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Reported Post by KerokeroCola

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KerokeroCola has reported a post.

Reason:
Post: The Official Combat Beta Thread
Forum: RuneScape 2 General
Assigned Moderators: video, Superman, RsProd, -Ryan

Posted by: Zerkerfist
Original Content:
This is the OFFICIAL thread for all discussion about the upcoming Combat Rework & Combat BETA. All other threads will be closed.

See combat guide at bottom of op

WARNING: BE CAREFUL OF NEW PHISHING EMAILS ABOUT BETA. *ALWAYS CHECK TO SEE WHO THE SENDER IS ETC AND READ OVER IT THOROUGHLY INCLUDING THE URL THAT TAKES YOU THERE


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Combat Beta Weekends: Featured Events & Essential Info!

[YOUTUBE]0gBv0E6MCQg[/YOUTUBE]

Source: (RuneScape News - Combat Beta Weekends: Featured Events & Essential Info!): http://services.runescape.com/m=news/combat-beta-weekends-featured-events--essential-info​

RuneScape Wiki - The Evolution of Combat: http://services.runescape.com/m=rswiki/en/Evolution_of_Combat

The Evolution of Combat BETA (F.A.Q).: http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?
QFC: 307-308-6-63847295



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<--Click for ETA
Og Blog: The Final Challenges
  • Give rangers and mages a fighting chance &#8211; build a real combat triangle.
  • Fill the gaps in existing equipment tiers.
  • FULL BANDOS ARMOUR!
  • Fix the Defence and life points.
  • Allow players&#8217; combat levels to truly represent their ability.
  • Final info about the upcoming BETA.

Source: (RuneScape News - Og Blog: The Final Challenges): http://services.runescape.com/m=news/og-blog-the-final-challenges



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Evolution of Combat: Dual Wielding:

[YOUTUBE]t95NWZ9CsTc[/YOUTUBE]

Source: (RuneScape News - Evolution of Combat: Dual Wielding): http://services.runescape.com/m=news/evolution-of-combat-dual-wielding



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Og Blog: Tradition and Challenge

  • Combat spells, prayers, commands easier to access
  • New combat formula = HIGHER COMBAT LEVELS!
  • Encouraging challenging fights
  • Simplify balancing and code
  • Item prices & economic fluctuation

"I hope to clarify our thinking behind the new combat level calculation here. As you will have seen, the new combat level calculation has been announced and is:

2 + Defence + X = Combat Level
X = The highest of either Attack, Strength, Ranged or Magic

Therefore the new highest combat level is 200, and the new lowest is 4.

What we wanted to achieve with the new calculation was to streamline it, so making it easier to gauge how difficult your target will be to fight. Now while in a way it is sad to see Prayer, Summoning and Constitution retired from the formula, we felt that they were just complicating the issue.

While Prayer does make a big difference to the outcome of a fight, ultimately either someone has it or they don't and you'll soon see if they do when they use it. To this end, we felt people who are serious about their combat would all have the necessary Prayers. In a system where everyone has something, featuring it in the calculation doesn't really help anyone, and so for the sake of streamlining, Prayer was dropped from the formula.

In regards to Summoning and Constitution, while again they do make a difference, in the new system they don't make enough of a difference to warrant a place in the new formula. A maxed out player in the best gear will have 990 Lifepoints from their Constituion, but will be getting around 15,000 Lifepoints from their equipment. Summoning has largely been left to one side for now, as we wish to re-visit the skill with an overhaul of its very own in the future. For now, Summoning doesn't play a large part in the new combat system, so again is not featured in the new formula.


...We hope the new combat level will give people a clearer view of what their target is capable of. With the new level of balance we hope to bring to Melee, Range and Mage, and the reinforcement of the combat triangle, having 99 in Attack, Strength, Magic and Range won't provide you with an advantage over someone with only 99 in one corner of the combat triangle. Armours now feature heavy negative penalties for attacking with the wrong style while wearing them, so having 99's in all the corners of the combat triangle will not present an advantage during a fight. Where having 99's will be an advantage, is giving you the choice as to what style of combat you want to use before a fight.

