First off, I just want to say, i'm sure someone else has already had this idea, but since i'v personally never seen it used or talked about, i'm going to bring it up as my own.
Anyway,
A long while ago, one of the bot clients (powerbot maybe?) changed all the regular trees in the game to the ID of the tree model that was used in a christmas event throughout christmas time. Obviously this was a client sided thing, and only you personally were affected by it, but since then i'v been thinking about it a lot, and why exactly can't we do that with ANY model at ANY time?
Think about it like this.
You're doing an agility course, and all the little things you press are small click boxes, leading to you often having to click more than one time to hit it. What if instead there was a script running that checked your progress throughout an agility course, and changed the model, or even expanded out a few vertices of the next thing you were supposed to click on to enlarge it, then after you were past that, it would shrink it back down and do the next part of the course. It would be like the current "paint" interfaces on clients hi-lighting the next object the script would be clicking on, but instead of it doing the work for you, it just gave you a much easier time by enlarging, and even possibly MOVING the clickable region of the object to the center of the screen. Imagine you're going through ape atoll course and instead of having those tiny ass rocks to click on, after you get past the monkey bars, all the rocks turn in to corporeal beasts and you have something HUGE and much easier to click, possibly without even needing to move your mouse!
With that, you could make agility courses as AFKable as alching or repetitive teleporting. As far as skewing the models/objects go, I don't know how detectable that would be, but aside from that, i'd assume it would be VERY hard for jagex to know you're not doing the course correctly, considering the mouse coordinates are only in two dimensions, over a 3D world, giving them an almost impossible way of being able to detect that your screen isn't just in an odd position or something.
Anyway, it's just an idea. It doesn't need to be used specifically for agility courses, but that's the best way I can explain it.
Feel free to leave feedback on why this is the stupidest thing you'v ever heard and how it can't work, or why it's a great idea and someone should start developing on it
Anyway,
A long while ago, one of the bot clients (powerbot maybe?) changed all the regular trees in the game to the ID of the tree model that was used in a christmas event throughout christmas time. Obviously this was a client sided thing, and only you personally were affected by it, but since then i'v been thinking about it a lot, and why exactly can't we do that with ANY model at ANY time?
Think about it like this.
You're doing an agility course, and all the little things you press are small click boxes, leading to you often having to click more than one time to hit it. What if instead there was a script running that checked your progress throughout an agility course, and changed the model, or even expanded out a few vertices of the next thing you were supposed to click on to enlarge it, then after you were past that, it would shrink it back down and do the next part of the course. It would be like the current "paint" interfaces on clients hi-lighting the next object the script would be clicking on, but instead of it doing the work for you, it just gave you a much easier time by enlarging, and even possibly MOVING the clickable region of the object to the center of the screen. Imagine you're going through ape atoll course and instead of having those tiny ass rocks to click on, after you get past the monkey bars, all the rocks turn in to corporeal beasts and you have something HUGE and much easier to click, possibly without even needing to move your mouse!
With that, you could make agility courses as AFKable as alching or repetitive teleporting. As far as skewing the models/objects go, I don't know how detectable that would be, but aside from that, i'd assume it would be VERY hard for jagex to know you're not doing the course correctly, considering the mouse coordinates are only in two dimensions, over a 3D world, giving them an almost impossible way of being able to detect that your screen isn't just in an odd position or something.
Anyway, it's just an idea. It doesn't need to be used specifically for agility courses, but that's the best way I can explain it.
Feel free to leave feedback on why this is the stupidest thing you'v ever heard and how it can't work, or why it's a great idea and someone should start developing on it







