rs2cheeter Forum Addict Joined Jan 21, 2006 Sythe Gold 0 Messages 485 Location Australia Jan 30, 2008 #1 anyone know where i can find a good working recent auto firemaking script?
squnky Apprentice Joined Feb 15, 2007 Sythe Gold 16 Messages 838 Jan 30, 2008 #2 http://www.srl-forums.com/forum/kingsfiremaker-t19798.html if you dont have an srl-forums account, go get one.
http://www.srl-forums.com/forum/kingsfiremaker-t19798.html if you dont have an srl-forums account, go get one.
rs2cheeter Forum Addict Joined Jan 21, 2006 Sythe Gold 0 Messages 485 Location Australia Feb 1, 2008 #3 squnky said: http://www.srl-forums.com/forum/kingsfiremaker-t19798.html if you dont have an srl-forums account, go get one. Click to expand... i ahve an srl forums acc....but its not letting me access this page? :S
squnky said: http://www.srl-forums.com/forum/kingsfiremaker-t19798.html if you dont have an srl-forums account, go get one. Click to expand... i ahve an srl forums acc....but its not letting me access this page? :S
Ivo09 Member Joined Oct 22, 2007 Sythe Gold 0 Messages 72 Location Ever wonder why your bedroom cupboard door never stays closed? Feb 3, 2008 #4 u need to be 7 days old and have 10 posts.
F Fatal Dds Forum Addict Joined Mar 14, 2007 Sythe Gold 0 Messages 305 Feb 8, 2008 #5 hmm i cant find anything on that SRL forums lol when i clicked on that link it said something about administrative right :S
hmm i cant find anything on that SRL forums lol when i clicked on that link it said something about administrative right :S
after Forum Addict Joined Feb 10, 2008 Sythe Gold 0 Messages 503 Location canada Feb 14, 2008 #6 i need a auto firemaker to.
cocoapuff Forum Addict Joined Mar 14, 2008 Sythe Gold 0 Messages 264 Mar 26, 2008 #7 i have a auto firemaker script!
cocoapuff Forum Addict Joined Mar 14, 2008 Sythe Gold 0 Messages 264 Mar 26, 2008 #9 { -----FIRE----- ------by cocoapuff------- start in draynor village bank screen open, logs what u want to burn in banks first slot and and tinderbox in inventorys first slot } begin ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); //------------------------------------ MoveMouse(465,47); wait(200); ClickMouse(465,47, true); wait(2000); ClickMouse(596,92, true); wait(2500); //rivi1 MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(300); MoveMouse(640,249); wait(200); ClickMouse(640,249, true); wait(10000); //--------------------------- MoveMouse(596,249); wait(200); ClickMouse(596,249, true) wait(300); MoveMouse(675,249); wait(200); ClickMouse(675,249, true); wait(10000); //-------------------------- MoveMouse(596,252); wait(200); ClickMouse(596,252, true) wait(300); MoveMouse(717,249); wait(200); ClickMouse(717,249, true); wait(10000); //------------------------------- //rivi2 MoveMouse(590,288); wait(200); ClickMouse(590,288, true); wait(300); MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(10000); //------------------------- MoveMouse(640,288); wait(200); ClickMouse(640,288, true) wait(300); MoveMouse(596,252); wait(200); ClickMouse(596,252, true); wait(10000); //-------------------------- MoveMouse(673,288); wait(200); ClickMouse(673,288, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //------------------- MoveMouse(717,288); wait(200); ClickMouse(717,288, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi3 MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(300); MoveMouse(585,325); wait(200); ClickMouse(585,325, true); wait(10000); MoveMouse(640,323); wait(200); ClickMouse(640,323, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,323); wait(200); ClickMouse(673,323, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,323); wait(200); ClickMouse(717,323, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi4 MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(300); MoveMouse(585,365); wait(200); ClickMouse(585,365, true); wait(10000); MoveMouse(640,365); wait(200); ClickMouse(640,365, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,363); wait(200); ClickMouse(673,363, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,363); wait(200); ClickMouse(717,363, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi5 MoveMouse(590,393); wait(200); ClickMouse(590,393, true); wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(596,252); wait(200); ClickMouse(596,252, true) wait(300); MoveMouse(640,400); wait(200); ClickMouse(640,400, true); wait(10000); MoveMouse(673,393); wait(200); ClickMouse(673,393, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,393); wait(200); ClickMouse(717,393, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi6 MoveMouse(590,434); wait(200); ClickMouse(590,434, true); wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(640,434); wait(200); ClickMouse(640,434, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,434); wait(200); ClickMouse(673,434, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,434); wait(200); ClickMouse(717,434, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi7 MoveMouse(590,469); wait(200); ClickMouse(590,469, true); wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(640,466); wait(200); ClickMouse(640,466, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,466); wait(200); ClickMouse(673,466, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,466); wait(200); ClickMouse(717,466, true) wait(300); MoveMouse(585,252); wait
