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A ripped guide..

T4ank

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A ripped guide..
3.8 Billion Gp a Week Or 2 million Gp an hour 

Since Pking/Dueling has been taken out great pkers have been ruined until the duel Tournaments came along. This Guide will explain how to earn money with Duel tournaments. If you have an extream amout of luck and skill this guide will earn you 1 billion gp a day.
Index:
1. Requirements
2. Method
3. Questions And Answers
4. What Should you Pure equip for the best stats?
4.1 Attack Bonus
4.2 Defence Bonus
4.3 Other Stats
4.4 Fremnink pure
4.5 Grantie Pure
4.6 Initiate Pure
4.7 Obsidian Maul Pure
5. Types Of pures

1. Requirements
Membership
3k
High level account
Good Armour
Good weapon

Recommended
High Knowledge of PVP combat.
1. Method
Step one: Head down to the duel Arena on worlds 114, 83, 54

Step two: Get yourself some armour and a weapon, Super sets and food and dont forget 3k. Make your way down to the Duel torniments room and register.

Step three: When the countdown ends the tournament shall begin. All entrants will be taken in a waiting room, and momentarily you will begin fighting in a large room. Don't be alarmed, although you are all fighting at the same time - you only have to fight one specific player who will have an arrow above their head, just as in normal duelling. If there are many players in the tournament, it can sometimes be very confusing finding who you're fighting, so use the minimap and not just your character's view to find them. When you defeat your opponent you will be taken back into the waiting room, once everyone has finished the next round will begin in the same manner. Sometimes, if numbers are unbalanced, players may find themselves not fighting anyone, if this is the case then they will participate in the next round. If a duel lasts too long a countdown will begin. Once the countdown reaches zero, the player that has dealt the most damage will receive the win. If the two players dealt the same amount of damage, then a tournament judge will decide the winner.

Step four: Continue this until the end of the torn.if you win you can get....192000gp every 5 mins

Step five: Repeat Until satisfied.


2. Questions And Answers

Question: OMFG i ran out of money, what do i do?

Answer: look around 3k aint that hard to find

Question: What type of stats own

Answer: 99 everything. But 45 defence 85 strength 70 attack 52 prayer 80 mage ownz all

Wait how do you get 3 bil?
Well lets do some calculations?
A duel torn goes for around 5 mins so...
5 divided by 60 = 12
12 x 192000gp (assuming you win) = 2304000
2304000 x 24 hours = 55296000

55 mil x 7 days = 387072000 thats 3.8 billion

3. What Should you Pure equip for the best stats?
Answer:….

4.1 Attack

Stab
• Fighter Hat
• Fire Cape
• Amulet of Glory or Amulet of Fury
• Dragon Longsword
• Any Body Armour or Robe
• Rune Defender
• Any Leg Armour or Robe
• Barrows Gloves
• Any Boots
• Any Ring
Stab: +106


Slash
• Fighter Hat or Warrior Helm
• Fire Cape
• Amulet of Glory or Amulet of Fury
• Dharok's Greataxe
• Any Body Armour or Robe
• No Shield
• Any Leg Armour or Robe
• Barrows Gloves
• Any Boots
• Warrior Ring
Slash: +135

Crush
• Dwarven Helmet
• Fire Cape
• Amulet of Glory or Amulet of Fury
• Dharok's Greataxe
• Any Body Armour or Robe
• No Shield
• Barrows Gloves
• Any Boots
• Any Ring
Crush: +124

Magic
• Third Age Mage Hat
• Any God Cape
• Third Age Amulet
• Master Wand
• Ahrim's Top
• Mage Book
• Ahrim's Robeskirt
• Barrows Gloves
• Infinity Boots
• Seers' Ring
Magic: +135

Range
• Third Age Range Coif
• Ava's Accumulator
• Amulet of Glory or Amulet of Fury
• Crystal Bow
• Third Age Range Top, Black D'hide Body, or Karil's Top
• No Shield
• Third Age Range Legs, Black D'hide Chaps, or Karil's Leatherskirt
• Barrows Gloves
• Ranger Boots
• Archers' Ring
Range: +194

