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A Good fighting script? [RSBOT]

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X Hero X

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Joined
Dec 12, 2008
Sythe Gold
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Just to make things clear - yes im lazy like god himself.
Question red market on bottom!

I've seen alot of people botting thier combat stats, wich i thought wasn't possible. So i got hold of a script wich sucked ass, slow as hell, could stand still for like 40-60seconds doing nothing.

Name/link for a good RANGING script? And a good melee script?

Thank you!
 
i know how 2 get 50 range in a day mail to find out
and melle(awsome vid i couldent stop lmao at it)
 
download Rsbot. they have preloaded scripts in tehre. use those
 
wich one? -.-
if you didn't realize i am using rsbot..
 
try power cower in crafting guide. it's pretty good
 
yep cuz i use it on my pure and he's 40 att 59 str. it works well. no food need
 
but its slow like frikken hell right? :/
 
Save as MonsterKiller.java

Code:
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;

import com.speljohan.rsbot.event.events.*;
import com.speljohan.rsbot.event.listeners.*;
import com.speljohan.rsbot.accessors.*;
import com.speljohan.rsbot.account.*;
import com.speljohan.rsbot.bot.*;
import com.speljohan.rsbot.script.wrappers.*;
import com.speljohan.rsbot.script.*;

public class MonsterKiller extends Script implements ServerMessageListener, PaintListener
{
	// NPC IDs/name:
	int[] MonID;
	public String MonN1 = "null";
	public String MonN2 = "null";
	public String[] MonN;

	//Intigers
	public int compile = 1;
	public int bgColor1 = 1;
	public int bgColor2 = 1;
	public int bgColor3 = 1;
	public long lvls = 0;
	public int MonsID1 = 0000;
	public int MonsID2 = 0000;
	public int MonsID3 = 0000;
	public int MonsID4 = 0000;
	public int ITPID1 = 0000;
	public int ITPID2 = 0000;
	public int[] ITPIDs;
	public int wordsend = 20;
	public boolean Bbones = false;
	public boolean CCoins = false;
	public boolean showGUI = false;
	public boolean getarr = false;
	public boolean wEat = false;
	public boolean pickoi = false;
	public boolean placeIMC = false;
	public int Bingbones;
	public long startTime = System.currentTimeMillis();
	public long attacking;
	public long bonesnum = 0;
	public int fightMode;	
	public int eatAT = 10;
	public int killed = 0;
	public RSPlayer getMyPlayer = getMyPlayer();
	public int[] arrows = new int[] { 638, 640, 882, 884, 886, 888, 863 };
	public int[] FoodID = new int[] { 1895,1893,1891, 4293, 2142, 4291, 2140, 3228, 9980, 7223, 6297, 6293, 6295, 6299, 7521, 9988, 7228, 2878, 7568, 2343, 1861, 13433, 315, 325, 319, 3144, 347, 355, 333, 339, 351, 329, 3381, 361, 10136, 5003, 379, 365, 373, 7946, 385, 397, 391, 3369, 3371, 3373, 2309, 2325, 2333, 2327, 2331, 2323, 2335, 7178, 7180, 7188, 7190, 7198, 7200, 7208, 7210, 7218, 7220, 2003, 2011, 2289, 2291, 2293, 2295, 2297, 2299, 2301, 2303, 1891, 1893, 1895, 1897, 1899, 1901, 7072, 7062, 7078, 7064, 7084, 7082, 7066, 7068, 1942, 6701, 6703, 7054, 6705, 7056, 7060, 2130, 1985, 1993, 1989, 1978, 5763, 5765, 1913, 5747, 1905, 5739, 1909, 5743, 1907, 1911, 5745, 2955, 5749, 5751, 5753, 5755, 5757, 5759, 5761, 2084, 2034, 2048, 2036, 2217, 2213, 2205, 2209, 2054, 2040, 2080, 2277, 2225, 2255, 2221, 2253, 2219, 2281, 2227, 2223, 2191, 2233, 2092, 2032, 2074, 2030, 2281, 2235, 2064, 2028, 2187, 2185, 2229 };