{ -----FIRE----- ------by cocoapuff------- start in draynor village bank screen open, logs what u want to burn in banks first slot and and tinderbox in inventorys first slot } begin ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); ClickMouse(95,85,true); wait(500); //------------------------------------ MoveMouse(465,47); wait(200); ClickMouse(465,47, true); wait(2000); ClickMouse(596,92, true); wait(2500); //rivi1 MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(300); MoveMouse(640,249); wait(200); ClickMouse(640,249, true); wait(10000); //--------------------------- MoveMouse(596,249); wait(200); ClickMouse(596,249, true) wait(300); MoveMouse(675,249); wait(200); ClickMouse(675,249, true); wait(10000); //-------------------------- MoveMouse(596,252); wait(200); ClickMouse(596,252, true) wait(300); MoveMouse(717,249); wait(200); ClickMouse(717,249, true); wait(10000); //------------------------------- //rivi2 MoveMouse(590,288); wait(200); ClickMouse(590,288, true); wait(300); MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(10000); //------------------------- MoveMouse(640,288); wait(200); ClickMouse(640,288, true) wait(300); MoveMouse(596,252); wait(200); ClickMouse(596,252, true); wait(10000); //-------------------------- MoveMouse(673,288); wait(200); ClickMouse(673,288, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //------------------- MoveMouse(717,288); wait(200); ClickMouse(717,288, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi3 MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(300); MoveMouse(585,325); wait(200); ClickMouse(585,325, true); wait(10000); MoveMouse(640,323); wait(200); ClickMouse(640,323, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,323); wait(200); ClickMouse(673,323, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,323); wait(200); ClickMouse(717,323, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi4 MoveMouse(590,252); wait(200); ClickMouse(590,252, true); wait(300); MoveMouse(585,365); wait(200); ClickMouse(585,365, true); wait(10000); MoveMouse(640,365); wait(200); ClickMouse(640,365, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,363); wait(200); ClickMouse(673,363, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,363); wait(200); ClickMouse(717,363, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi5 MoveMouse(590,393); wait(200); ClickMouse(590,393, true); wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(596,252); wait(200); ClickMouse(596,252, true) wait(300); MoveMouse(640,400); wait(200); ClickMouse(640,400, true); wait(10000); MoveMouse(673,393); wait(200); ClickMouse(673,393, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,393); wait(200); ClickMouse(717,393, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi6 MoveMouse(590,434); wait(200); ClickMouse(590,434, true); wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(640,434); wait(200); ClickMouse(640,434, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,434); wait(200); ClickMouse(673,434, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,434); wait(200); ClickMouse(717,434, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); //rivi7 MoveMouse(590,469); wait(200); ClickMouse(590,469, true); wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(640,466); wait(200); ClickMouse(640,466, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(673,466); wait(200); ClickMouse(673,466, true) wait(300); MoveMouse(585,252); wait(200); ClickMouse(585,252, true); wait(10000); MoveMouse(717,466); wait(200); ClickMouse(717,466, true) wait(300); MoveMouse(585,252); wait
cocoapuff Forum Addict Joined Mar 14, 2008 Sythe Gold 0 Messages 264 Mar 26, 2008 #10 your welcome you should be happy..
99 str fist Active Member Joined Apr 5, 2008 Sythe Gold 0 Messages 148 Apr 13, 2008 #11 lol nice supply and demand tactics
MDS Forum Addict Joined Mar 25, 2008 Sythe Gold 0 Messages 276 Age 35 Location Ontario Apr 16, 2008 #12 very nice...
jwilly Apprentice Joined Jun 30, 2008 Sythe Gold 0 Messages 710 Age 33 Location THE GOOD 'OL U.S.A. Jul 3, 2008 #13 i tried this script and it didnt work....... im not sure wats going on.