We are very keen to hear your feedback on all aspects of the new system, and will work closely with the players during the Beta to help polish the system to the best it can be.

Some final random thoughts:

All NPC's have had their combat level changed to reflect their true combat ability, and will use the same system as players (a lot of boss monsters use fake combat levels in LIVE currently)

Players worried about a level 4 guy with 99 Summoning cleaning house with their Steel Titan needn't worry, that level 4 will get demolished with no defence, and hence no larger lifepoints pool."

Source: (RuneScape News - Og Blog: Tradition and Challenge): http://services.runescape.com/m=news/og-blog-tradition-and-challenge


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Behind the Scenes - Combat: Action and Adrenaline!:

Preview screenshots of the new action & adrenaline bars:

BDBd


BDBO


[YOUTUBE]lY9np8fac34[/YOUTUBE]

Source: (RuneScape News - Combat: Action and Adrenaline!): http://services.runescape.com/m=news/combat-action-and-adrenaline


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Og Blog: Skill, Variety and Fun
  • Encouraging Variety in Equipment
  • Making Combat More Fun
  • Making Combat about Player Skill

Source: (RuneScape News - Og Blog: Skill, Variety and Fun): http://services.runescape.com/m=news/og-blog-skill-variety-and-fun


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Behind the Scenes - Combat Buffs & Weaknesses! (1:55 and beyond):

[YOUTUBE]B3bBMynLpdw[/YOUTUBE]

Source: (RuneScape News - Combat: Buffs & Weaknesses): http://services.runescape.com/m=news/combat-buffs-and-weaknesses


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Behind the Scenes - Combat Rework sneak preview! (1:15 and beyond):

[YOUTUBE]tSNiEtIfTD8#![/YOUTUBE]

Source (RuneScape News - Combat Beta: Sign-Up Now!): http://services.runescape.com/m=news/combat-beta-sign-up-now



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For those of you who haven't heard, Jagex is releasing a new combat system.
Mod Nexus said:
Over my 9 years at Jagex, there have been plenty of things that we&#8217;ve just wanted to pull out and rebuild from the ground up, but it&#8217;s always been easier to invent new things than to go back and fix older content, especially when dealing with something that&#8217;s integral to the game that you guys know and love. You deserve the best, though, so we&#8217;re taking the bold(and scary!) step of starting again and designing a system that&#8217;ll take RuneScape charging forward &#8211; teeth bared and scimmies brandished!

With a strong desire to add new equipment and combat abilities to the high-level parts of the game, and a team of amazing developers clamouring to take on the challenge, we&#8217;ve got something we&#8217;re very proud of. In fact, it&#8217;s almost ready for our best and toughest reviewers - you - to put it through its paces. So, what&#8217;s it all about? Well, for now I&#8217;d like to list the challenges we have set ourselves to overcome, and in later blogs from me and the team we&#8217;ll be explaining how we&#8217;ve met them:

Refocus combat to be more about player skill - Combat should be an opportunity for you to use your skills as a player. That means making it more about mastering techniques, rather than navigating interfaces at speed.

Encourage variety in combat equipment - We want you to be thinking carefully about the equipment you choose for any given situation, tweaking and making alterations according to your enemy&#8217;s strengths and weaknesses. The problem is, at the moment, there aren't many reasons to change from your favourite weapons or armour. We&#8217;d like to give you those reasons.

Make it fun! - There&#8217;s room in combat for situations that require a greater deal of attention and skill to overcome, hopefully making it more fun. In these situations, you'll be rewarded for your efforts with more XP. In-game combat - particularly training on standard enemies - currently involves clicking on a creature and waiting. We'll do a whole lot more to make these situations challenging, rewarding and - ultimately - more fun.