	// Inventory IDs:
	int[] BonesID = new int[] { 526, 532 };
	int CoinsID = 995;

	public double getVersion( )
	{
		return( 2.7 );
	}

	public String getName() {
		return "Monster Killer";
	}

	public String getAuthor( )
	{
		return( "Last Man 3" );
	}

	public String getScriptCategory()
	{
		return( "LM3/Combat" );
	}

	public String getScriptDescription()
	{
		String html = "";
		html += "<html>";
		html += "<head>";
		html += "<style type=\"text/css\"> hr {color: white} p {margin-left: 20px} body {background-image: url(\"http://i36.tinypic.com/11bltvq.png\")}</style>";
		html += "</head>";
		html += "<body>";
		html += "<center>";
		html += "<b><font size=\"6\" color=\"red\">" + getName() + " v" + getVersion() + " c" + compile +"</font></b><br>";
		html += "<font size=\"3\" color=\"red\">Please start in monster place around RuneScape<br></font>";
		html += "</center>";
		html += "<center><table border=\"0\"><tr><td colspan=\"5\"><center><font size=6><b>== Options and Settings ==</b></font></center></td></tr><tr><td colspan=4><hr></td></tr><tbody><tr><td width=\"135\">";
		html += "<b>Bury Bones:</b></td><td width=\"140\"><center><input type=\"checkbox\" name=\"bBones\" value=\"true\">&nbsp<b>Yes</b></center></td><td width=\"135\"><b>Collect Coins?:</b></td><td width=\"140\"><center><input type=\"checkbox\" name=\"tCoins\" value=\"true\">&nbsp<b>Yes</b></center></td></tr>";
		html += "<tr><td><b>Eat:</b></td><td><center><input type=\"checkbox\" name=\"WillEat\" value=\"true\">&nbsp<b>Yes</b></center></td><td><b>Eat at:</b></td><td><center><input type=\"text\" name=\"eatt\" size=2>&nbsp HP(10 by default)</center></td></tr>";
		html += "<tr><td><b>Monster ID:</b></td>";
		html += "<td colspan=\"3\"><center><b>ID 1:</b><input type=\"text\" name=\"MonsterID1\" size=4>&nbsp&nbsp<b>ID 2:</b><input type=\"text\" name=\"MonsterID2\" size=4>&nbsp&nbsp<b>ID 3:</b><input type=\"text\" name=\"MonsterID3\" size=\"4\">&nbsp&nbsp<b>ID 4:</b><input type=\"text\" name=\"MonsterID4\" size=\"4\"></center></td></tr>";
		html += "<tr><td><b>Monster Name:</b></td><td colspan=\"4\"><center><b>Name 1:</b>&nbsp<input type=\"text\" name=\"MonsterN1\" size=\"8\">&nbsp&nbsp<b>Name 2:</b>&nbsp<input type=\"text\" name=\"MonsterN2\" size=\"8\"></center></td></tr>";
		html += "<tr><td><b>Combat Settings:</b></td>";
		html += "<td><center><select name=\"attT\"><option selected>Strength<option>Attack<option>Defence<option>Range</select></center></td><td><center>Multi-Combat:&nbsp<input type=\"checkbox\" name=\"placeMC\" value=\"true\"></center></td><td><center>Pick arrows:&nbsp<input type=\"checkbox\" name=\"pickua\" value=\"true\"></center></td></tr>";
		html += "<tr><td><b>Pick Items:</b></td><td colspan=\"3\"><center><b>Item ID 1:</b>&nbsp<input type=\"text\" name=\"ItemID1\" size=\"4\">&nbsp&nbsp<b>Item ID 2:</b>&nbsp<input type=\"text\" name=\"ItemID2\" size=\"4\"></center></td></tr>";
		html += "<tr><td><b>Show GUI:</b></td><td colspan=\"3\"><center><input type=\"checkbox\" name=\"sGUI\" value=\"true\">&nbsp<b>Yes</b></center></td></tr><tr><td colspan=\"4\"><hr></td></tr>";
		html += "<tr><td colspan=2><b><font size=\"3\">&nbsp&nbsp Thanks for using this script, enjoy it!</font></b></td><td  colspan=\"2\" align=right>&nbsp&nbsp</td></tr></table>";
		html += "</center></body>";
		html += "</html>";
		return( html );
	}	

