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a little game play suggestion

kenny`

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Feb 8, 2008
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To make the game more fun, I sort of thought out an "add-on" to the combat system.

While being attacked, if the player's defense and the opponents attack is of great difference, then there should be a "flinch" or a paralysis dealt to the defending player, or attacking if the defender has a much higher defense.

This make the game more realistic, I mean, of course, people do flinch and stop attacking after they're unsucessful, then regain strength and strike again.
 
nah this aint a good idea...its kinds wierd...

Why isn't it a good idea? If there's something truly outstanding about your enemy and their pulling a massive slice down onto you, wouldn't you flinch?


I think it's a great idea, good point Kenny :)
 
Why isn't it a good idea? If there's something truly outstanding about your enemy and their pulling a massive slice down onto you, wouldn't you flinch?


I think it's a great idea, good point Kenny :)

Yes but that means you have the ability to flinch multiple times which can get annoying after awhile in combat. your close to winning then you flinch also this idea was from pokemon i believe for the gameboy series.

when you used a certain move and they got hit and flinched they could not attack.
 
I don't like it. Its the low levels idea to be in the particular area in which
they can be attacked so its their responsibility. Its not fair to the high level
person that a low level person stands an equal chance against them because
of a 'flinch".
 
Why not? The higher level worked hard, don't they deserve an advantage, beside being stronger? Sure they do. Support.
 
And that's why there's supposed to be a level restriction on what levels difference there should be with PvP, like only "PK" with in 10 levels of each other, unless they start a Duel, which can be no level difference.
 
Uhh, yes there is.
a Critical hit could trigger a flinch.
a flinch can help you can destroy you, and make the game play more interesting, as you also make monsters flinch, but only with critical hits

of course, potions and such can still be used.
 
I don't like it. Its the low levels idea to be in the particular area in which
they can be attacked so its their responsibility. Its not fair to the high level
person that a low level person stands an equal chance against them because
of a 'flinch".

this is wat i was trin to say, its unfair and it will take a while to make it waste of time space and money :p
 
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