I retract all statements of Black Ops being a "great game".
I'd like to say that my 24 hours online has given me enough information to conclude the Black Ops is an error-filled and poorly designed game, but I'll continue to play so I can be:
Honestly, regarding point 1, I can thoroughly say this game has the worst hit detection in recent years. We've all experienced those times where your bullets just go sailing through with no hitmarkers and we're definitely not missing. Even on host- I'll be real quick and explain how a peer-to-peer online connection system works- one player is the 'host', everyone essentially runs off of his/her connection- his/her information (bullets being shot, kills, etcetera) has to go nowhere because he/she's the host- all the other players information has to go to the host. This is where latency and lag come from, how bad it is varies with your connection speed on the hosts connection as well.
So, now that you may understand the host system, you might see why I'm pissed that my bullets just miss even on my host. It's stupid and this level of development is from the year 2003, not 2010.
Oh, the knife. This will be short and sweet. Everyone has Commando in a sense, knifing through bullets included. There's nothing like taking a bullet to the head then receiving a large quantity of lunge invincibility frames to go through even explosions and kill someone. Quality designing, Treyarch.
I'm pretty sure I mentioned the gun balancing. Here's what you need to know though.
GOD TIER
REALLY FUCKING GOOD TIER
SHIT TIER
I hate to be like this, but the three guns above this- absolutely broken in all respects (the AK-74u is a hit or miss, it might not be broken in all respects). The G11 is an M16 on steroids, the Commando is a fully automatic M16 with almost no recoil, and the AK-74u dwarfs all other SMGs by a long shot. Why do I say these guns are like this? These gun stats, use of them in-game, and cumulative data from other players.
The G11- probably the best assault rifle. I say this because it has no noticeable recoil, a tight hip-fire spread, and has 35 base damage- 5 damage less than the M16. Unfortunately, that doesn't matter. Both guns require all 3 bullets to hit for a kill at max damage, the G11's fast speed, no recoil, and huge clip outclass the M16 indefinitely.
The Commando- AK47 damage, ACR recoil. It also has a tight hip-fire spread. There's not much to the Commando, it's just the best automatic in the whole game.
The AK-74u just is better than the other SMGs, it's not really even that good. The above assault rifles will beat it easily, it's just the other SMGs pale in comparison to it.
Maybe these issues will be patched.
I'd like to say that my 24 hours online has given me enough information to conclude the Black Ops is an error-filled and poorly designed game, but I'll continue to play so I can be:
- Cheated out of kills by the amazing hit detection, even on my host
- Knifed, or rather should I say, panic button'd in a gunfight from a ridiculous distance
- Annoyed by the so-called gun balancing done by Treyarch
Honestly, regarding point 1, I can thoroughly say this game has the worst hit detection in recent years. We've all experienced those times where your bullets just go sailing through with no hitmarkers and we're definitely not missing. Even on host- I'll be real quick and explain how a peer-to-peer online connection system works- one player is the 'host', everyone essentially runs off of his/her connection- his/her information (bullets being shot, kills, etcetera) has to go nowhere because he/she's the host- all the other players information has to go to the host. This is where latency and lag come from, how bad it is varies with your connection speed on the hosts connection as well.
So, now that you may understand the host system, you might see why I'm pissed that my bullets just miss even on my host. It's stupid and this level of development is from the year 2003, not 2010.
Oh, the knife. This will be short and sweet. Everyone has Commando in a sense, knifing through bullets included. There's nothing like taking a bullet to the head then receiving a large quantity of lunge invincibility frames to go through even explosions and kill someone. Quality designing, Treyarch.
I'm pretty sure I mentioned the gun balancing. Here's what you need to know though.
GOD TIER
- G11
- Commando
REALLY FUCKING GOOD TIER
- AK-74u
SHIT TIER
- Everything else
I hate to be like this, but the three guns above this- absolutely broken in all respects (the AK-74u is a hit or miss, it might not be broken in all respects). The G11 is an M16 on steroids, the Commando is a fully automatic M16 with almost no recoil, and the AK-74u dwarfs all other SMGs by a long shot. Why do I say these guns are like this? These gun stats, use of them in-game, and cumulative data from other players.
The G11- probably the best assault rifle. I say this because it has no noticeable recoil, a tight hip-fire spread, and has 35 base damage- 5 damage less than the M16. Unfortunately, that doesn't matter. Both guns require all 3 bullets to hit for a kill at max damage, the G11's fast speed, no recoil, and huge clip outclass the M16 indefinitely.
The Commando- AK47 damage, ACR recoil. It also has a tight hip-fire spread. There's not much to the Commando, it's just the best automatic in the whole game.
The AK-74u just is better than the other SMGs, it's not really even that good. The above assault rifles will beat it easily, it's just the other SMGs pale in comparison to it.
Maybe these issues will be patched.





