Willshire
Forum Addict
- Joined
- Aug 8, 2008
- Sythe Gold
- 0
- Messages
- 292
Alright hey guys, I decided to brainstorm a few ideas.
Note: I know this has been posted, here are my ideas. Please if you say no give me a good reason why.
Clan/Guilds
Clans: I think, there should be clan buildings.
Requirements:
1. The leader of the clan to make the buildings.
2. At least level 45 + the ammount of money for the type of building.
Building types:
1. Mini Shack - 20k (may raise depending on how easy to make money) - Small, kind of hidden
2. Basic Building - 50k (may raise depending on how easy to make money) - Medium size and off to the side.
3. Castle - 100k (may raise depending on how easy to make money) - Largest and in a open wilderness area.
Upgrades:
Mini Shack - Basement. Bunker Room. Kitchen. Basement can be used for training, meetings, etc. Bunker, sleep for energy. Kitchen, Food for fighting or healing.
Basic Building - Basement, 2nd floor. Kitchen. Bunker Room. Basement, same as above, can add table and chairs. Bunker, same as above. Kitchen, same as bove. 2nd floor, can have all as above aswell as an owner's quarters. Should allow Weapon + Armor Racks
Castle - Basement/Dungeon. 2nd floor, bunker room, kitchen, castle towers. Basement, same as above. Dungeon, those thrown in dungeon may only be released by owner. 2nd floor, same as above. Bunker room, same as above, Kitchen, same as above. Castle Towers, places for rangers to stay, can see the ground and attack intruders, flags in each tower. Should have master owners quarters, and weapon and armor racks.
The weapon and armor racks can hold all armor types but must be stocked by the owner. EX: Say a sword was in the weapon rack. If there are 5, players may take one until its out, then the owner has to buy more and restock.
_________________________________________________________________
Guilds:
A combat guild may only be started by a player with all maxed combat skills and 1m. Can have bank, training areas, mini games. ETC.
Skill Guilds:
If any player wants to start a skill guild, they must have the max level of that skill and 1m.
_________________________________________________________________
Sitting/Sleeping/Energy
I think that chairs and beds around the game should be useable to sit, and sleep. It will regain your energy faster. You cannot sleep wearing any armor or weapons, only allowed gloves and necklace. Sitting may allow all.
Edit:
*Its late and Im unfocused, may not be finished but my mind is done for now*
Note: I know this has been posted, here are my ideas. Please if you say no give me a good reason why.
Clan/Guilds
Clans: I think, there should be clan buildings.
Requirements:
1. The leader of the clan to make the buildings.
2. At least level 45 + the ammount of money for the type of building.
Building types:
1. Mini Shack - 20k (may raise depending on how easy to make money) - Small, kind of hidden
2. Basic Building - 50k (may raise depending on how easy to make money) - Medium size and off to the side.
3. Castle - 100k (may raise depending on how easy to make money) - Largest and in a open wilderness area.
Upgrades:
Mini Shack - Basement. Bunker Room. Kitchen. Basement can be used for training, meetings, etc. Bunker, sleep for energy. Kitchen, Food for fighting or healing.
Basic Building - Basement, 2nd floor. Kitchen. Bunker Room. Basement, same as above, can add table and chairs. Bunker, same as above. Kitchen, same as bove. 2nd floor, can have all as above aswell as an owner's quarters. Should allow Weapon + Armor Racks
Castle - Basement/Dungeon. 2nd floor, bunker room, kitchen, castle towers. Basement, same as above. Dungeon, those thrown in dungeon may only be released by owner. 2nd floor, same as above. Bunker room, same as above, Kitchen, same as above. Castle Towers, places for rangers to stay, can see the ground and attack intruders, flags in each tower. Should have master owners quarters, and weapon and armor racks.
The weapon and armor racks can hold all armor types but must be stocked by the owner. EX: Say a sword was in the weapon rack. If there are 5, players may take one until its out, then the owner has to buy more and restock.
_________________________________________________________________
Guilds:
A combat guild may only be started by a player with all maxed combat skills and 1m. Can have bank, training areas, mini games. ETC.
Skill Guilds:
If any player wants to start a skill guild, they must have the max level of that skill and 1m.
_________________________________________________________________
Sitting/Sleeping/Energy
I think that chairs and beds around the game should be useable to sit, and sleep. It will regain your energy faster. You cannot sleep wearing any armor or weapons, only allowed gloves and necklace. Sitting may allow all.
Edit:
I cba to add it up above but I agree, I think that should exactly how you start a guild.In WoW, you go to a certain person, they give you a guild charter. You make your name, then you have 10 people sign it, and then you go back, pay 10g, and start the guild. (This reduces 54078753408573498573 guilds...) Once you start it, those 10 people are Founding Members. And you are the Guild Master. With that, you can change peoples ranks, have a guild bank, kick people from guild, invite people to guild, have a guild tabard (like wearing a flag with your guild symbol on it, this requires 10g more). only certain people, of a certain rank can access Guild Bank.
*Its late and Im unfocused, may not be finished but my mind is done for now*


