I Rape Jagex
Active Member
Hello, I was thinking of what program was going to be used for the creation of this game. Im pretty sure its going to be 3D and hopefully not anything else but if so then let it be. But anyways I was taking a look at some game engines and I Found this really nice one called Unreal Engine its been used for a lot of games (listed below) and it uses UnrealScript for its language, its made specifically for it but is alot like C++, anyways the details are below...
Unreal Engine
Developed by Epic Games
Latest release Build 37xx / March, 2008
Written in C++, UnrealScript
OS Cross-platform
Available in North American English
Type Game engine
Website http://www.unrealtechnology.com
The Unreal Engine is a popular game engine developed by Epic Games.
First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament,Turok, Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, America's Army, Tom Clancy's Rainbow Six: Vegas, Red Steel, Gears of War, BioShock, Tactical Ops and so forth.
Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell), MMORPG (Vanguard: Saga of Heroes and Lineage II) as well as RPGs with Mass Effect and Harry Potter and the Sorcerer's Stone.
With its core written in C++, the Unreal Engine features a high degree of portability, supporting a multitude of platforms including Microsoft Windows, Linux, Mac OS and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, and PlayStation 3 though the latest version of the Unreal Engine, UE3, doesn't work on previous generation platforms.
A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals.
Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists.
The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360 platforms, DirectX 10 and DirectX 11 for 32/64-bit Windows Vista, and OpenGL for 32/64-bit Linux, Mac OS X and PlayStation 3.
Unreal Engine 1
Making its debut in 1998, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete engine. With the level of integration used, some trade-offs were necessary to maintain performance levels with the hardware that was available at the time. For example, Epic decided to use cylindrical collision detection over the IK collision detection system in an effort to maintain playable framerates on systems that were common at the time of its release. Internally, Epic used this engine for Unreal and Unreal Tournament.
Unreal Engine 2
The second version of the Unreal Engine made its debut with America's Army. This generation saw the core code and rendering engine completely re-written and the new UnrealEd 3 integrated. It also integrated the Karma physics SDK, which powered the Ragdoll physics in Unreal Tournament 2003 and Unreal Championship. Many other engine elements were also updated, with improved assets and added support for the PlayStation 2, GameCube and the Xbox. Build UE2.5, an update, improved rendering performance and added vehicles physics, particle system editor for UnrealEd and 64-bit support in Unreal Tournament 2004. A specialized version of UE2.5 called UE2X, which was used for Unreal Championship 2, features optimizations specific to the first-generation Xbox.
Thats most of the information that was important tell me what you think...
I am not even sure if we could even get our hands on this program but I think that this would be a excellent program to be used in it if possible...
Give me you opinions,
Thanks!
AGAIN, I HAVE NO IDEA IF WE COULD EVEN GET OR HANDS ON THIS!
Unreal Engine
Developed by Epic Games
Latest release Build 37xx / March, 2008
Written in C++, UnrealScript
OS Cross-platform
Available in North American English
Type Game engine
Website http://www.unrealtechnology.com
The Unreal Engine is a popular game engine developed by Epic Games.
First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament,Turok, Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, America's Army, Tom Clancy's Rainbow Six: Vegas, Red Steel, Gears of War, BioShock, Tactical Ops and so forth.
Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell), MMORPG (Vanguard: Saga of Heroes and Lineage II) as well as RPGs with Mass Effect and Harry Potter and the Sorcerer's Stone.
With its core written in C++, the Unreal Engine features a high degree of portability, supporting a multitude of platforms including Microsoft Windows, Linux, Mac OS and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, and PlayStation 3 though the latest version of the Unreal Engine, UE3, doesn't work on previous generation platforms.
A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals.
Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists.
The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360 platforms, DirectX 10 and DirectX 11 for 32/64-bit Windows Vista, and OpenGL for 32/64-bit Linux, Mac OS X and PlayStation 3.
Unreal Engine 1
Making its debut in 1998, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete engine. With the level of integration used, some trade-offs were necessary to maintain performance levels with the hardware that was available at the time. For example, Epic decided to use cylindrical collision detection over the IK collision detection system in an effort to maintain playable framerates on systems that were common at the time of its release. Internally, Epic used this engine for Unreal and Unreal Tournament.
Unreal Engine 2
The second version of the Unreal Engine made its debut with America's Army. This generation saw the core code and rendering engine completely re-written and the new UnrealEd 3 integrated. It also integrated the Karma physics SDK, which powered the Ragdoll physics in Unreal Tournament 2003 and Unreal Championship. Many other engine elements were also updated, with improved assets and added support for the PlayStation 2, GameCube and the Xbox. Build UE2.5, an update, improved rendering performance and added vehicles physics, particle system editor for UnrealEd and 64-bit support in Unreal Tournament 2004. A specialized version of UE2.5 called UE2X, which was used for Unreal Championship 2, features optimizations specific to the first-generation Xbox.
Thats most of the information that was important tell me what you think...
I am not even sure if we could even get our hands on this program but I think that this would be a excellent program to be used in it if possible...
Give me you opinions,
Thanks!
AGAIN, I HAVE NO IDEA IF WE COULD EVEN GET OR HANDS ON THIS!

