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30 Def Turmoil Pure Guide

bloodpker798

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TURMOIL ADDY DADDY GUIDE

All quests you will be doing :
Code:
The Temple of Senntisten 
Black Knight's Fortress 
Creature of Fenkenstrain 
Death Plateau 
Defender of Varrock 
Demon Slayer 
Desert Treasure 
Devious Minds 
The Dig Site 
Doric's Quest 
Druidic Ritual 
Family Crest 
Garden of Tranquility 
Gertrude's Cat 
Goblin Diplomacy 
Icthlarin's Little Helper 
Missing My Mummy 
Nature Spirit (needs to be started) 
Priest in Peril 
Prince Ali Rescue 
Recruitment Drive 
Romeo and Juliet 
Rune Mysteries 
Shades of Mort'ton 
Shield of Arrav 
The Curse of Arrav 
The Golem 
The Knight's Sword 
The Lost Tribe (only needs to be completed up to the point where the Dorgeshuun are reached) 
The Restless Ghost 
The Tale of the Muspah 
Temple of Ikov 
The Tourist Trap 
Troll Romance 
Troll Stronghold 
Wanted! 
Waterfall Quest 
What Lies Below

All requirements you will be needing :
Code:
61 Agility 
35 Construction 
35 Cooking 
45 Crafting 
25 Farming 
50 Firemaking 
50 Fleching 
10 Herblore 
51 Hunting 
50 Magic 
64 Mining 
50 Prayer 
64 Ranged 
50 Runecrafting 
37 Slayer 
65 Smithing 
64 Strength 
41 Summoning 
66 Thieving 
10 Woodcutting 
Other notable requirements are: 

33 Quest points 
125 Kudos 
Must have completed the Abyss (miniquest) 
A trustworthy partner for Shield of Arrav 
Must have completely restored Senliten's tomb.



:: Table Of Contents ::
1.The Journey begins
2.Rock Crabs
3.Magic
4.Prayer
5.Slayer V1
6.Range Again
7.Magic V2
8.Quests, and lots



~~~Chapter one. The Journey begins.~~~

The first thing you need to do with any account is make a name. You want to have a name that means something to you, a name that no one would ever forget, something, unique. At all costs, avoid leet speak. This is where people realize that a 3 looks a little bit like a e, and replaced it. Don’t, don’t, don’t! Do it. Truthfully, you should try to avoid numbers in general. Once you have chosen your name head off and do the tutorial, choose either mining or woodcutting, it doesn’t matter.

The first thing you need to do with any account is make money, there is countless methods on how to do this, some prevailing above the rest. At your current level, you most likely cannot do many of them. Collecting snape grass or flax are both good methods. Get your money from both the strongholds before you begin. I’d recommend making at least 1M before you start.



~~~Chapter Two. Rock Crabs.~~~

Quests: The Restless Ghost, Ernest the Chicken, Priest in Peril, animal Magnetism, Death Pleateua, and recipe for disaster up to mith gloves.

Rock crabs are the most common and one of the most effective methods of training a pure, it’s prevailed over many other methods for years on end. Head to the grand exchange, buy yourself some iron, climbing boots, combat bracelet, scimitars up to rune, some salmon, and an amulet of strength. Train your strength to ten, then attack to ten. Repeat this prossess of tens until you reach 40 attack and strength. Continue to train strength until 60. This will take some time and you may have to restock on some salmon during this time.

Head to the grand exchange and purchase about 10k iron darts. Also I would highly recommend an ava’s accumulator. Get Leather Body, Chaps, and Vambraces, a Coif, Studded Chaps, d’hide chaps and vambs up to black, and plenty of salmon. You’ll be training at rock crabs until 70 range. You should use mostly all of your darts if not all of them.

Current stats:
Attack: 40
Strength: 60
Defence: 1
Prayer: 11
Range: 70
Magic: 1
Hitpoints: 62
Summoning: 1
Combat: 49



~~~Chapter three. Magic.~~~

Quests: Witches Potion

Magic training is rather easy, it won’t take long. You only need to get about 55 for now. Head back to the grand exchange and buy full iron, a water staff, 184 earth runes, and 92 body runes. Cast confuse on the mage of Zamorak inside the Varrock castle 92 times. You will have to wear the full iron, so you have at most a -55 magic bonus. Go back to the grand exchange and buy, a water staff, 128 body runes, and 256 earth runes. Repeat the process but this time, cast weaken, and 128 times. Finaly, go to the grand exchange and buy 402 water runes, and 134 body runes. Repeat the process once more, but cast curse, and 134 times. You should now be 25 magic.

You now have to choose what path you want to take. Either start teleporting, which is the fastest, but most expensive; or continue cursing. Either buy 1,851 bodies, and 5553 earths and cast 1851 curses to 45 magic. Or buy an air staff, 300 fires, 1277 laws, 267 earths, and 710 waters. You will need to cast the highest teleport spell you can, except for house teleport. You will now be 45 magic. For 45 to 55 magic, you will need to buy 1895 laws, and an air staff. Cast teleport to cammy 1895 times, and reach 55 magic.

Stats:
Attack: 40
Strength: 60
Defence: 1
Prayer: 11
Range: 70
Hitpoints: 62
Magic: 55
Summon: 1
Combat: 51



~~~Chapter Four. Prayer.~~~

You’re going to need 44 Prayer sometime, so you might as well get it now. You will need 216 Dragon Bones at a cost of about 1.1M to do this. You can also do about 1000 Big bones for nearly 750k, but I don’t think the extra 400k is worth the time. Head to a house parties world and use a gilded altar watching for the burners to go out. Think of this experience as a little look into the future, as you will need to do this, many, many, many times again for 95 prayer.

