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Tutorial island?

Do you like it

  • Yes - i think it should go threw

    Votes: 5 20.8%
  • Yes - could do with some more work

    Votes: 5 20.8%
  • No - could do with some more work

    Votes: 4 16.7%
  • No - i dont like it

    Votes: 10 41.7%

  • Total voters
    24

WTF IS WTH

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Hey i have just been drawing this picture up very rough (my excuse of been a terrible drawer) about 20 minutes (was watching tv at the same time and lost concentration like every 10 seconds) and im wondering what you think of it.



here is the pic......before you look.....dont laugh at my noobiness at drawing irl
islandthingy.jpg


the trees would be palm trees like this
http://media-cdn.tripadvisor.com/media/photo-s/00/19/5b/f6/palm-tree-on-beach.jpg

the hill things would be like this
http://www.1976design.com/blog/images/large/292i.jpg

paths would be just like dirt paths like this
http://www.bahiker.com/pictures/northbay/ragle/websize/026trail.jpg

the sea would be a bit like this
http://pictures.polandforall.com/images/baltic-sea-poland.jpg

i am currently modelling this in 3ds max 2009
so far its coming together quite will and fast
but im useless at textures i need the following

models
- palm tree's (must be at least 3 different unique types)
textures
- water
- grass
- beach sand
- rocks
- dirt

if you want my current project file i am happy to upload so just ask

Thanks
 
Not sure if srs or just newfag...
We need a beginner area that shows story line and incorporates learning into that, not random shit.
Also it has to catch player interest, make in fun, exciting, and something that will just want them to keep playing.
 
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No, just include extensive and easy to understand documentation so that players don't HAVE to redo tutorials every time they create a new account.
 
the whole concept is way to similar to rs

Have you done the RuneScape tut? This is nothing like it.

Also I think there should be a tutorial island, but have a way to skip it if you want. The tut island should start of the storyline with a nice little kick.
 
In my opinion, this is all about RuneScape, it's just taking all parts out of RuneScape and 'changing' it a little bit to not too much like RuneScape, but it still does. We should think of something unique
 
We need a beginner area that shows story line and incorporates learning into that, not random shit.
Also it has to catch player interest, make in fun, exciting, and something that will just want them to keep playing.

^^ well then if you draw something up ile be happy to model it
you have any ideas?


edit : ANYBODY who has an idea of a tutorial island just make a rough design and i will model it for you
 
its not the drawing its just that i HATED tut island on runescape when i think its more fun to figure out stuff by yourself and get right into the action.
 
its not the drawing its just that i HATED tut island on runescape when i think its more fun to figure out stuff by yourself and get right into the action.

i get what you mean but
it will be a new game

all that there would be on the island is you talk to a few people and they tell you some stuff tell you where you are etc.... then you go talk to a combat tutor or something and he tells you to punch a punching bag and stuff then he tells you how to equip weapons maby and then you go to a beach and sail of the the main land >.> because i played this new mmorpg that had no tutorial island and i was so confused i just got frustrated and deleted it >.>

anyways alot of people have been voting no so ^^ delete
 
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How about we just make tut island optional. First time players will probably want to go through it. And with all the gameplay concepts we are throwing in some sort of introduction is going to be necessary.
 
How about we just make tut island optional. First time players will probably want to go through it. And with all the gameplay concepts we are throwing in some sort of introduction is going to be necessary.

that sounds cool can you delete this thread btw?
 
How about we just make tut island optional. First time players will probably want to go through it. And with all the gameplay concepts we are throwing in some sort of introduction is going to be necessary.

Yeah, like adding a storyline or something. Like a small quest chain of telling what's happening and what happened before. And why you are there.
 
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