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Alc0h0l for "Java Programmer"

Do you think i should be a J2me programmer?

  • Yes

    Votes: 4 26.7%
  • No

    Votes: 11 73.3%

  • Total voters
    15
  • Poll closed .

Alc0h0l

Active Member

Banned
Joined
Jul 25, 2009
Sythe Gold
0
Messages
102
I Can do all kinda stuff from Creating Your First Java Program to Create a Simple Window Using JFrame

Other things i can do :

*Writing a Client/Server Pair
*Make domains (/easy)

http://www.betterprogrammer.com/

Took 78% on this test.

​
 
Add me on msn and test me out,
 
You wouldn't get it for asking for it either, stay active in the forums and proove what you got, not make silly little threads.
 
h-1.jpg


Scripts that ive done n the past.
 
<3 n4n0
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No... I don't have one, nor does Jimmy. We both are better than you. I'd assume...
 
What kinda design?
* General Design
* Web Design
* Resources
* Show Cases
* Development
* Flash and Flex
* Typography
* Video and Motion
* Personal Design Blogs
* Web 2.0
* Relaxation
* Various


I like this one.

ggg.jpg
 
Cool story bro. Check out a game I made in java, without a tutorial.

I still don't consider myself a "JAVA PROGRAMMER".

You can play it here, lawl.

http://dudeitscool.net/games/space_game_java.html

Code:
package first;

import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.awt.*;
import com.golden.gamedev.*;
import com.golden.gamedev.object.*;
import com.golden.gamedev.object.background.*;
import com.golden.gamedev.object.collision.BasicCollisionGroup;
import com.golden.gamedev.object.sprite.VolatileSprite;

public class FirstGame extends Game
{
	private PlayField playfield;

	private Background bg;
	private Sprite ship;
	private SpriteGroup bulletGroup;
	private SpriteGroup enemyGroup;
	private SpriteGroup explosionGroup;
	private SpriteGroup enemyBulletGroup;
	private SpriteGroup shipGroup;
	private BufferedImage[] explosionImages;

	private int level;
	private int health;
	private boolean gameOver;

	{
		//for spash do true
		 distribute = true;
	}

	@Override
	public void initResources()
	{
		playfield = new PlayField();
		// bg = new ColorBackground(Color.BLUE);
		Background bg = new ImageBackground(
				getImage("resources/good.jpg"));
		playfield.setBackground(bg);

		ship = new Sprite(getImage("resources/ship.png"), 320, 400);
		shipGroup = new SpriteGroup("SHIPGROUP");
		shipGroup.add(ship);
		playfield.addGroup(shipGroup);
		// playfield.add(ship);

		bulletGroup = new SpriteGroup("BULLETGROUP");
		playfield.addGroup(bulletGroup);

		enemyGroup = new SpriteGroup("ENEMYGROUP");
		playfield.addGroup(enemyGroup);

		explosionGroup = new SpriteGroup("EXPLOSIONGROUP");
		playfield.addGroup(explosionGroup);

		enemyBulletGroup = new SpriteGroup("ENEMYBULLETGROUP");
		playfield.addGroup(enemyBulletGroup);

		level = 1;
		health = 100;
		gameOver = false;
		createWaveOfEnemies();
		playMusic("resources/song.mid");

		explosionImages = new BufferedImage[25];

		for (int i = 0; i < 25; i++)
		{
			int filenum = 1 + i;
			String filename = "resources/explosion/00";
			if (filenum < 10)
			{
				filename += "0";
			}

			filename += filenum + ".png";

			explosionImages[i] = getImage(filename);
		}

		playfield.addCollisionGroup(bulletGroup, enemyGroup,
				new BasicCollisionGroup()
				{
					public void collided(Sprite s1, Sprite s2)
					{
						BulletSprite bs = (BulletSprite) s1;
						EnemySprite es = (EnemySprite) s2;

						VolatileSprite vs = new VolatileSprite(explosionImages,
								es.getX(), es.getY());
						explosionGroup.add(vs);
						bs.setActive(false);
						es.setActive(false);
					}
				});
		// // //
		// // //
		playfield.addCollisionGroup(enemyBulletGroup, shipGroup,
				new BasicCollisionGroup()
				{
					public void collided(Sprite s1, Sprite s2)
					{
						BulletSprite bs = (BulletSprite) s1;
						Sprite ship = s2;

						VolatileSprite vs = new VolatileSprite(explosionImages,
								ship.getX() + 5, ship.getY());
						explosionGroup.add(vs);

						bs.setActive(false);
						health = health - 10;

					}
				});

	}

	@Override
	public void update(long elapsedTime)
	{
		playfield.update(elapsedTime);

		if (health < 1)
		{
			enemyGroup.clear();
			bulletGroup.clear();
			shipGroup.clear();
			enemyBulletGroup.clear();
			gameOver = true;
		}

		if (gameOver == false)
		{

			if (enemyGroup.getActiveSprite() == null)
			{
				enemyGroup.clear();
				createWaveOfEnemies();
				level++;
			}

			if (keyPressed(KeyEvent.VK_ESCAPE) == true)
			{
				// exit the game!
				finish();
			}

			double hSpeed = 0.0;

			if (keyDown(KeyEvent.VK_LEFT) == true)
			{
				if (ship.getX() > 0)
				{
					hSpeed = -0.2;
				}
				else
				{
					ship.setX(0);
				}

