F
Full Metalst
Guest
Basic Fletching
Purpose: For you to add a new skill to your server: Fletching.
Difficulty: 4/10
Assumed Knowledge: Know how to code and patience.
Source(s) Tested: Summon-Pkz - Cleaned Project Czar
File(s) Modified: client.java
_______________________________________________________
TABLE OF CONTENTS
Prologue(Introduction)
Adding Fletching
Epilogue(Conclusion)
Credits
______________________________________________________
Prologue
Welcome to my TuT on Fletching, out of Prima's 317 base. I give FULL credits to Prima from MoparScape for source.
Post any errors.
______________________________________________________
Adding Fletching
Go to client.java. Are you in client.java? Good. Search by pressing Ctrl+F at the same time, then type this:
Under one of those codes, add:
__________________________________________
Epilogue
Thank you for reading my TuT on Fletching. If you have any questions, errors, etc., don't hesitate to ask. Me, or the other members, would be happy to help.
__________________________________________
Credits
80% - Prima from MoparScape for Summon-Pkz source
20% - Cleaned Project Czar
10% - Forums
Purpose: For you to add a new skill to your server: Fletching.
Difficulty: 4/10
Assumed Knowledge: Know how to code and patience.
Source(s) Tested: Summon-Pkz - Cleaned Project Czar
File(s) Modified: client.java
_______________________________________________________
TABLE OF CONTENTS
Prologue(Introduction)
Adding Fletching
Epilogue(Conclusion)
Credits
______________________________________________________
Prologue
Welcome to my TuT on Fletching, out of Prima's 317 base. I give FULL credits to Prima from MoparScape for source.
Post any errors.
______________________________________________________
Adding Fletching
Go to client.java. Are you in client.java? Good. Search by pressing Ctrl+F at the same time, then type this:
Code:
case 53:
Under one of those codes, add:
Code:
}
else if (itemUsed == 1511 && useWith == 946) {
if (playerLevel[9] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
addItem(50, 1);
addSkillXP(15, 9);
} else {
sendMessage(
"You need a fletching level of 0 to make this bow.");
}
} else if (itemUsed == 1521 && useWith == 946) {
if (playerLevel[9] >= 20) {
deleteItem(1521, getItemSlot(1521), 1);
addItem(54, 1);
addSkillXP(25, 9);
} else {
sendMessage(
"You need a fletching level of 20 to make this bow.");
}
} else if (itemUsed == 1519 && useWith == 946) {
if (playerLevel[9] >= 40) {
deleteItem(1519, getItemSlot(1519), 1);
addItem(60, 1);
addSkillXP(40, 9);
} else {
sendMessage(
"You need a fletching level of 40 to make this bow.");
}
} else if (itemUsed == 1517 && useWith == 946) {
if (playerLevel[9] >= 60) {
deleteItem(1517, getItemSlot(1517), 1);
addItem(64, 1);
addSkillXP(65, 9);
} else {
sendMessage(
"You need a fletching level of 60 to make this bow.");
}
} else if (itemUsed == 1515 && useWith == 946) {
if (playerLevel[9] >= 75) {
deleteItem(1515, getItemSlot(1515), 1);
addItem(68, 1);
addSkillXP(90, 9);
} else {
sendMessage(
"You need a fletching level of 75 to make this bow.");
}
} else if (itemUsed == 1513 && useWith == 946) {
if (playerLevel[9] >= 90) {
deleteItem(1513, getItemSlot(1513), 1);
addItem(72, 1);
addSkillXP(120, 9);
} else {
sendMessage(
"You need a fletching level of 90 to make this bow.");
}
} // ------------------------end of cutting--------------------------------
else if (itemUsed == 50 && useWith == 1777) {
if (playerLevel[9] >= 0) {
deleteItem(50, getItemSlot(50), 1);
deleteItem(1777, getItemSlot(1777), 1);
addItem(841, 1);
addSkillXP(15, 9);
} else {
sendMessage(
"You need a fletching level of 0 to make this bow.");
}
} else if (itemUsed == 54 && useWith == 1777) {
if (playerLevel[9] >= 20) {
deleteItem(54, getItemSlot(54), 1);
deleteItem(1777, getItemSlot(1777), 1);
addItem(843, 1);
addSkillXP(25, 9);
} else {
sendMessage(
"You need a fletching level of 20 to make this bow.");
}
} else if (itemUsed == 60 && useWith == 1777) {
if (playerLevel[9] >= 40) {
deleteItem(60, getItemSlot(60), 1);
deleteItem(1777, getItemSlot(1777), 1);
addItem(849, 1);
addSkillXP(40, 9);
} else {
sendMessage(
"You need a fletching level of 40 to make this bow.");
}
} else if (itemUsed == 64 && useWith == 1777) {
if (playerLevel[9] >= 60) {
deleteItem(64, getItemSlot(64), 1);
deleteItem(1777, getItemSlot(1777), 1);
addItem(853, 1);
addSkillXP(65, 9);
} else {
sendMessage(
"You need a fletching level of 60 to make this bow.");
}
} else if (itemUsed == 68 && useWith == 1777) {
if (playerLevel[9] >= 75) {
deleteItem(68, getItemSlot(68), 1);
deleteItem(1777, getItemSlot(1777), 1);
addItem(857, 1);
addSkillXP(90, 9);
} else {
sendMessage(
"You need a fletching level of 75 to make this bow.");
}
} else if (itemUsed == 72 && useWith == 1777) {
if (playerLevel[9] >= 90) {
deleteItem(72, getItemSlot(72), 1);
deleteItem(1777, getItemSlot(1777), 1);
addItem(861, 1);
addSkillXP(120, 9);
} else {
sendMessage(
"You need a fletching level of 90 to make this bow.");
}
}
Epilogue
Thank you for reading my TuT on Fletching. If you have any questions, errors, etc., don't hesitate to ask. Me, or the other members, would be happy to help.
__________________________________________
Credits
80% - Prima from MoparScape for Summon-Pkz source
20% - Cleaned Project Czar
10% - Forums