	public boolean onStart(Map<String, String>args) {
		if(!args.get("MonsterN1").equals("")) {
			MonN1 = args.get("MonsterN1");			
		}
		if(!args.get("MonsterN2").equals("")) {
			MonN2 = args.get("MonsterN2");			
		}
		if(args.get("attT").equals("Strength"))
		{
			attacking = skills.getXPToNextLevel(2);
			fightMode = 1;
		}
		if(args.get("attT").equals("Attack"))
		{
			attacking = skills.getXPToNextLevel(0);
			fightMode = 0;
		}
		if(args.get("attT").equals("Defence"))
		{
			attacking = skills.getXPToNextLevel(1);
			fightMode = 3;
		}
		if(args.get("attT").equals("Range"))
		{
			attacking = skills.getXPToNextLevel(4);		
			fightMode = 1;
		}		
		if(args.get("bBones") != null) {
			if(args.get("bBones").equals("true"))
			{
				Bbones = true;
			}
		}	
		
		if(args.get("tCoins") != null) {
			if(args.get("tCoins").equals("true"))
			{
				CCoins = true;
			}
		}
		
		if(args.get("WillEat") != null)	{	
			if(args.get("WillEat").equals("true"))
			{
				wEat = true;			
			}
		}		
		if(args.get("placeMC") != null)	{	
			if(args.get("placeMC").equals("true"))
			{
				placeIMC = true;			
			}
		}	
		if(args.get("pickua") != null)	{
			if(args.get("pickua").equals("true")) {
				getarr = true;
			}
		}
		if(!args.get("eatt").equals("")) {
			eatAT = Integer.parseInt(args.get("eatt"));			
		}
		
		if(!args.get("ItemID1").equals("")) {
			ITPID1 = Integer.parseInt(args.get("ItemID1"));
			pickoi = true;
		}
		if(!args.get("ItemID2").equals("")) {
			ITPID2 = Integer.parseInt(args.get("ItemID2"));
		}
		ITPIDs = new int[] { ITPID1, ITPID2 };
	
		log("==========Settings=========");
		log("Bury Bones: " + Bbones);
		log("Collect Coins: " + CCoins);
		log("Pick Items: " + pickoi);
		log("Eat: " + wEat);
		if (wEat) {
			log("Eat at: " + eatAT);
		}
		
		//Monster Related				
		MonsID1 = 0000;		
		if(args.get("MonsterID2").equals("")) {
			MonsID2 = MonsID1;			
		}
		if(args.get("MonsterID3").equals("")) {
			MonsID3 = MonsID1;			
		}
		if(args.get("MonsterID4").equals("")) {
			MonsID4 = MonsID1;			
		}
		if(!args.get("MonsterID1").equals("")) {
			MonsID1 = Integer.parseInt(args.get("MonsterID1"));
		}
		if(!args.get("MonsterID2").equals("")) {
			MonsID2 = Integer.parseInt(args.get("MonsterID2"));
		}
		if(!args.get("MonsterID3").equals("")) {
			MonsID3 = Integer.parseInt(args.get("MonsterID4"));
		}
		if(!args.get("MonsterID3").equals("")) {
			MonsID4 = Integer.parseInt(args.get("MonsterID4"));
		}				
		MonID = new int[] { MonsID1, MonsID2, MonsID3, MonsID4 };
		MonN = new String[] { MonN1, MonN2 }; 	
		if(MonsID1 == 0000 && MonN1 == "null") {
			log("No Monster ID/Name Found, stopping...");
			stopAllScripts();
		}
		if(args.get("sGUI") != null) {
			if(args.get("sGUI").equals("true")) 
			{	
				showGUI = true;			
			}
		}
		Bot.getEventManager( ).addListener(PaintListener.class, this);
		Bot.getEventManager().addListener(ServerMessageListener.class, this);		
		return true;
	}

	public void onFinish( )
	{
		log("Stopping...");
		Bot.getEventManager().removeListener(PaintListener.class, this);
		Bot.getEventManager().removeListener(ServerMessageListener.class, this);
	}
	
	
	public static double getOVersion() {
		try {
			URL url = new URL("http://deroba.awardspace.com/mk/curVersion.txt");
			BufferedReader br = new BufferedReader(new InputStreamReader(
					new BufferedInputStream(url.openConnection().getInputStream())));
			double ver = Double.parseDouble(br.readLine().trim());
			br.close();
			return ver;
		} catch (IOException e) {
			throw new RuntimeException(e);
		}
	}

