To make the game more fun, I sort of thought out an "add-on" to the combat system.
While being attacked, if the player's defense and the opponents attack is of great difference, then there should be a "flinch" or a paralysis dealt to the defending player, or attacking if the defender has a much higher defense.
This make the game more realistic, I mean, of course, people do flinch and stop attacking after they're unsucessful, then regain strength and strike again.
While being attacked, if the player's defense and the opponents attack is of great difference, then there should be a "flinch" or a paralysis dealt to the defending player, or attacking if the defender has a much higher defense.
This make the game more realistic, I mean, of course, people do flinch and stop attacking after they're unsucessful, then regain strength and strike again.



