any Random Events while in Kuradal’s Dungeon.[/COLOR][/B]

http://services.runescape.com/m=news/newsitem.ws?id=2496

Is it possible?
Discuss.

Also, If you are gonna bot, keep an eye on it, this might be one of jagex's cheap tricks.
 
Is it possible?

you said it yourself. as long as the spell can be casted in there. its possible.

but there is tons of spots like this, dagganoth's caves on waterbirth (near rock lobsters), soulwars. ect.. tons of spots.

its a pretty good find i guess. good job
 
Jeez.. Why do people not give straight answers? Yes, it is possible although i'd be sceptical about botting there for a long time. Seem's a bit weird?
 
Is it possible?

you said it yourself. as long as the spell can be casted in there. its possible.

but there is tons of spots like this, dagganoth's caves on waterbirth (near rock lobsters), soulwars. ect.. tons of spots.

its a pretty good find i guess. good job
Yeah, I'm sure there is better places to bot anyways. Also, Jagex has improved their macro detection system, they don't rely on random events anymore.
Jeez.. Why do people not give straight answers? Yes, it is possible although i'd be sceptical about botting there for a long time. Seem's a bit weird?
Yeah, I agree, I think it's another cheap trick jagex is pulling there. Probably will send mods there sometimes or flag people who alch there for a long time.

Didn't even see it, calm the fuck down, child. It's not like it matters.
 
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