	
	//Anti-Ban(Anti-Logout)
	public void antiLogout()
	{
		switch(random(1,4))
		{
			case 1:
				if(getNearestPlayerByLevel(1, 138) != null) {
					if(wordsend >= 2) {
						wordsend--;
					}
					if(wordsend == 1) {
						wordsend = 20;
						switch(random(1,10))
						{
							case 1:
								sendText("...", true);
								return;
							case 2:
								sendText("Lagggggggg", true);
								return;
							case 3:
								sendText("Im bored...", true);
								return;
							case 4:
								sendText("I need to train more", true);
								return;
							case 5:
								sendText("My pc is soooo laggy", true);
								return;
							case 6:
								sendText("dang, Im so close just " + attacking + "to next lvl" , true);
								return;
							case 7:
								sendText(attacking + "exp left!", true);
								return;
							case 8:
								sendText("gtg soon, lie", true);	
								return;
							case 9:
								if(getMyPlayer().isInCombat()) {
									sendText("die!!!!", true);
									return;
								}
								return;
							case 10:
								if(Bingbones != 0) { 
									sendText("bury, bury, bury", true);		
									return;
								}
								return;	
						}
					}				
					return;
				}
				return;	
			case 2:
				if(getCurrentTab() != TAB_STATS)
				{
					openTab(TAB_STATS);
				}
				if (attacking == skills.getXPToNextLevel(STAT_STRENGTH))
				{
					wait(random(450,700));
					moveMouse(random(555,600),random(260,285));
					wait(random(450,1200));
					return;
				}
				if (attacking == skills.getXPToNextLevel(STAT_ATTACK))
				{
					wait(random(450,700));
					moveMouse(random(555,600),random(230,250));
					wait(random(450,1200));
					return;
				}
				if (attacking == skills.getXPToNextLevel(STAT_DEFENSE))
				{
					wait(random(450,700));
					moveMouse(random(555,600),random(295,320));
					wait(random(450,1200));
					return;
				}
			case 3:
				if(getCurrentTab() != TAB_INVENTORY)
				{
					openTab(TAB_INVENTORY);
				}
				return;
			case 4:
				if(!isRunning())
				{
					setRun(true);
					return;
				}
				return;
		}
	}


	public void updateattexp()
	{
		if (attacking == skills.getXPToNextLevel(2))
		{
			attacking = skills.getXPToNextLevel(2);
		}
		if (attacking == skills.getXPToNextLevel(0))
		{
			attacking = skills.getXPToNextLevel(0);
		}
		if (attacking == skills.getXPToNextLevel(1))
		{
			attacking = skills.getXPToNextLevel(1);
		}
		if (attacking == skills.getXPToNextLevel(4))
		{
			attacking = skills.getXPToNextLevel(4);
		}
		return;
	}

    private void eat_check(){
		log("Low HP, checking for something to eat...");
		RSItem food = getInventoryItemByID(FoodID);			
		if(getInventoryCount(food.getID()) >= 1) {
			eat(food.getID());
		}
		else 
		{
			log("No more food, logging out");
			logout();
			stopAllScripts();
		}			
		return;
    }

    private void eat(int id){
        log("Eating: "+id+".");
        atInventoryItem(id, "Eat");
        wait(random(1500,2500));
        return;
    }

	public void bury() {
		RSItem bone = getInventoryItemByID(BonesID);
		if(Bingbones == 0) {
			return;
		}
		if(bone != null) {
			if(getInventoryCount(bone.getID()) <= 0) {
					log("No more bones left to bury, continuing combat.");
					Bingbones = 0;	
					return;
			} else {
				log("Buring bones.");
				if(bone != null) {					
					atInventoryItem(bone.getID(), "Bury");						
				}
				if(getInventoryCount(bone.getID()) <= 0) {
					log("No more bones left to bury, continuing combat.");
					Bingbones = 0;	
					return;
				}				
				return;
			}
		}
		log("No more bones left to bury, continuing combat.");
		Bingbones = 0;	
		return;		
	}
	
	public void pickOI() 
	{
		RSItem Oitem = getInventoryItemByID(ITPIDs);
		int OldOitemCount = getInventoryCount(ITPIDs);
		RSItemTile TItem = getGroundItemByID(5, ITPIDs);		
		if(TItem != null) 
		{
			atTile(TItem, "Take");
			while(getMyPlayer.isMoving()) {
				wait(15);
			}	
			if (getInventoryCount(ITPIDs) > OldOitemCount)
			{
				log("Picked up item.");				
				return;						
			} 
			else 
			{
				log("No item found.");
				return;
			}			
		}
		return;		
	}
	