4.2 Defence

Stab
• Guthan's Helm, Torag's Helm, or Verac's Helm
• Fire Cape
• Amulet of Fury
• Any Weaponry excluding any Two-Handed Weapon
• Dharok's Platebody, Guthan's Platebody, or Torag's Platebody
• Third Age Kite Shield
• Third Age Platelegs, Dharok's Platelegs, Torag's Platelegs, or Verac's Plateskirt
• Barrows Gloves
• Rune Boots
• Any Ring
Stab: +375


Slash
• Guthan's Helm, Torag's Helm, or Verac's Helm
• Fire Cape
• Amulet of Fury
• Dragon Longsword
• Dharok's Platebody, Guthan's Platebody, or Torag's Platebody
• Third Age Kite Shield
• Third Age Platelegs, Dharok's Platelegs, Torag's Platelegs, Verac's Plateskirt
• Barrows Gloves
• Rune Boots
• Warrior Ring
Slash: +383


Crush
• Guthan's Helm, Torag's Helm, or Verac's Helm
• Fire Cape
• Amulet of Fury
• Dragon Longsword
• Third Age Platebody
• Third Age Kite Shield
• Third Age Platelegs, Dharok's Platelegs, Torag's Platelegs, or Verac's Plateskirt
• Barrows Gloves
• Rune Boots
• Berserker Ring
Crush: +369


Magic
• Third Age Mage Hat
• Fire Cape
• Amulet of Fury
• Master Wand
• Karil's Top
• Mage Book
• Karil's Leatherskirt
• Third Age Vambraces
• Infinity Boots
• Seers' Ring
Magic: +187


Range
• Guthan's Helm or Torag's Helm
• Fire Cape
• Amulet of Fury
• Any Weapon excluding Battleaxes
• Dharok's Platebody, Guthan's Platebody, or Torag's Platebody
• Third Age Shield
• Dharok's Platelegs or Torag's Platelegs
• Barrows Gloves
• Snakeskin Boots
• Archers' Ring
Range: +392

4.3 Other Stats
Strength
• Berserker Helm
• Fire Cape
• Amulet of Strength
• Dharok's Greataxe
• Fighter Torso
• No Shield
• Any Leg Armour or Robe
• Barrow Gloves
• Climbing Boots or Rune Boots
• Berserker Ring
Strength: +144

Prayer
• God Mitre
• Trimmed Cape of Achievement
• God Stole
• God Crozier
• Proselyte Hauberk
• Holy Book, Book of Balance or Unholy Book
• Monk Robe Bottom, Initiate Cuisse, Proselyte Cuisse or Proselyte Tasset
• White Gloves
• White Boots
• Any Ring
Prayer: +45

4.4 Well that’s great and all but what can my Fremnink pure do…
Answer:…
Magic
• Third Age Mage Hat
• God Cape
• Third Age Amulet
• Master Wand
• Third Age Mage Robe Top
• Mage Book
• Third Age Mage Robe
• Barrows Gloves
• Infinity Boots
• Seers' Ring
Magic: +1

Range
• Third Age Range Coif
• Ava's Accumulator
• Amulet of Glory or Amulet of Fury
• Crystal Bow
• Third Age Range Top or Black D'hide Body
• No Shield
• Third Age Range Legs or Black D'hide Chaps
• Barrows Gloves
• Ranger Boots
• Archers' Ring
Range: +194

Strength
• Berserker Helm
• Fire Cape
• Amulet of Strength
• Dharok's Greataxe
• Fighter Torso
• No Shield
• Any Leg Armour or Robe
• Barrows Gloves
• Climbing Boots or Rune Boots
• Berserker Ring
Strength: +144

4.5 I’ve got a grantie Pure…
Answer…

Magic
• Ghostly Hood, Gnome Hat, or Hat
• God Cape
• Third Age Amulet
• Master Wand
• Ghostly Robe Top
• Mage Book
• Ghostly Robe Bottom
• Mithril Gloves
• Ghostly Boots
• Seers' Ring
Magic: +81


