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what to merchant?

xwinx

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Jun 15, 2009
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I only play rs during the summer, so might as well.
I have 90m in cash and currently 150k death runes.

I'm thinking of water runes because of their massive potential to double/triple in value since they are the most used in the ancient spells and due to the lack of infinite stock anymore, in stores (unless jagex decides to do it again). Or should I just do more death runes (although they have less rising potential- waters went from 16-50- over 300% increase, while deaths only took about a 33% rise). Ide like to do Ahrim skirts too, but I doubt they would be that stable because they are used less than death and water runes.
 
Merchant rule number one:
Never merchant runes, as their are too many in the game and thousands are made daily.
 
Do it with items that are constantly being lost in PVP worlds - weapons.

For example, abyssal whip rose in value (more than doubled in the previous months) due to the introduction of no 1 item safe prayer in PVP worlds. Therefore, whips are constantly being lost in the world while hoards of cash are being added in-game at the same time (pvp drops traded for cash, alching items into gold and etc). This extra amount of cash causes inflation in several items, especially hot items like the whip. So I would say invest in the whip right now and check the top 100 most traded items.


Another item is guthans plate body, I joined one merch clan and they're telling everyone to buy it at max right now because with every GE update, the price increase. Within 2-3 weeks, they're going to dump them for 1.6M med price.
 
I don't trust clan chats.
I'll stay away from water runes I guess. Deaths I think I'll stick to for now, since at worst I would lose only about 33% of my money while waters have a higher risk.

aren't whips the most heavily merchanted item though? I don't want to be a victim of all those clans attacking it.
 
You could try predict what clans are going to merch next, if you get it right you're pretty much gonna end up with money coming out your ass.
 
water's went up so much because ancients require so many of them while death's didn't go up as much due to the fact that you require less.
 
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