	public void picka() 
	{
		RSItem arrow = getInventoryItemByID(arrows);
		int OldArrowsCount = getInventoryCount(arrows);
		RSItemTile Arrow = getGroundItemByID(5, arrows);		
		if(Arrow != null) 
		{
			atTile(Arrow, "Take");
			while(getMyPlayer.isMoving()) {
				wait(15);
			}	
			if (getInventoryCount(arrows) > OldArrowsCount)
			{
				log("Picked up arrows.");
				if (getInventoryCount(arrow.getID()) >= 10) {
					atInventoryItem(arrow.getID(), "Wield");
					return;
				}	
				return;						
			} 
			else 
			{
				log("No arrows found");
				return;
			}			
		}
		return;		
	}	

	public int loop() {
		killed = 0;
		int randomNumber2= random(1,359);
		updateattexp();		
		int php = skills.getCurrentSkillLevel(3);							
		if(php <= eatAT) {
			if(wEat = true && wEat != false) {
				eat_check();			
			} else{				
				log("Low HP...Loggin Out");
				logout();
				stopAllScripts();				
			}
		}
		if(getFightMode() != fightMode)
		{
			setFightMode(fightMode);
		}
		if(!isRunning())
		{
			if(getEnergy() >= 90) {				
				setRun(true);									
			}
		}	
		if (getMyPlayer().isInCombat() || getMyPlayer().isMoving()) {			
			setCameraRotation(randomNumber2);			
			return random(1500, 3000);
		}
		if(Bingbones == 1) {
			bury();
			return 1500;
		}
		if (isInventoryFull() && getInventoryCount(BonesID) >= 1) {	
			if(Bbones) {			
				log("Let's bury the bones.");
				Bingbones = 1;
				bury();
				return random(1500,3000);
			}
			return random(1500,3000);
		}				
		if (!getMyPlayer().isInCombat())
		{
			RSNPC Mons = getNearestFreeNPCByID(MonID);
			RSNPC Mons2 = getNearestFreeNPCByName(MonN);
			if(placeIMC) {
				Mons = getNearestNPCByID(MonID);
				Mons2 = getNearestNPCByName(MonN);
			}		
			if (Mons != null)
			{
				log("Found Monster by ID");						
				atNPC(Mons, "Attack");
				wait(400);
				if(getMyPlayer().isInCombat()) {
					log("Attacking NPC");
					killed = 1;
				}
				while(getMyPlayer().isMoving())	{
					wait(15);					
				}
				wait(400);
				if(getMyPlayer().isInCombat() && killed != 1) {
					log("Attacking NPC");
					killed = 1;
				}
				if (!getMyPlayer().isInCombat() && killed != 1) {
					Mons = getNearestFreeNPCByID(MonID);					
					if(placeIMC) {
						Mons = getNearestNPCByID(MonID);						
					}	
					log("Failed to attack trying 4 more times");					
					atNPC(Mons, "Attack");
					wait(400);
					if(getMyPlayer().isInCombat()) {
						log("Attacking NPC");
						killed = 1;
					}
					while(getMyPlayer().isMoving())	{
						wait(15);					
					}
					wait(400);
					if(getMyPlayer().isInCombat() && killed != 1) {
						log("Attacking NPC");
						killed = 1;
					}
					if (!getMyPlayer().isInCombat() && killed != 1) {
						Mons = getNearestFreeNPCByID(MonID);						
						if(placeIMC) {
							Mons = getNearestNPCByID(MonID);							
						}
						log("Failed to attack trying 3 more times");						
						setCameraRotation(randomNumber2);
						atNPC(Mons, "Attack");
						wait(400);
						if(getMyPlayer().isInCombat()) {
							log("Attacking NPC");
							killed = 1;
						}
						while(getMyPlayer().isMoving())	{
							wait(15);					
						}
						wait(400);
						if(getMyPlayer().isInCombat() && killed != 1) {
							log("Attacking NPC");
							killed = 1;
						}
						if (!getMyPlayer().isInCombat() && killed != 1) {
							Mons = getNearestFreeNPCByID(MonID);							
							if(placeIMC) {
								Mons = getNearestNPCByID(MonID);								
							}
							log("Failed to attack trying 2 more times");					
							atNPC(Mons, "Attack");
							wait(400);
							if(getMyPlayer().isInCombat()) {
								log("Attacking NPC");
								killed = 1;
							}
							while(getMyPlayer().isMoving())	{
								wait(15);					
							}
							wait(400);
							if(getMyPlayer().isInCombat() && killed != 1) {
								log("Attacking NPC");
								killed = 1;
							}
							if (!getMyPlayer().isInCombat() && killed != 1) {
								Mons = getNearestFreeNPCByID(MonID);								
								if(placeIMC) {
									Mons = getNearestNPCByID(MonID);									
								}
								log("Failed to attack trying 1 more time");						
								setCameraRotation(randomNumber2);
								atNPC(Mons, "Attack");
								wait(400);
								while(getMyPlayer().isMoving())	{
									wait(15);					
								}
								wait(400);
								if(getMyPlayer().isInCombat() && killed != 1) {
									log("Attacking NPC");
									killed = 1;
								}
								if (!getMyPlayer().isInCombat() && killed != 1) {
									log("Failed to attack.");	
								}
							}	
						}
					}	
				}				
				while(getMyPlayer().isInCombat())	{