Range
• Coif
• Ava's Accumulator
• Amulet of Glory or Amulet of Fury
• Crystal Bow
• Leather Body
• No Shield
• Black D'hide Chaps
• Black D'hide Vambraces
• Ranger Boots
• Archers' Ring
Range: +158


Strength
• Any Helmet or Hat
• Fire Cape
• Amulet of Strength
• Granite Maul
• Any Body Armour or Robe
• No Shield
• Any Leg Armour or Robe
• Mithril Gloves
• Climbing Boots
• Berserker Ring
Strength: +105

4.6 Pssh All the pures Sux Initiate Pure Ownz

Answer…

Magic
• Enchanted Hat or Mystic Hat
• God Cape
• Third Age Amulet
• Master Wand
• Enchanted Robe Top or Mystic Robe Top
• Mage Book
• Enchanted Robe Bottom or Mystic Robe Bottom
• Adamant Gloves
• Wizard Boots
• Seers' Ring
Magic: +111


Range
• Robin Hood Hat
• Ava's Accumulator
• Amulet of Glory or Amulet of Fury
• Crystal Bow
• Hardleather Body or Studded Body
• No Shield
• Black D'hide Chaps
• Black D'hide Vambraces
• Ranger Boots
• Archers' Ring
Range: +164


Strength
• Any Hat or Helm
• Fire Cape
• Strength Amulet
• Dharok's Greataxe
• Any Body Armour or Robe
• No Shield
• Any Leg Armour or Robe
• Adamant Gloves
• Climbing Boots
• Beserker Ring
Strength: +132

4.7 Obsidian Maul Pure

Magic
• Gnome Hat or Hat
• God Cape
• Third Age Amulet
• Master Wand
• Wizard Robe
• Mage Book
• Zamorak Robe Bottom
• Mithril Gloves
• Any Boots
• Seers' Ring
Magic: +75


Range
• Coif
• Ava's Accumulator
• Amulet of Glory or Amulet of Fury
• Magic Shortbow
• Leather Body
• No Shield
• Black D'hide Chaps
• Black D'hide Vambraces
• Ranger Boots
• Archers' Ring
Range: +127


Strength
• Any Helmet or Hat
• Fire Cape
• Strength Amulet
• Obsidian Maul
• Any Body Armour or Robe
• No Shield
• Any Leg Armour or Robe
• Mithril Gloves
• Any Boots
• Berserker Ring
Strength: +109

5 Types Of Pures…

Hybrids.
Hybrids, are a combination of all three types of pures, Str, Range, and Mage. They have 1 defense, and often about 31 prayer. Usual P2P pking stats are 60 Attack, 70+ Str, 70+ range, and 85+ magic, usually on ancients (Desert Treasure quest). These pures usually PK, because they are even out in all their stats. You can PK with DDS and Ancients, Range and Ancients, or all three. I HIGHLY recommend not to pk with ancients only on this type of pure.

How To Pk with this pure and what to bring:

This is a very good pure to pk with.
If you are using range with ancient magik, What you should bring is;

Head: Ghostly Hood or Wizard hat
Legs: Ghostly Legs, or black dragon hide chaps
Ammy: Glory
Ring: Recoil
Boots: Climbing
Shield: N/A
Gloves: Black Dragon Hide Vambs
Cape: God Cape/ Any
Arrows: Rune Arrows
Weapon: Mage Short Bow
Body: Ghostly Body

If you decide to bring Melee instead of range, replace the bow with a Dds, and the shield with an Unholy Book.

Inventory should consist of; One Range potion, One Dragon Scimitar, 2 recoils, Runes for your spells, Telly Tab (Hey, Telly away if you're about to die, so what? they aren't good enough to kill you fast enough (:" and fill the rest with sharks.


Initiate Pures
"Init Pure" are pures, with 20 defense. There are usually most Melee based init. pures, however some even have ancients. Recommended stats of a Melee based Initiate pure are 70 Attack, 75+ str, 52 Prayer, 20 Defense, and it usually doesn't matter with Range and Mage, however if you want to add a little "spice" in your pure, get ancients too with 85 mage for Ice Blitz (:


Head: Initiate Helmet
Legs: Dragon hide chaps/ Initiate Legs
Ammy: Glory
Ring: Recoil
Boots: Climbing
Shield: Unholy Book
Gloves: Dragon Hide Vambs
Cape: God Cape/Any
Arrows: Doesn't matter, unless you're ranging/
Weapon: Whip
Body: Initiate Plate

Inventory should consist of;
DDS, super set, a few prayer potions, Telly Tab, 2 recoils, and the rest sharks.