Make it easier to access - Several combat options (special attacks, combat styles, spellbooks) are tucked away, hard to access, or on various different interfaces, so we&#8217;re planning to bring all those options together.

Give rangers and mages a fighting chance &#8211; The combat triangle can be less of a triangle and more of a pancake &#8211; flat and a little out of shape - with melee dominant in training and PvP situations. Let&#8217;s put rangers and mages firmly back on that triangle.

Fill the gaps in existing equipment tiers &#8211; We&#8217;ve got an opportunity with the Evolution of Combat to plug holes in the tiers of combat equipment. Magic 'armour' is rare, and generally caters for a small level bracket, while melee and ranger sets are missing gloves, boots, etc.

Encourage challenging fights - We&#8217;d like the most challenging, rewarding and fun creatures to also be the most efficient creatures to fight. At the moment, it can seem more efficient to train on creatures that deal little damage and go down without a fight.

Fix the relationship between Defence, life points and damage outputs &#8211; Your ability to heal damage, through food or similar mechanics, should be comparable to how much damage you receive. That&#8217;s not quite true at the moment, and we&#8217;d like to address that.

Allow players&#8217; combat levels to truly represent their ability &#8211; The combat level calculator is complicated and encourages players to not train certain skills in an attempt to create a false impression of their damage potential (pures).

Simplify the code and balancing &#8211; We want to add more high-level (85+) equipment to the game, but the existing system can make this extremely difficult. Flexibility would allow us to even add more combat styles in the future.

Be brave, but be traditional where possible - We are a game with a proud heritage and a player base with clear expectations of the game they want to play. We don&#8217;t want to make a game that we can&#8217;t even recognise anymore.

Of course, that&#8217;s just the tip of the iceberg, but you&#8217;ll have to wait a little longer to hear full details of what we have in store for you combat fans. I know there are several big pieces of news that will excite you all!

No doubt, some of you are apprehensive what were planning to do. After all, it&#8217;s a game many of us have played for 10 years or more, and this is the biggest, most fundamental change in its history. As always, we only change things because we truly believe they need to be changed; every single update has strong reasons to exist, and this is no exception. With your feedback and your help, though, we can make this the best update yet, and one that&#8217;s as much yours as it is ours.

During the Beta, we will be on the forums every single day, reading your posts and starting conversations with those of you pushing the combat system to its limits. Even though we have a team full of experts with thousands of game hours between them and more 99&#8217;s than you could shake a completionist&#8217;s cape at, we realise that we can&#8217;t cover everything, and that&#8217;s where you come in. Between us, we can make an update that&#8217;s fantastic for everybody!

Source: http://services.runescape.com/m=forum/forums.ws?296,297,91,63761291

Now with that being said.. they are removing special attack bars on EVERY weapon. They are now getting "abilities" per se.

You can sign up to actually beta test these items HERE. REQS: 12+ months consecutive mems (highly advertised otherwise they're only choosing 50,000 others who don't have that).

Thoughts on this whole update? Remember it won't be until around August. Beta testing starts June 26th.


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Combat Beta Sign-Up Reminder


Don&#8217;t miss your chance to be part of the Evolution of Combat. Sign up to the beta before the 19th of June for a chance to try out one of our biggest ever updates!

The Evolution of Combat beta sign-ups close on the 19th of June, so if you&#8217;ve not registered your interest yet you&#8217;ve still got time. Don&#8217;t forget, in recognition of the commitment shown by the long-term RuneScape members, anyone with 12 or more consecutive months of membership who signs up will have full, unlimited access to the beta from day one! Don&#8217;t worry, though, as we&#8217;ll also be choosing another 50,000 from the pool of players who apply to take part.

To find out more about the Evolution of Combat, or to sign up for the beta, visit the Combat HQ.

The RuneScape Team

Source: (RuneScape News - Combat Beta Sign-Up Reminder): http://services.runescape.com/m=news/combat-beta-sign-up-reminder​


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