					wait(15);					
				}				
				if(getarr)
				{
					picka();					
				}
				if(pickoi)
				{
					pickOI();
				}
				if(Bbones)
				{
					int OldBonesCount = getInventoryCount(BonesID);
					RSItemTile Bones = getGroundItemByID(2, BonesID);													
					if (Bones != null)					
					{							
						atTile(Bones, "ones");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}						
						if (getInventoryCount(BonesID) > OldBonesCount)
						{
							log("Picked up bones.");
							if	(CCoins)
							{
								int OldCoinsCount = getInventoryCount(CoinsID);
								RSItemTile Coins = getGroundItemByID(2, CoinsID);																
								if (Coins != null)
								{									
									atTile(Coins, "oins");
									wait(500);
									while(getMyPlayer.isMoving()) {
										wait(15);
									}	
									if (getInventoryCount(CoinsID) > OldCoinsCount)
									{
										log("Picked up Coins.");												
										return random(1000, 2000);
									}
									atTile(Coins, "oins");
									wait(500);
									while(getMyPlayer.isMoving()) {
										wait(15);
									}
									return random(1000,2000);
								}
								else
								{
									log("No coins to collect.");											
									return random(1000, 2000);
								}	
							}									
							return random(1000, 2000);
						}
						atTile(Bones, "ones");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}
						return(1500);
					}
					else
					{
						log("No bones to collect.");								
						if(CCoins)
						{
							int OldCoinsCount = getInventoryCount(CoinsID);
							RSItemTile Coins = getGroundItemByID(2, CoinsID);
							if (Coins != null)
							{								
								atTile(Coins, "oins");
								wait(500);
								while(getMyPlayer.isMoving()) {
									wait(15);
								}	
								if (getInventoryCount(CoinsID) > OldCoinsCount)
								{
									log("Picked up Coins.");												
									return random(1000, 2000);
								}
								atTile(Coins, "oins");
								wait(500);
								while(getMyPlayer.isMoving()) {
									wait(15);
								}
								return random(1000,2000);
							}
							else
							{
								log("No coins to collect.");											
								return random(1000, 2000);
							}	
						}										
						return random(1000, 2000);								
					}							
				}
				if	(CCoins)
				{
					int OldCoinsCount = getInventoryCount(CoinsID);
					RSItemTile Coins = getGroundItemByID(2, CoinsID);
					if (Coins != null)
					{						
						atTile(Coins, "oins");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}	
						if (getInventoryCount(CoinsID) > OldCoinsCount)
						{
							log("Picked up Coins.");							
							return random(1000, 2000);
						}
						atTile(Coins, "oins");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}
						return random(1000,2000);
					}
					else
					{
						log("No coins to collect.");								
						return random(1000, 2000);
					}					
				}
				return random(1500, 3000);
			}
			else if (Mons2 != null)
			{
				log("Found Monster by Name");						
				atNPC(Mons2, "Attack");
				wait(400);
				if(getMyPlayer().isInCombat()) {
					log("Attacking NPC");
					killed = 1;
				}
				while(getMyPlayer().isMoving())	{
					wait(15);					
				}
				wait(400);
				if(getMyPlayer().isInCombat() && killed != 1) {
					log("Attacking NPC");
					killed = 1;
				}			
				if (!getMyPlayer().isInCombat() && killed != 1) {					
					Mons2 = getNearestFreeNPCByName(MonN);
					if(placeIMC) {						
						Mons2 = getNearestNPCByName(MonN);
					}
					log("Failed to attack trying 4 more times");					
					atNPC(Mons2, "Attack");
					wait(400);
					if(getMyPlayer().isInCombat()) {
						log("Attacking NPC");
						killed = 1;
					}
					while(getMyPlayer().isMoving())	{
						wait(15);					
					}
					wait(400);
					if(getMyPlayer().isInCombat() && killed != 1) {
						log("Attacking NPC");
						killed = 1;
					}				
					if (!getMyPlayer().isInCombat() && killed != 1) {						
						Mons2 = getNearestFreeNPCByName(MonN);
						if(placeIMC) {							
							Mons2 = getNearestNPCByName(MonN);
						}
						log("Failed to attack trying 3 more times");						
						setCameraRotation(randomNumber2);
						atNPC(Mons2, "Attack");
						wait(400);
						if(getMyPlayer().isInCombat()) {
							log("Attacking NPC");
							killed = 1;
						}
						while(getMyPlayer().isMoving())	{
							wait(15);					
						}
						wait(400);
						if(getMyPlayer().isInCombat() && killed != 1) {
							log("Attacking NPC");
							killed = 1;
						}
						if (!getMyPlayer().isInCombat() && killed != 1) {							