Rune Pures
Ah, yes, the "R00N" Pure. These are pures, with 45 defense. These pures are very good in Edge Pking, but I wouldn't test my luck in Varrok, Because as soon as a team Spots your valuable loot, they'll pile you, So you're best fit to 1 vs. 1 fights. Ideal stats are 70 Attack, 80+ Str, 45 Defense, 52 Prayer, around 80 hp, And their Range/Mage doesn't really matter. Bear in mind, your HP may vary, but it's okay. Combat Level is usually around 80-90, and and pretty profitable if you know how to use them.

Head: Berserker Helmet
Legs: Rune Legs
Ammy: Glory
Ring: Recoil
Boots: Rune
Shield: Rune Defender
Gloves: Rune gloves
Cape: Any.
Arrows: N/A
Weapon: Whip
Body: Fighter Torso

Inventory; One DDS, a super set, some prayer potions, a telly tab, and the rest Sharks.

Barrows Pures
Barrows pure, given their name by 70 Defense for barrows Armour (Hence the name >.>). These pures are very good in Edgeville, but also VERY costly. They usually have 70+ Attack, 70+ str, and 70 Defense or a few levels higher. These are very good when given the preferable equipment, and very profitable. Once again, these are Edgeville Pkers, and not Multi combat pkers. Most barrows pure don't skull on players, because even unskulled they may drop Dragon Scimitars, Obby Capes, Rune boots, and even Torag/Dharok Helmets. The point of these pures are to have some very high hits while also having a very strong Defense, being so that their opponents will not hit on them.

Head: Dharok Helmet
Legs: Dharok Legs
Ammy: Fury/Glory
Ring: Recoil
Boots: Rune
Shield: Obby
Gloves: Barrows
Cape: Obby
Arrows: None
Weapon: Great Axe
Body: Dh body

Inventory should consist of; One DDS, prayer potions, super set, telly tab, and sharks.

Tank Rangers
Tank Rangers. These type of pures have very many different types of forms, and I shall explain the most common. Tank Rangers usually have around 95+ Range, and around 80 or higher Defense. Tank rangers Murder in the wild against many types of pures, so you should be careful when fighting these. Their goal is to have high Range to hit very high, and High defense for barrows armor so their enemy's wont hit as high on them. Very Profitable yet also costly.

Head: Torag Helmet
Legs: Verac's Skirt
Ammy: Glory
Ring: Recoil
Boots: Rune
Shield: Obby
Gloves: Rune gloves
Cape: Obby
Arrows: Dragon Bolt (E)
Weapon: Rune C'bow
Body: Black Dragon Hide Body

Inventory shall consist of;
Mage short bow, Rune arrows, One ranging potion, prayer potions, One telly tab, Super Defense potion, and sharks.



Obby Mauler/ Obby Ranger
These are very good low level pures, whom hit VERY high, especially when combines with range. A maxed obby maul pure can be around level 57 with 99 Str, and hit over 40's. When combined with rune knives, they are nearly invincible. However, these pures take a lot of time, seeing as they have 1 attack and 1 defense. Ideal stats for a obby Ranger to start duelling is 1 Attack, 75+ Str, 70+ Range, and staying 1 prayer. Mage doesn't really matter. *NOTE* Your HP WILL be pretty high for you level, and that is a good thing in this scenario.


Head: Wizard hat
Legs: Highest-Level Dragon Hide Chaps
Ammy: Berserker/ Glory
Ring: Recoil
Boots: Climbing
Shield: None
Gloves: Highest-Level dragon hide vambs.
Cape: Obby/None
Arrows:None
Weapon: Obby Maul
Body: Monk Robe

Inventory shall consist of; Rune Knives, One ranging potion, Super set, Telly Tab, Unholy Book, 2 Recoils, Sharks.