Stats:
Attack: 40
Strength: 60
Defence: 1
Prayer: 44
Range: 70
Magic: 55
Hp: 62
Summ: 1
Combat: 55



~~~Chapter Five. Slayer V1.~~~

You’re going to want to start slayer sometime. Its an amazing money maker, charm collecter, and experience gainer. I would recommend getting 50 slayer for now, It will bring in some cash. This will train your attack to 60, strength to 64, and hitpoints to 65. It will bring in a little cash and get you started on your way up to high level tasks.

Stats:
Attack: 60
Strength: 64
Defence: 1
Prayer: 44
Range: 70
Magic: 55
Hp: 65
Summon: 1
Combat: 62

62 Combat. Starting to get up there in the world of pures. Even though you’re not suited at all for Pvp yet, your future is very bright in the window of opportunity.



~~~Chapter Six. Range Again.~~~

You should buy a couple ten thousand more iron darts and head to King Lathas Training Camp. Train on the ogres and pickup the rare seed drops when they drop them. 80 Range shouldn’t take more than two weeks. If you have the money, a robin, amulet of ranging, and ranger boots can be very helpful and save or even make you money. If you get lucky, these items could rise in between the time you buy and sell them back. So in theory, you can make money with range. If you bought all of these things your inventory should look like this.

Head: Robin Hood Hat
Chest: Leather Body
Legs: Black D'hide Chaps
Amulet: Amulet of Ranging
Weapon: Iron Darts
Shield: Unholy Book
Cape: Ava's Accumulator
Wrists: Black D'hide Vambraces
Boots: Rangers
Ring: Ring of Wealth
Quiver: Nothing

Stats:
Attack: 60
Strength: 64
Defence: 1
Prayer: 44
Range: 80
Magic: 55
Hp: 72
Summon: 1
Combat: 64



~~~Chapter Seven. Magic V2.~~~

Just going for 82 for now. You’ll need 34.7K alches. It seems like a lot but if you break it down to about 2k-4k a day it won’t take that long. Listen to music, have some drinks, have never ending chats with your friends, and join a cc. It’ll go by pretty quick.

Stats:
Attack: 60
Strength: 64
Defence: 1
Prayer: 44
Magic: 82
Range: 80
Hitpoints: 72
Summon: 1
Combat: 64



~~~Chapter Eight. Lots of Quests.~~~

Quests: Dig Site, The Tourist Trap, The Temple of Ikov, Priest in Peril, Waterfall Quest, Troll Stronghold, Death Plateau, Desert Treasure, Monkey Madness until you access the tunnels, Mage Of Zamorak, Doric’s Quest, Rune Mysteries, Goblin Diplomacy, The lost Tribe, Drudic Ritual, Black Knights Fortress, Recruitment Drive, Wanted, Devious Minds, Gertrudes Cat, Icthlarin's Little Helper, The Golem, Prince Ali Rescue, The Tale of the Muspah, Shades of Mort'ton, What Lies Below, RFD to rune gloves, Creature of Fenkenstrain, Garden of Tranquillity, The Family Crest, Romeo and Juliet, The Knight's Sword, Shield of Arrav, Defender of Varrock, The Curse of Arrav, and finaly, The Temple at Senntisten.

That’s 38 Quests. Sorry to throw them all on you at once, but you need to get them done. You may get frustrated with one of the most boring parts of the game but just think of the fun you’re going to have when you’re done. This may take two to three weeks for the average player. You also need to train to 50 prayer and 41 summoning. This would be a good section to combine with the previous one and throw in some fun things like clan wars or castle wars. These long parts are where most players get frustrated and slow down their progress or quit. Believe me, once you've accomplished these monstrous goals, you will come out on top as a champion.

Congratulations on 30 defense. (:

Stats:
Attack: 60
Strength: 66
Defence: 30
Prayer: 51
Range: 80
Magic: 82
Hitpoints: 73
Summon: 42
Combat: 78 (73 Pvp)​
 
Good guide so far, may use this eventually if I decide to make a turmoil pure
 
Sure you already know its the wrong section so I wont say it.

Nice guide, you should add a section about how to PK with turmoil/combos etc.
 
I actually got 3 different guides with 3 different things in it. So please, spam somewhere else. I also did more research on it then the guides had in them.
 
This is a botting site, 34.7k alchs is easy :P

Nice guide, although it doesn't help me out, I'm sure it will help out others.
 
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