							Mons2 = getNearestFreeNPCByName(MonN);
							if(placeIMC) {								
								Mons2 = getNearestNPCByName(MonN);
							}
							log("Failed to attack trying 2 more times");					
							atNPC(Mons2, "Attack");
							wait(400);
							if(getMyPlayer().isInCombat()) {
								log("Attacking NPC");
								killed = 1;
								killed = 1;
							}
							while(getMyPlayer().isMoving())	{
								wait(15);					
							}
							wait(400);
							if(getMyPlayer().isInCombat() && killed != 1) {
								log("Attacking NPC");
								killed = 1;
							}
							if (!getMyPlayer().isInCombat() && killed != 1) {								
								Mons2 = getNearestFreeNPCByName(MonN);
								if(placeIMC) {									
									Mons2 = getNearestNPCByName(MonN);
								}
								log("Failed to attack trying 1 more time");						
								setCameraRotation(randomNumber2);
								atNPC(Mons2, "Attack");
								wait(400);
								if(getMyPlayer().isInCombat()) {
									log("Attacking NPC");
									killed = 1;
								}
								while(getMyPlayer().isMoving())	{
									wait(15);					
								}
								wait(400);
								if(getMyPlayer().isInCombat() && killed != 1) {
									log("Attacking NPC");
									killed = 1;
								}
								if (!getMyPlayer().isInCombat() && killed != 1) {
									log("Failed to attack.");	
								}
							}	
						}
					}	
				}				
				while(getMyPlayer().isInCombat())	{
					wait(15);					
				}			
				if(getarr)
				{
					picka();					
				}
				if(pickoi)
				{
					pickOI();
				}	
				if(Bbones)
				{
					int OldBonesCount = getInventoryCount(BonesID);
					RSItemTile Bones = getGroundItemByID(2, BonesID);
					if (Bones != null)					
					{						
						atTile(Bones, "ones");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}	
						if (getInventoryCount(BonesID) > OldBonesCount)
						{
							log("Picked up bones.");
							if(CCoins)
							{
								int OldCoinsCount = getInventoryCount(CoinsID);
								RSItemTile Coins = getGroundItemByID(2, CoinsID);
								if (Coins != null)
								{									
									atTile(Coins, "oins");
									wait(500);
									while(getMyPlayer.isMoving()) {
										wait(15);
									}	
									if (getInventoryCount(CoinsID) > OldCoinsCount)
									{
										log("Picked up Coins.");												
										return random(1000, 2000);
									}
									atTile(Coins, "oins");
									wait(500);
									while(getMyPlayer.isMoving()) {
										wait(15);
									}
									return random(1000,2000);
								}
								else
								{
									log("No coins to collect.");											
									return random(1000, 2000);
								}	
							}									
							return random(1000, 2000);
						}
						atTile(Bones, "ones");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}
						return(1500);
					}
					else
					{
						log("No bones to collect.");								
						if	(CCoins)
						{
							int OldCoinsCount = getInventoryCount(CoinsID);
							RSItemTile Coins = getGroundItemByID(2, CoinsID);
							if (Coins != null)
							{								
								atTile(Coins, "oins");
								wait(500);
								while(getMyPlayer.isMoving()) {
									wait(15);
								}	
								if (getInventoryCount(CoinsID) > OldCoinsCount)
								{
									log("Picked up Coins.");												
									return random(1000, 2000);
								}
								atTile(Coins, "oins");
								wait(500);
								while(getMyPlayer.isMoving()) {
									wait(15);
								}
								return random(1000,2000);
							}
							else
							{
								log("No coins to collect.");											
								return random(1000, 2000);
							}	
						}										
						return random(1000, 2000);								
					}						
				}
				if	(CCoins)
				{
					int OldCoinsCount = getInventoryCount(CoinsID);
					RSItemTile Coins = getGroundItemByID(2, CoinsID);
					if (Coins != null)
					{						
						atTile(Coins, "oins");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}	
						if (getInventoryCount(CoinsID) > OldCoinsCount)
						{
							log("Picked up Coins.");									
							return random(1000, 2000);
						}
						atTile(Coins, "oins");
						wait(500);
						while(getMyPlayer.isMoving()) {
							wait(15);
						}
						return random(1000,2000);
					}
					else
					{
						log("No coins to collect.");								
						return random(1000, 2000);
					}					
				}				
			}
			else
			{
				log("No nearby Monster, waiting");				
				setCameraRotation(randomNumber2);				
				antiLogout();
				return random(1500, 3000);
			}
			return random(1000,2000);		
		}
		return random(1000,2000);	
	}	