DDS Pures
Dds pures are straight melee pures. They have exactly 60 Attack and over 80 Str, with 1 Defense. These pures can be around 85 Str and only be 65 combat, when being one prayer.These pures are VERY strong for their level, seeing as most level 65's have 80 or below Str, due to their Prayer. These were also very good Melee stakers before The Duel Arena was destroyed.

Head: Wizard hat
Legs: Highest-Level Dragon Hide Chaps
Ammy:Glory
Ring: Recoil
Boots: Climbing
Shield: Unholy Book
Gloves: Highest-Level dragon hide vambs.
Cape: Obby/None
Arrows:None
Weapon: DDS
Body: Monk Robe

Inventory shall consist of;
One Dragon Scimitar, Super Set, and Sharks.

Ancient with Range/Melee
You acquire Ancient Magiks when you complete Desert Treasure, a pretty hard quest. Most people with Ancient Magiks use the Ice spells - Ice Burst, Ice Blitz, and Ice Barrage - because they hit pretty high and also enable your opponent to move. Combined with a DDS, These pures are very effective. Most Ancient pures are the same as DDS pures, except that they have 11 or 31 prayer. I recommend Boosting that 11 prayer (Priest in Peril pre-quest) to 16 for the Attack and Str bonus, and it won't really raise a lot of Combat levels, maybe 2 to the max. Ancient Magik can also be combines with range, but DDS is more affective. Ideal stats for Ancient Pures are 60 Attack, 85+ Str, 1 Defense, 11/16 Prayer, 85 Mage, (81 and Magic Potion) or 94 mage (90 and Magic Potion), and Range is optional.


Head:Ghostly Hood
Legs: Ghostly Legs
Ammy:Glory
Ring: Recoil
Boots: Climbing
Shield: Unholy Book
Gloves: Highest-Level dragon hide vambs.
Cape: Obby/None
Arrows: Rune Arrows
Weapon: DDS
Body:Ghostly Body

Inventory shall consist of;
One Mage short bow, One Super set, one range potion, (and mage if your mage is too low to use ancients) Runes for your spells, and sharks.

Rune Scimmy Pure
These pures are very good in F2P. They are made up of exactly 40 Attack, 70+ Str, and One defense. Prayer is optional. These pures can hit through armour at such a low level.



Head: Wizard hat
Legs: Green Dragon Hide Chaps
Ammy: Power Ammy
Ring: None
Boots: None
Shield: None
Gloves: Green Dragon Hide vambs
Cape: None
Arrows:None
Weapon: Rune Scimmy
Body: Monk Robe

Inventory should consist of;
One rune 2H, One Str Pot, Swordfish.

Range 2h
These pures are also very good F2P pkers. They are exactly like Rune Scimmy Pures, except they don't use rune scimmy. They use range to lower their opponents HP, then take out their Rune 2h for the K0. Most of these pures are 40 attack, 70+ str, 70+ range, and raising prayer is optional.

Head: Wizard hat
Legs: Green Dragon Hide Chaps
Ammy: Power Ammy
Ring: None
Boots: None
Shield: None
Gloves: Green Dragon Hide vambs
Cape: None
Arrows: Addy Arrows
Weapon: Maple Short Bow
Body: Monk Robe

Inventory shall consist of;
One rune 2H, one str pot, and Swordfish.

Rune Tanks
Ah finally, RUNE TANKS. My personal favorite type of pure. I am VERY experienced with pure, seeing as i had one (jagex ftl?) Rune Tanks are a great lower-level version of Tank
Rangers. The main strong points of Rune tanks are having very high range, while still having 40 defense to protect you from hits. It's a great way if you want to be at the top
of your level, however not very good against ancients. My rune tank (Metall_B_O_W) Was 40 Defense, and 81 ranged, while only being 65 hp.
Keep in mind when you always make a rune tank stay 1 prayer, no matter how tempting it may be. Rune tanks are usually 40 Attack 40 Str, 40 defense, 75+
range, Mage doesn't matter, and ALWAYS 1 Prayer.



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