			}

			if (keyDown(KeyEvent.VK_RIGHT) == true)
			{
				if (ship.getX() < 640 - ship.getWidth())
				{
					hSpeed = 0.2;
				}
				else
				{
					ship.setX(640 - ship.getWidth());
				}

			}
			ship.setHorizontalSpeed(hSpeed);

			double vSpeed = 0.0;

			if (keyDown(KeyEvent.VK_UP) == true)
			{
				if (ship.getY() > 0)
				{
					vSpeed = -0.2;
				}
				else
				{
					ship.setY(0);
				}
			}

			if (keyDown(KeyEvent.VK_DOWN) == true)
			{
				if (ship.getY() < 480 - ship.getHeight())
				{
					vSpeed = 0.2;
				}
				else
				{
					ship.setY(480 - ship.getHeight());
				}
			}
			ship.setVerticalSpeed(vSpeed);

			if (keyPressed(KeyEvent.VK_SPACE))
			{
				BulletSprite bs = new BulletSprite(
						getImage("resources/bullet.png"), ship.getX() + 18,
						ship.getY(), false);

				bulletGroup.add(bs);
			}
		}
		else //game is over, check for mouse click
		{
			if(click() == true)
			{
				health = 100;
				level = 1;
				gameOver = false;
				ship = new Sprite(getImage("resources/ship.png"), 320, 400);
				shipGroup.add(ship);
				createWaveOfEnemies();
			}
		}
			
	}

	@Override
	public void render(Graphics2D g)
	{
		playfield.render(g);

		if (gameOver == false)
		{
			g.setColor(Color.cyan);
			g.drawString((int) ship.getX() + ":" + (int) ship.getY(),
					(int) ship.getX() + 10, (int) ship.getY() + 40);

			g.setColor(Color.white);
			g.drawString("Level: " + level, 10, 10);
			g.drawString("Health: " + health, 10, 20);
		}
		else
		{
			g.setColor(Color.MAGENTA);
			g.drawString("Game over - Click for new game", 200, 200);
		}

	}

	public void createWaveOfEnemies()
	{

		for (int x = 0; x < 6; x++)
		{
			for (int y = 0; y < 3; y++)
			{
				EnemySprite e = new EnemySprite(
						getImage("resources/enemy1.png"), x * 80, y * 80 + 20,
						this);

				enemyGroup.add(e);
			}
		}
	}

	public void addEnemyBulletToGroup(int x, int y)
	{
		BulletSprite bs = new BulletSprite(getImage("resources/bullet.png"), x,
				y, true);

		enemyBulletGroup.add(bs);
	}

	public static void main(String[] args)
	{
		GameLoader game = new GameLoader();
		FirstGame fg = new FirstGame();
		game.setup(fg, new Dimension(640, 480), false);
		game.start();
	}

}

Code:
package first;

import java.awt.image.*;

import com.golden.gamedev.object.Sprite;

public class EnemySprite extends Sprite
{
	FirstGame game;
	
	public EnemySprite(BufferedImage img, double x, double y, FirstGame fg)
	{
		super(img, x, y);
		setHorizontalSpeed(0.2);
		game = fg;
	}
	
	public void update(long elapsedTime)
	{
		super.update(elapsedTime);
		
		if(getX() > 640 - getWidth())
		{
			setX(640 - getWidth());
			setHorizontalSpeed(getHorizontalSpeed() * -1);
			
		}
		
		if(getX() < 0)
		{
			setX(0);
			setHorizontalSpeed(getHorizontalSpeed() * -1);
		}
		
		//randomly release bullet
		if(Math.random() * 600 > 599)
		{
			game.addEnemyBulletToGroup((int)getX(), (int)getY());
		}
	}
	
	
}

Code:
package first;

import java.awt.image.*;

import com.golden.gamedev.object.Sprite;

public class BulletSprite extends Sprite
{
	public BulletSprite(BufferedImage img, double x, double y, boolean dirDown)
	{
		super(img, x, y);
		
		if(dirDown == true)
		{
			setVerticalSpeed(.33);
		}
		else
		{
		setVerticalSpeed(-.5);
		}
	}
	
	public void update(long elapsedTime)
	{
		super.update(elapsedTime);
		
		if(getY() < 0 || getY() > 480)
		{
			setActive(false);
		}
	}
}

Code:
package first;

import com.golden.gamedev.Game;
import com.golden.gamedev.GameLoader;

public class FirstGameApplet extends GameLoader
{
	protected Game createAppletGame()
	{
		return  new FirstGame();
		
	}
}
 
Well. I can create user interfaces as well as improving the design and usability of softwares.

I can do usability inspections and design reviews,

I can create prototypes using Visio, HTML, JavaScript, Visual Basic, and other tools.

i can also conduct Make sessions in various aspects of GUI Design and Usability.
 
Haha daily does it work? i dont think so. you forgot :

import java.applet.*;
import java.awt.*;

public class HelloWorld extends Applet
{
public void paint (Graphics g)
{
g.drawString("Hello World!", 50, 25);
}
}
 
Haha daily does it work? i dont think so. you forgot :

import java.applet.*;
import java.awt.*;

public class HelloWorld extends Applet
{
public void paint (Graphics g)
{
g.drawString("Hello World!", 50, 25);
}
}

Oh.

YES OF COURSE I FORGOT I NEEDED HELLO WORLD TO MAKE MY GAME WORK.
 
W/E im not going to discuss anymore.
 
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