	public void onRepaint( Graphics g )	{
		if(showGUI) {
			long millis = System.currentTimeMillis() - startTime;
			long hours = millis / (1000 * 60 * 60);
			millis -= hours * (1000 * 60 * 60);
			long minutes = millis / (1000 * 60);
			millis -= minutes * (1000 * 60);
			long seconds = millis / 1000;
			Color transpblack = new Color(0, 0, 0, 50);
			Color transpred = new Color(255, 0, 0, 50);
			Color transpwhite = new Color(255, 255, 255, 50);
			Color transpgrey = new Color(190, 190, 190, 50);
			Color transpblue = new Color(0, 0, 255, 50);
			Color transpgreen = new Color(0, 255, 0, 50);
			Color transpyellow = new Color(255, 255, 0, 50);
			Color transpgold = new Color(255, 215, 0, 50);
			Color transpchocolate = new Color(210, 105, 30, 50);
			Color transpbrown = new Color(165, 42, 42, 50);
			Color transporange = new Color(255, 165, 0, 50);
			Color transppink = new Color(255, 20, 147, 50);
			Color text = new Color(0, 0, 0);
			switch(bgColor2)
			{
				case 1:
					g.setColor(transpblack);
					break;
			}
			g.fill3DRect(265, 258, 250, 80, true);
			switch(bgColor3)
			{
				case 1:
					g.setColor(transpred);
					break;
			}
			g.fill3DRect(268, 260, 245, 75, true);
			switch(bgColor1)
			{
				case 1:
					g.setColor(text);
					break;
			}
			g.drawString("Monster Killer v" + getVersion( ) + " by LM3" , 275, 273);
			g.drawString("Runtime: " + hours + " hours " + minutes
					+ " minutes " + seconds + " seconds.", 275, 288);
			g.drawString("Levels gained: " +lvls/2, 275, 303);
			g.drawString("Exp to next level:" +attacking, 275, 318);
			g.drawString("Bones Buried:" +bonesnum/2, 275, 332);
		}					
	}

	public void serverMessageRecieved(ServerMessageEvent arg0)
	{
		String serverString = arg0.getMessage();
		if (serverString.contains("You've just advanced"))
		{
			lvls++;
			clickContinue();			
		}
		if (serverString.contains("bones."))
		{
			bonesnum++;
		}
	}
	
	public boolean isWelcomeButton()
	{
		if(RSInterface.getInterface(378).getChild(45).getText().contains("Click Here To Play"))
		{
			return true;
		}
		return false;
	}

}
 
monster killer sucks its so slow moving and waits around alot i like to use smart pc becouse of the no randoms. crabmelle is okay too except he gets lost a fair bit. or the fight cave script
 
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